#include <cmath>
#include <cml/cml.h>
-
-namespace Mf {
+#include <Moof/OpenGL.hh> // GLscalar
-// Basic types.
+namespace Mf {
-typedef float Scalar; ///< Scalar type.
-typedef cml::vector2f Vector2;
-typedef cml::vector3f Vector3;
-typedef cml::vector4f Vector4;
+typedef GLscalar Scalar;
-typedef cml::matrix33f_c Matrix3;
-typedef cml::matrix44f_c Matrix4;
+typedef cml::vector< Scalar, cml::fixed<2> > Vector2;
+typedef cml::vector< Scalar, cml::fixed<3> > Vector3;
+typedef cml::vector< Scalar, cml::fixed<4> > Vector4;
-typedef cml::quaternionf_p Quaternion;
+typedef cml::matrix< Scalar, cml::fixed<3,3>,
+ cml::col_basis, cml::col_major > Matrix3;
+typedef cml::matrix< Scalar, cml::fixed<4,4>,
+ cml::col_basis, cml::col_major > Matrix4;
-typedef Vector4 Color;
+typedef cml::quaternion< Scalar, cml::fixed<>, cml::vector_first,
+ cml::positive_cross > Quaternion;
-const Scalar EPSILON = 0.000001f;
+const Scalar EPSILON = 0.000001;
/**
* Check the equality of scalars with a certain degree of error allowed.