/**
* Determine the shortest distance between a point and the plane. */
- inline Scalar getDistanceToPoint(const Vector3& point) const
+ Scalar getDistanceToPoint(const Vector3& point) const
{
return cml::dot(point, normal) + d;
}
- inline Halfspace intersects(const Vector3& point) const
+ Halfspace intersects(const Vector3& point) const
{
Scalar distance = getDistanceToPoint(point);