--- /dev/null
+
+/*******************************************************************************
+
+ Copyright (c) 2009, Charles McGarvey
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*******************************************************************************/
+
+#ifndef _MOOF_RECTANGLE_HH_
+#define _MOOF_RECTANGLE_HH_
+
+#include <Moof/Math.hh>
+
+
+namespace Mf {
+
+
+/**
+ * Axis-aligned Bounding Box
+ */
+
+struct Rectangle
+{
+ Vector2 min;
+ Vector2 max;
+
+
+ Rectangle() {}
+
+ Rectangle(const Vector2& a, const Vector2& b)
+ {
+ init(a, b);
+ }
+
+ Rectangle(Scalar ax, Scalar ay, Scalar bx, Scalar by)
+ {
+ Vector2 a(ax, ay);
+ Vector2 b(bx, by);
+
+ init(a, b);
+ }
+
+ inline void init(const Vector2& a, const Vector2& b)
+ {
+ if (a[0] < b[0])
+ {
+ min[0] = a[0];
+ max[0] = b[0];
+ }
+ else
+ {
+ min[0] = b[0];
+ max[0] = a[0];
+ }
+ if (a[1] < b[1])
+ {
+ min[1] = a[1];
+ max[1] = b[1];
+ }
+ else
+ {
+ min[1] = b[1];
+ max[1] = a[1];
+ }
+ }
+
+ inline Vector2 getCenter() const
+ {
+ return Vector2((min[0] + max[0]) / 2.0,
+ (min[1] + max[1]) / 2.0);
+ }
+
+ void getCorners(Vector2 corners[4]) const;
+};
+
+
+} // namespace Mf
+
+#endif // _MOOF_RECTANGLE_HH_
+
+/** vim: set ts=4 sw=4 tw=80: *************************************************/
+