class RigidBody
{
public:
- inline virtual ~RigidBody() {}
+ virtual ~RigidBody() {}
virtual void update(Scalar t, Scalar dt)
{
currentState_.integrate(t, dt);
}
- inline T getInterpolatedState(Scalar alpha) const
+ T getInterpolatedState(Scalar alpha) const
{
return currentState_.interpolate(alpha, prevState_);
}