enum TextJustify { LeftJustify = 1, RightJustify, CenterJustify };
struct WindowStyle {
- BColor f_focus, f_unfocus, l_text_focus, l_text_unfocus, b_pic_focus,
+ BColor l_text_focus, l_text_unfocus, b_pic_focus,
b_pic_unfocus;
- BTexture t_focus, t_unfocus, l_focus, l_unfocus, h_focus, h_unfocus,
- b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
+ BTexture f_focus, f_unfocus, t_focus, t_unfocus, l_focus, l_unfocus,
+ h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
BFont *font;