enum TextJustify { LeftJustify = 1, RightJustify, CenterJustify };
struct WindowStyle {
- BColor f_focus, f_unfocus, l_text_focus, l_text_unfocus, b_pic_focus,
+ BColor l_text_focus, l_text_unfocus, b_pic_focus,
b_pic_unfocus;
- BTexture t_focus, t_unfocus, l_focus, l_unfocus, h_focus, h_unfocus,
- b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
+ BTexture f_focus, f_unfocus, t_focus, t_unfocus, l_focus, l_unfocus,
+ h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
BFont *font;
BlackboxWindowList iconList, windowList;
typedef std::vector<Window> WindowList;
- WindowList desktopWindowList, systrayWindowList;
+ WindowList specialWindowList, desktopWindowList, systrayWindowList;
Slit *slit;
Toolbar *toolbar;
unsigned long event_mask;
Rect usableArea;
+#ifdef XINERAMA
+ RectList xineramaUsableArea;
+#endif // XINERAMA
typedef std::list<Strut*> StrutList;
StrutList strutList;
bool sloppy_focus, auto_raise, auto_edge_balance, ordered_dither,
opaque_move, full_max, focus_new, focus_last, click_raise,
- hide_toolbar, window_to_window_snap, window_corner_snap, aa_fonts,
- ignore_shaded, ignore_maximized;
+ allow_scroll_lock, hide_toolbar, window_corner_snap, aa_fonts,
+ ignore_shaded, ignore_maximized, workspace_warping;
+
+ int snap_to_windows, snap_to_edges;
+ unsigned int snap_offset;
+
BColor border_color;
unsigned int workspaces;
int toolbar_placement, toolbar_width_percent, placement_policy,
- edge_snap_threshold, row_direction, col_direction;
+ snap_threshold, row_direction, col_direction, root_scroll,
+ resistance_size;
unsigned int handle_width, bevel_width, frame_width, border_width,
resize_zones;
void updateWorkArea(void);
public:
+ enum { WindowNoSnap = 0, WindowSnap, WindowResistance };
enum { RowSmartPlacement = 1, ColSmartPlacement, CascadePlacement,
UnderMousePlacement, ClickMousePlacement, LeftRight, RightLeft,
TopBottom, BottomTop, IgnoreShaded, IgnoreMaximized };
WindowShade, WindowIconify, WindowMaximize, WindowClose, WindowRaise,
WindowLower, WindowStick, WindowKill, SetStyle };
enum FocusModel { SloppyFocus, ClickToFocus };
+ enum RootScrollDirection { NoScroll = 0, NormalScroll, ReverseScroll };
BScreen(Blackbox *bb, unsigned int scrn);
~BScreen(void);
inline bool doFocusNew(void) const { return resource.focus_new; }
inline bool doFocusLast(void) const { return resource.focus_last; }
inline bool doHideToolbar(void) const { return resource.hide_toolbar; }
- inline bool getWindowToWindowSnap(void) const
- { return resource.window_to_window_snap; }
+ inline int getWindowToWindowSnap(void) const
+ { return resource.snap_to_windows; }
+ inline int getWindowToEdgeSnap(void) const
+ { return resource.snap_to_edges; }
inline bool getWindowCornerSnap(void) const
{ return resource.window_corner_snap; }
+ inline bool allowScrollLock(void) const { return resource.allow_scroll_lock; }
+ inline bool doWorkspaceWarping(void) const
+ { return resource.workspace_warping; }
+ inline int rootScrollDirection(void) const { return resource.root_scroll; }
inline const GC &getOpGC(void) const { return opGC; }
{ return resource.workspaces; }
inline int getPlacementPolicy(void) const
{ return resource.placement_policy; }
- inline int getEdgeSnapThreshold(void) const
- { return resource.edge_snap_threshold; }
+ inline int getSnapOffset(void) const
+ { return resource.snap_offset; }
+ inline int getSnapThreshold(void) const
+ { return resource.snap_threshold; }
+ inline int getResistanceSize(void) const
+ { return resource.resistance_size; }
inline int getRowPlacementDirection(void) const
{ return resource.row_direction; }
inline int getColPlacementDirection(void) const
void savePlacementPolicy(int p);
void saveRowPlacementDirection(int d);
void saveColPlacementDirection(int d);
- void saveEdgeSnapThreshold(int t);
+ void saveSnapThreshold(int t);
+ void saveSnapOffset(int o);
+ void saveResistanceSize(int s);
void saveImageDither(bool d);
void saveAAFonts(bool f);
void saveOpaqueMove(bool o);
void saveFocusNew(bool f);
void saveFocusLast(bool f);
void saveHideToolbar(bool h);
- void saveWindowToWindowSnap(bool s);
+ void saveWindowToEdgeSnap(int s);
+ void saveWindowToWindowSnap(int s);
void saveWindowCornerSnap(bool s);
void saveResizeZones(unsigned int z);
void savePlaceIgnoreShaded(bool i);
void savePlaceIgnoreMaximized(bool i);
+ void saveAllowScrollLock(bool a);
+ void saveWorkspaceWarping(bool w);
+ void saveRootScrollDirection(int d);
inline void iconUpdate(void) { iconmenu->update(); }
#ifdef HAVE_STRFTIME
BlackboxWindow *getIcon(unsigned int index);
+ // allAvailableAreas should be used whenever possible instead of this function
+ // as then Xinerama will work correctly.
const Rect& availableArea(void) const;
+#ifdef XINERAMA
+ const RectList& allAvailableAreas(void) const;
+#endif // XINERAMA
void updateAvailableArea(void);
void addStrut(Strut *strut);
void removeStrut(Strut *strut);
void showGeometry(unsigned int gx, unsigned int gy);
void hideGeometry(void);
+ void showWorkspaceMenu(int x, int y);
+ void showRootMenu(int x, int y);
+
void buttonPressEvent(const XButtonEvent *xbutton);
void propertyNotifyEvent(const XPropertyEvent *pe);