y = (screen->getHeight() - frame.rect.height()) / 2;
else
y = screen->getHeight() - frame.rect.height()
- - (screen->getBorderWidth() * 2);
+ - (screen->getBorderWidth() * 2);
break;
y = 0;
else
y = screen->getHeight() - frame.rect.height()
- - (screen->getBorderWidth() * 2);
+ - (screen->getBorderWidth() * 2);
break;