blackbox = b;
client.window = w;
screen = s;
+ xatom = blackbox->getXAtom();
if (! validateClient()) {
delete this;
unsigned long state[2];
state[0] = current_state;
state[1] = None;
- XChangeProperty(blackbox->getXDisplay(), client.window,
- blackbox->getWMStateAtom(), blackbox->getWMStateAtom(), 32,
- PropModeReplace, (unsigned char *) state, 2);
-
- XChangeProperty(blackbox->getXDisplay(), client.window,
- blackbox->getBlackboxAttributesAtom(),
- blackbox->getBlackboxAttributesAtom(), 32, PropModeReplace,
- (unsigned char *) &blackbox_attrib,
+ xatom->setValue(client.window, XAtom::wm_state, XAtom::wm_state, state, 2);
+
+ xatom->setValue(client.window, XAtom::blackbox_attributes,
+ XAtom::blackbox_attributes, (unsigned long *)&blackbox_attrib,
PropBlackboxAttributesElements);
}
Atom atom_return;
bool ret = False;
- int foo;
- unsigned long *state, ulfoo, nitems;
-
- if ((XGetWindowProperty(blackbox->getXDisplay(), client.window,
- blackbox->getWMStateAtom(),
- 0l, 2l, False, blackbox->getWMStateAtom(),
- &atom_return, &foo, &nitems, &ulfoo,
- (unsigned char **) &state) != Success) ||
- (! state)) {
- return False;
- }
+ unsigned long *state, nitems;
- if (nitems >= 1) {
- current_state = static_cast<unsigned long>(state[0]);
-
- ret = True;
- }
+ if (! xatom->getValue(client.window, XAtom::wm_state, XAtom::wm_state, nitems,
+ &state))
+ return False;
- XFree((void *) state);
+ current_state = static_cast<unsigned long>(state[0]);
+ delete state;
- return ret;
+ return True;
}
// x coordinates for each gravity type
const int x_west = client.rect.x();
const int x_east = client.rect.right() - frame.inside_w + 1;
- const int x_center = client.rect.right() - (frame.rect.width()/2) + 1;
+ const int x_center = client.rect.left() +
+ ((client.rect.width() - frame.rect.width()) / 2);
// y coordinates for each gravity type
const int y_north = client.rect.y();
const int y_south = client.rect.bottom() - frame.inside_h + 1;
- const int y_center = client.rect.bottom() - (frame.rect.height()/2) + 1;
+ const int y_center = client.rect.top() +
+ ((client.rect.height() - frame.rect.height()) / 2);
switch (client.win_gravity) {
default:
// x coordinates for each gravity type
const int x_west = frame.rect.x();
const int x_east = frame.rect.x() + frame.inside_w - client.rect.width();
- const int x_center = frame.rect.x() + (frame.rect.width()/2) -
- client.rect.width();
+ const int x_center = frame.rect.x() -
+ ((client.rect.width() - frame.rect.width()) / 2);
// y coordinates for each gravity type
const int y_north = frame.rect.y();
const int y_south = frame.rect.y() + frame.inside_h - client.rect.height();
- const int y_center = frame.rect.y() + (frame.rect.height()/2) -
- client.rect.height();
+ const int y_center = frame.rect.y() -
+ ((client.rect.height() - frame.rect.height()) / 2);
switch(client.win_gravity) {
default:
// snap the window menu into a corner if necessary - we check the
// position of the menu with the coordinates of the client to
// make the comparisions easier.
- // ### this needs some work!
+ // XXX: this needs some work!
if (mx > client.rect.right() -
static_cast<signed>(windowmenu->getWidth()))
mx = frame.rect.right() - windowmenu->getWidth() - frame.border_w + 1;
Workspace *w = screen->getWorkspace(getWorkspaceNumber());
assert(w);
- // try snap to another window
- for (unsigned int i = 0, c = w->getCount(); i < c; ++i) {
- BlackboxWindow *snapwin = w->getWindow(i);
- if (snapwin == this)
- continue; // don't snap to self
-
- const Rect &winrect = snapwin->frameRect();
- int dleft = std::abs(wright - winrect.left()),
- dright = std::abs(wleft - winrect.right()),
- dtop = std::abs(wbottom - winrect.top()),
- dbottom = std::abs(wtop - winrect.bottom());
-
- // snap left?
- if (dleft < snap_distance && dleft <= dright) {
- dx = winrect.left() - frame.rect.width();
- break;
- }
- // snap right?
- else if (dright < snap_distance) {
- dx = winrect.right() + 1;
- break;
- }
-
- // snap top?
- if (dtop < snap_distance && dtop <= dbottom) {
- dy = winrect.top() - frame.rect.height();
- break;
- }
- // snap bottom?
- else if (dbottom < snap_distance) {
- dy = winrect.bottom() + 1;
- break;
+ if (blackbox->getWindowToWindowSnap()) {
+ // try snap to another window
+ for (unsigned int i = 0, c = w->getCount(); i < c; ++i) {
+ BlackboxWindow *snapwin = w->getWindow(i);
+ if (snapwin == this)
+ continue; // don't snap to self
+
+ const Rect &winrect = snapwin->frameRect();
+ int dleft = std::abs(wright - winrect.left()),
+ dright = std::abs(wleft - winrect.right()),
+ dtop = std::abs(wbottom - winrect.top()),
+ dbottom = std::abs(wtop - winrect.bottom());
+
+ // snap left of other window?
+ if (dleft < snap_distance && dleft <= dright) {
+ dx = winrect.left() - frame.rect.width();
+
+ if (blackbox->getWindowCornerSnap()) {
+ // try corner-snap to its other sides
+ dtop = std::abs(wtop - winrect.top());
+ dbottom = std::abs(wbottom - winrect.bottom());
+ if (dtop < snap_distance && dtop <= dbottom)
+ dy = winrect.top();
+ else if (dbottom < snap_distance)
+ dy = winrect.bottom() - frame.rect.height();
+ }
+
+ continue;
+ }
+ // snap right of other window?
+ else if (dright < snap_distance) {
+ dx = winrect.right() + 1;
+
+ if (blackbox->getWindowCornerSnap()) {
+ // try corner-snap to its other sides
+ dtop = std::abs(wtop - winrect.top());
+ dbottom = std::abs(wbottom - winrect.bottom());
+ if (dtop < snap_distance && dtop <= dbottom)
+ dy = winrect.top();
+ else if (dbottom < snap_distance)
+ dy = winrect.bottom() - frame.rect.height();
+ }
+
+ continue;
+ }
+
+ // snap top of other window?
+ if (dtop < snap_distance && dtop <= dbottom) {
+ dy = winrect.top() - frame.rect.height();
+
+ if (blackbox->getWindowCornerSnap()) {
+ // try corner-snap to its other sides
+ dleft = std::abs(wleft - winrect.left());
+ dright = std::abs(wright - winrect.right());
+ if (dleft < snap_distance && dleft <= dright)
+ dx = winrect.left();
+ else if (dright < snap_distance)
+ dx = winrect.right() - frame.rect.width();
+ }
+
+ continue;
+ }
+ // snap bottom of other window?
+ else if (dbottom < snap_distance) {
+ dy = winrect.bottom() + 1;
+
+ if (blackbox->getWindowCornerSnap()) {
+ // try corner-snap to its other sides
+ dleft = std::abs(wleft - winrect.left());
+ dright = std::abs(wright - winrect.right());
+ if (dleft < snap_distance && dleft <= dright)
+ dx = winrect.left();
+ else if (dright < snap_distance)
+ dx = winrect.right() - frame.rect.width();
+ }
+
+ continue;
+ }
}
}
else if (dbottom < snap_distance)
dy = srect.bottom() - frame.rect.height() + 1;
- srect = screen->getRect(); // now get the full screen
+ if (! screen->doFullMax()) {
+ srect = screen->getRect(); // now get the full screen
- dleft = std::abs(wleft - srect.left()),
- dright = std::abs(wright - srect.right()),
- dtop = std::abs(wtop - srect.top()),
- dbottom = std::abs(wbottom - srect.bottom());
+ dleft = std::abs(wleft - srect.left()),
+ dright = std::abs(wright - srect.right()),
+ dtop = std::abs(wtop - srect.top()),
+ dbottom = std::abs(wbottom - srect.bottom());
- // snap left?
- if (dleft < snap_distance && dleft <= dright)
- dx = srect.left();
- // snap right?
- else if (dright < snap_distance)
- dx = srect.right() - frame.rect.width() + 1;
+ // snap left?
+ if (dleft < snap_distance && dleft <= dright)
+ dx = srect.left();
+ // snap right?
+ else if (dright < snap_distance)
+ dx = srect.right() - frame.rect.width() + 1;
- // snap top?
- if (dtop < snap_distance && dtop <= dbottom)
- dy = srect.top();
- // snap bottom?
- else if (dbottom < snap_distance)
- dy = srect.bottom() - frame.rect.height() + 1;
+ // snap top?
+ if (dtop < snap_distance && dtop <= dbottom)
+ dy = srect.top();
+ // snap bottom?
+ else if (dbottom < snap_distance)
+ dy = srect.bottom() - frame.rect.height() + 1;
+ }
}
if (screen->doOpaqueMove()) {
#endif // SHAPE
-bool BlackboxWindow::validateClient(void) {
+bool BlackboxWindow::validateClient(void) const {
XSync(blackbox->getXDisplay(), False);
XEvent e;
default:
case DecorNormal:
- decorations |= Decor_Titlebar | Decor_Handle | Decor_Border |
- Decor_Iconify | Decor_Maximize;
+ decorations |= Decor_Titlebar | Decor_Border | Decor_Iconify;
+
+ decorations = ((functions & Func_Resize) && !isTransient() ?
+ decorations | Decor_Handle :
+ decorations &= ~Decor_Handle);
+ decorations = (functions & Func_Maximize ?
+ decorations | Decor_Maximize :
+ decorations &= ~Decor_Maximize);
break;
case DecorTiny:
decorations |= Decor_Titlebar | Decor_Iconify;
- decorations &= ~(Decor_Border | Decor_Handle | Decor_Maximize);
+ decorations &= ~(Decor_Border | Decor_Handle);
+
+ decorations = (functions & Func_Maximize ?
+ decorations | Decor_Maximize :
+ decorations &= ~Decor_Maximize);
break;
case DecorTool:
decorations |= Decor_Titlebar;
- decorations &= ~(Decor_Iconify | Decor_Border | Decor_Handle);
- functions |= Func_Move;
+ decorations &= ~(Decor_Iconify | Decor_Border);
+
+ decorations = ((functions & Func_Resize) && !isTransient() ?
+ decorations | Decor_Handle :
+ decorations &= ~Decor_Handle);
+ decorations = (functions & Func_Maximize ?
+ decorations | Decor_Maximize :
+ decorations &= ~Decor_Maximize);
break;
}