#include "Window.hh"
#include "Windowmenu.hh"
#include "Workspace.hh"
+#include "Slit.hh"
using std::string;
using std::abs;
return;
}
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: initial (%d, %d) w: %d, h: %d\n", client.window,
- wattrib.x, wattrib.y, wattrib.width, wattrib.height);
-#endif // DEBUG
-
// set the eventmask early in the game so that we make sure we get
// all the events we are interested in
XSetWindowAttributes attrib_set;
client.rect.setRect(wattrib.x, wattrib.y, wattrib.width, wattrib.height);
client.old_bw = wattrib.border_width;
- windowmenu = 0;
lastButtonPressTime = 0;
timer = new BTimer(blackbox, this);
timer->setTimeout(blackbox->getAutoRaiseDelay());
+ windowmenu = new Windowmenu(this);
+
+ // get size, aspect, minimum/maximum size and other hints set by the
+ // client
+
if (! getBlackboxHints()) {
getMWMHints();
getNetWMHints();
}
- // get size, aspect, minimum/maximum size and other hints set by the
- // client
getWMProtocols();
getWMHints();
getWMNormalHints();
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: after hints (%d, %d) w: %d, h: %d\n", client.window,
- client.rect.x(), client.rect.y(),
- client.rect.width(), client.rect.height());
-#endif // DEBUG
-
frame.window = createToplevelWindow();
- frame.plate = createChildWindow(frame.window);
- associateClientWindow();
blackbox->saveWindowSearch(frame.window, this);
+
+ frame.plate = createChildWindow(frame.window);
blackbox->saveWindowSearch(frame.plate, this);
- blackbox->saveWindowSearch(client.window, this);
// determine if this is a transient window
getTransientInfo();
getWindowType();
// adjust the window decorations/behavior based on the window type
+
switch (window_type) {
case Type_Desktop:
case Type_Dock:
// normal windows retain all of the possible decorations and functionality
break;
}
+
+ setAllowedActions();
// further adjeust the window's decorations/behavior based on window sizes
if ((client.normal_hint_flags & PMinSize) &&
decorations &= ~(Decor_Maximize | Decor_Handle);
functions &= ~(Func_Resize | Func_Maximize);
}
- upsize();
+
+ if (decorations & Decor_Titlebar)
+ createTitlebar();
-#ifdef DFEBUG
- fprintf(stderr, "0x%lx: sizes reflect the frame from now on\n",
- client.window);
- fprintf(stderr, "0x%lx: after upsize (%d, %d) w: %d, h: %d\n", client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
+ if (decorations & Decor_Handle)
+ createHandle();
- setAllowedActions();
+ // apply the size and gravity hint to the frame
+
+ upsize();
bool place_window = True;
if (blackbox->isStartup() || isTransient() ||
place_window = False;
}
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: after gravity (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
-
// add the window's strut. note this is done *after* placing the window.
screen->addStrut(&client.strut);
updateStrut();
- if (decorations & Decor_Titlebar)
- createTitlebar();
-
- if (decorations & Decor_Handle)
- createHandle();
-
#ifdef SHAPE
- if (blackbox->hasShapeExtensions() && flags.shaped) {
+ if (blackbox->hasShapeExtensions() && flags.shaped)
configureShape();
- }
#endif // SHAPE
-
- windowmenu = new Windowmenu(this);
+
+ // get the window's title before adding it to the workspace
+ getWMName();
+ getWMIconName();
if (blackbox_attrib.workspace >= screen->getWorkspaceCount())
screen->getCurrentWorkspace()->addWindow(this, place_window);
screen->getWorkspace(blackbox_attrib.workspace)->
addWindow(this, place_window);
+ /*
+ the server needs to be grabbed here to prevent client's from sending
+ events while we are in the process of configuring their window.
+ We hold the grab until after we are done moving the window around.
+ */
+
+ XGrabServer(blackbox->getXDisplay());
+
+ associateClientWindow();
+
+ blackbox->saveWindowSearch(client.window, this);
+
if (! place_window) {
// don't need to call configure if we are letting the workspace
// place the window
configure(frame.rect.x(), frame.rect.y(),
frame.rect.width(), frame.rect.height());
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: after configure (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
}
+ positionWindows();
+
+ XUngrabServer(blackbox->getXDisplay());
+
+ // now that we know where to put the window and what it should look like
+ // we apply the decorations
+ decorate();
+
+ grabButtons();
+
+ XMapSubwindows(blackbox->getXDisplay(), frame.window);
+
+ // this ensures the title, buttons, and other decor are properly displayed
+ redrawWindowFrame();
+
// preserve the window's initial state on first map, and its current state
// across a restart
unsigned long initial_state = current_state;
// get sticky state from our parent window if we've got one
if (isTransient() && client.transient_for != (BlackboxWindow *) ~0ul &&
client.transient_for->isStuck() != flags.stuck)
- stick();
+ flags.stuck = True;
if (flags.shaded) {
flags.shaded = False;
if (flags.maximized && (functions & Func_Maximize))
remaximize();
-
- /*
- When the window is mapped (and also when its attributes are restored), the
- current_state that was set here will be used.
- It is set to Normal if the window is to be mapped or it is set to Iconic
- if the window is to be iconified.
- *Note* that for sticky windows, the same rules apply here, they are in
- fact never set to Iconic since there is no way for us to tell if a sticky
- window was iconified previously.
- */
-
- positionWindows();
- decorate();
- grabButtons();
-
- XMapSubwindows(blackbox->getXDisplay(), frame.window);
-
- redrawWindowFrame();
-
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: end of constructor (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
}
void BlackboxWindow::associateClientWindow(void) {
XSetWindowBorderWidth(blackbox->getXDisplay(), client.window, 0);
- getWMName();
- getWMIconName();
XChangeSaveSet(blackbox->getXDisplay(), client.window, SetModeInsert);
XSelectInput(blackbox->getXDisplay(), frame.plate, SubstructureRedirectMask);
- XGrabServer(blackbox->getXDisplay());
-
+ /*
+ note we used to grab around this call to XReparentWindow however the
+ server is now grabbed before this method is called
+ */
unsigned long event_mask = PropertyChangeMask | FocusChangeMask |
StructureNotifyMask;
XSelectInput(blackbox->getXDisplay(), client.window,
XReparentWindow(blackbox->getXDisplay(), client.window, frame.plate, 0, 0);
XSelectInput(blackbox->getXDisplay(), client.window, event_mask);
- XUngrabServer(blackbox->getXDisplay());
-
XRaiseWindow(blackbox->getXDisplay(), frame.plate);
XMapSubwindows(blackbox->getXDisplay(), frame.plate);
-
#ifdef SHAPE
if (blackbox->hasShapeExtensions()) {
XShapeSelectInput(blackbox->getXDisplay(), client.window,
void BlackboxWindow::ungrabButtons(void) {
- if (! screen->isSloppyFocus() || screen->doClickRaise())
- blackbox->ungrabButton(Button1, 0, frame.plate);
-
+ blackbox->ungrabButton(Button1, 0, frame.plate);
blackbox->ungrabButton(Button1, ModMask, frame.window);
blackbox->ungrabButton(Button2, ModMask, frame.window);
blackbox->ungrabButton(Button3, ModMask, frame.window);
bool BlackboxWindow::setInputFocus(void) {
if (flags.focused) return True;
- assert(! flags.iconic &&
- (flags.stuck || // window must be on the current workspace or sticky
- blackbox_attrib.workspace == screen->getCurrentWorkspaceID()));
+ assert(flags.stuck || // window must be on the current workspace or sticky
+ blackbox_attrib.workspace == screen->getCurrentWorkspaceID());
/*
We only do this check for normal windows and dialogs because other windows
setState(IconicState);
screen->getWorkspace(blackbox_attrib.workspace)->removeWindow(this);
+ if (flags.stuck) {
+ for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i)
+ if (i != blackbox_attrib.workspace)
+ screen->getWorkspace(i)->removeWindow(this, True);
+ }
if (isTransient()) {
if (client.transient_for != (BlackboxWindow *) ~0ul &&
blackbox_attrib.flags ^= AttribOmnipresent;
blackbox_attrib.attrib ^= AttribOmnipresent;
+ flags.stuck = False;
+
for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i)
if (i != blackbox_attrib.workspace)
screen->getWorkspace(i)->removeWindow(this, True);
- flags.stuck = False;
-
if (! flags.iconic)
screen->reassociateWindow(this, BSENTINEL, True);
// temporary fix since sticky windows suck. set the hint to what we
current_state = NormalState;
}
- if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent) {
- flags.stuck = False;
+ if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent &&
+ ! flags.stuck) {
stick();
// if the window was on another workspace, it was going to be hidden. this
case InactiveState:
case ZoomState:
default:
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: just before show (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
show();
screen->getWorkspace(blackbox_attrib.workspace)->raiseWindow(this);
if (isNormal()) {
}
reconfigure();
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: transient hint (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif
}
break;
if (old_rect != frame.rect)
reconfigure();
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: normal hint (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
break;
}
applyGravity(req);
}
- if (cr->value_mask & CWWidth) {
+ if (cr->value_mask & CWWidth)
req.setWidth(cr->width + frame.margin.left + frame.margin.right);
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: new width - %d\n", client.window, cr->width);
-#endif // DEBUG
- }
- if (cr->value_mask & CWHeight) {
+ if (cr->value_mask & CWHeight)
req.setHeight(cr->height + frame.margin.top + frame.margin.bottom);
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: new height - %d\n", client.window, cr->height);
-#endif // DEBUG
- }
configure(req.x(), req.y(), req.width(), req.height());
}
break;
}
}
-
-#ifdef DEBUG
- fprintf(stderr, "0x%lx: change request (%d, %d) w: %d, h: %d\n",
- client.window,
- frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-#endif // DEBUG
}
}
}
- const int snap_distance = screen->getEdgeSnapThreshold();
+ // how much resistance to edges to provide
+ const int resistance_size = screen->getEdgeSnapThreshold();
+
+ if (resistance_size > 0) {
+ RectList rectlist;
- if (snap_distance) {
+ // the amount of space away from the edge to provide resistance
+ const int resistance_offset = screen->getEdgeSnapThreshold();
+
// window corners
const int wleft = dx,
wright = dx + frame.rect.width() - 1,
Workspace *w = screen->getWorkspace(getWorkspaceNumber());
assert(w);
- // try snap to another window
- for (unsigned int i = 0, c = w->getCount(); i < c; ++i) {
- BlackboxWindow *snapwin = w->getWindow(i);
- if (snapwin == this)
- continue; // don't snap to self
+ // add windows on the workspace to the rect list
+ const BlackboxWindowList& stack_list = w->getStackingList();
+ BlackboxWindowList::const_iterator st_it, st_end = stack_list.end();
+ for (st_it = stack_list.begin(); st_it != st_end; ++st_it)
+ rectlist.push_back( (*st_it)->frameRect() );
+
+ // add the toolbar and the slit to the rect list.
+ // (only if they are not hidden)
+ Toolbar *tbar = screen->getToolbar();
+ Slit *slit = screen->getSlit();
+ Rect tbar_rect, slit_rect;
+ unsigned int bwidth = screen->getBorderWidth() * 2;
+
+ if (! (screen->doHideToolbar() || tbar->isHidden())) {
+ tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth,
+ tbar->getHeight() + bwidth);
+ rectlist.push_back(tbar_rect);
+ }
+
+ if (! slit->isHidden()) {
+ slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth,
+ slit->getHeight() + bwidth);
+ rectlist.push_back(slit_rect);
+ }
+ RectList::const_iterator it, end = rectlist.end();
+ for (it = rectlist.begin(); it != end; ++it) {
bool snapped = False;
- const Rect &winrect = snapwin->frameRect();
- int dleft = abs(wright - winrect.left()),
- dright = abs(wleft - winrect.right()),
- dtop = abs(wbottom - winrect.top()),
- dbottom = abs(wtop - winrect.bottom());
+ const Rect &winrect = *it;
+ int dleft = wright - winrect.left(),
+ dright = wleft - winrect.right(),
+ dtop = wbottom - winrect.top(),
+ dbottom = wtop - winrect.bottom();
+ // if the windows are in the same plane vertically
if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
wtop < (signed)(winrect.y() + winrect.height() - 1)) {
// snap left of other window?
- if (dleft < snap_distance && dleft <= dright) {
+ if (dleft > 0 && dleft < resistance_size && dleft < dright) {
dx = winrect.left() - frame.rect.width();
snapped = True;
}
// snap right of other window?
- else if (dright < snap_distance) {
+ else if (dright > 0 && dright < resistance_size) {
dx = winrect.right() + 1;
snapped = True;
}
// try corner-snap to its other sides
dtop = abs(wtop - winrect.top());
dbottom = abs(wbottom - winrect.bottom());
- if (dtop < snap_distance && dtop <= dbottom)
+ if (dtop < resistance_size && dtop <= dbottom)
dy = winrect.top();
- else if (dbottom < snap_distance)
+ else if (dbottom < resistance_size)
dy = winrect.bottom() - frame.rect.height() + 1;
}
}
}
+ // if the windows are on the same plane horizontally
if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
wleft < (signed)(winrect.x() + winrect.width() - 1)) {
// snap top of other window?
- if (dtop < snap_distance && dtop <= dbottom) {
+ if (dtop > 0 && dtop < resistance_size && dtop < dbottom) {
dy = winrect.top() - frame.rect.height();
snapped = True;
}
// snap bottom of other window?
- else if (dbottom < snap_distance) {
+ else if (dbottom > 0 && dbottom < resistance_size) {
dy = winrect.bottom() + 1;
snapped = True;
}
// try corner-snap to its other sides
dleft = abs(wleft - winrect.left());
dright = abs(wright - winrect.right());
- if (dleft < snap_distance && dleft <= dright)
+ if (dleft < resistance_size && dleft <= dright)
dx = winrect.left();
- else if (dright < snap_distance)
+ else if (dright < resistance_size)
dx = winrect.right() - frame.rect.width() + 1;
}
}
}
- RectList snaplist; // the list of rects we will try to snap to
+ // snap to the screen edges (and screen boundaries for xinerama)
+ rectlist.clear();
- // snap to the strut (and screen boundaries for xinerama)
#ifdef XINERAMA
if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
- if (! screen->doFullMax())
- snaplist.insert(snaplist.begin(),
- screen->allAvailableAreas().begin(),
- screen->allAvailableAreas().end());
-
- // always snap to the screen edges
- snaplist.insert(snaplist.begin(),
+ rectlist.insert(rectlist.begin(),
screen->getXineramaAreas().begin(),
screen->getXineramaAreas().end());
} else
#endif // XINERAMA
- {
- if (! screen->doFullMax())
- snaplist.push_back(screen->availableArea());
-
- // always snap to the screen edges
- snaplist.push_back(screen->getRect());
- }
+ rectlist.push_back(screen->getRect());
- RectList::const_iterator it, end = snaplist.end();
- for (it = snaplist.begin(); it != end; ++it) {
+ RectList::const_iterator it, end = rectlist.end();
+ for (it = rectlist.begin(); it != end; ++it) {
const Rect &srect = *it;
// if we're not in the rectangle then don't snap to it.
frame.rect.height())))
continue;
- int dleft = abs(wleft - srect.left()),
- dright = abs(wright - srect.right()),
- dtop = abs(wtop - srect.top()),
- dbottom = abs(wbottom - srect.bottom());
+ int dleft = wleft - srect.left(),
+ dright = wright - srect.right(),
+ dtop = wtop - srect.top(),
+ dbottom = wbottom - srect.bottom();
// snap left?
- if (dleft < snap_distance && dleft <= dright)
+ if (dleft > 0 && dleft < resistance_size && dleft > dright)
dx = srect.left();
// snap right?
- else if (dright < snap_distance)
+ else if (dright > 0 && dright < resistance_size)
dx = srect.right() - frame.rect.width() + 1;
// snap top?
- if (dtop < snap_distance && dtop <= dbottom)
+ if (dtop > 0 && dtop < resistance_size && dtop > dbottom)
dy = srect.top();
// snap bottom?
- else if (dbottom < snap_distance)
+ else if (dbottom > 0 && dbottom < resistance_size)
dy = srect.bottom() - frame.rect.height() + 1;
}
}
XSelectInput(blackbox->getXDisplay(), frame.plate, NoEventMask);
// do not leave a shaded window as an icon unless it was an icon
- if (flags.shaded && ! flags.iconic) setState(NormalState);
+ if (flags.shaded && ! flags.iconic)
+ setState(NormalState);
restoreGravity(client.rect);