-// Workspace.cc for Openbox
-// Copyright (c) 2002 - 2002 Ben Jansens (ben@orodu.net)
-// Copyright (c) 2001 Sean 'Shaleh' Perry <shaleh@debian.org>
+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
+// Workspace.cc for Blackbox - an X11 Window manager
+// Copyright (c) 2001 - 2002 Sean 'Shaleh' Perry <shaleh@debian.org>
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
-// stupid macros needed to access some functions in version 2 of the GNU C
-// library
-#ifndef _GNU_SOURCE
-#define _GNU_SOURCE
-#endif // _GNU_SOURCE
-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
+extern "C" {
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
#ifdef HAVE_STDIO_H
# include <stdio.h>
#endif // HAVE_STDIO_H
-#ifdef HAVE_STDLIB_H
-# include <stdlib.h>
-#endif // HAVE_STDLIB_H
-
-#ifdef HAVE_STRING_H
+#ifdef HAVE_STRING_H
# include <string.h>
#endif // HAVE_STRING_H
+}
-#include <X11/Xlib.h>
-#include <X11/Xatom.h>
+#include <assert.h>
-#include "i18n.h"
-#include "openbox.h"
-#include "Clientmenu.h"
-#include "Screen.h"
-#include "Toolbar.h"
-#include "Window.h"
-#include "Workspace.h"
-#include "Windowmenu.h"
-#include "Geometry.h"
-#include "Util.h"
-
-#include <algorithm>
-#include <vector>
-typedef std::vector<Rect> rectList;
+#include <functional>
+#include <string>
-Workspace::Workspace(BScreen &scrn, int i) : screen(scrn) {
- cascade_x = cascade_y = 0;
- _focused = _last = (OpenboxWindow *) 0;
- id = i;
+using std::string;
- clientmenu = new Clientmenu(*this);
+#include "i18n.hh"
+#include "blackbox.hh"
+#include "Clientmenu.hh"
+#include "Font.hh"
+#include "Netizen.hh"
+#include "Screen.hh"
+#include "Toolbar.hh"
+#include "Util.hh"
+#include "Window.hh"
+#include "Workspace.hh"
+#include "Windowmenu.hh"
+#include "XAtom.hh"
- name = (char *) 0;
- setName(screen.getNameOfWorkspace(id));
-}
+Workspace::Workspace(BScreen *scrn, unsigned int i) {
+ screen = scrn;
+ xatom = screen->getBlackbox()->getXAtom();
+
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ cascade_region = 0;
+#endif // XINERAMA
+
+ id = i;
+
+ clientmenu = new Clientmenu(this);
-Workspace::~Workspace(void) {
- delete clientmenu;
+ lastfocus = (BlackboxWindow *) 0;
- if (name)
- delete [] name;
+ readName();
}
-int Workspace::addWindow(OpenboxWindow *w, bool place) {
- if (! w) return -1;
+void Workspace::addWindow(BlackboxWindow *w, bool place) {
+ assert(w != 0);
- if (place) placeWindow(*w);
+ if (place) placeWindow(w);
- w->setWorkspace(id);
- w->setWindowNumber(_windows.size());
+ stackingList.push_front(w);
+
+ if (w->isNormal()) {
+ w->setWorkspace(id);
+ w->setWindowNumber(windowList.size());
- _zorder.push_front(w);
- _windows.push_back(w);
+ windowList.push_back(w);
- clientmenu->insert((const char **) w->getTitle());
- clientmenu->update();
+ clientmenu->insert(w->getTitle());
+ clientmenu->update();
- screen.updateNetizenWindowAdd(w->getClientWindow(), id);
+ screen->updateNetizenWindowAdd(w->getClientWindow(), id);
- raiseWindow(w);
+ if (id != screen->getCurrentWorkspaceID() &&
+ screen->doFocusNew()) {
+ /*
+ not on the focused workspace, so the window is not going to get focus
+ but if the user wants new windows focused, then it should get focus
+ when this workspace does become focused.
+ */
+ lastfocus = w;
+ }
+ }
- return w->getWindowNumber();
+ if (! w->isDesktop())
+ raiseWindow(w);
+ else
+ lowerWindow(w);
}
-int Workspace::removeWindow(OpenboxWindow *w) {
- if (! w) return -1;
-
- _zorder.remove(w);
+void Workspace::removeWindow(BlackboxWindow *w) {
+ assert(w != 0);
- if (w->isFocused()) {
- if (w == _last)
- _last = (OpenboxWindow *) 0;
+ stackingList.remove(w);
- OpenboxWindow *fw = (OpenboxWindow *) 0;
- if (w->isTransient() && w->getTransientFor() &&
- w->getTransientFor()->isVisible())
- fw = w->getTransientFor();
- else if (screen.sloppyFocus()) // sloppy focus
- fw = (OpenboxWindow *) 0;
- else if (!_zorder.empty()) // click focus
- fw = _zorder.front();
+ // pass focus to the next appropriate window
+ if ((w->isFocused() || w == lastfocus) &&
+ ! screen->getBlackbox()->doShutdown()) {
+ focusFallback(w);
- if (!(fw != (OpenboxWindow *) 0 && fw->setInputFocus()))
- screen.getOpenbox().focusWindow(0);
+ // if the window is sticky, then it needs to be removed on all other
+ // workspaces too!
+ if (w->isStuck()) {
+ for (unsigned int i = 0; i < screen->getWorkspaceCount(); ++i)
+ if (i != id)
+ screen->getWorkspace(i)->focusFallback(w);
+ }
}
- _windows.erase(_windows.begin() + w->getWindowNumber());
+ if (! w->isNormal()) return;
+
+ windowList.remove(w);
clientmenu->remove(w->getWindowNumber());
clientmenu->update();
- screen.updateNetizenWindowDel(w->getClientWindow());
+ screen->updateNetizenWindowDel(w->getClientWindow());
- winVect::iterator it = _windows.begin();
- for (int i=0; it != _windows.end(); ++it, ++i)
+ BlackboxWindowList::iterator it = windowList.begin();
+ const BlackboxWindowList::iterator end = windowList.end();
+ unsigned int i = 0;
+ for (; it != end; ++it, ++i)
(*it)->setWindowNumber(i);
- return _windows.size();
+ if (i == 0) {
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ cascade_region = 0;
+#endif // XINERAMA
+ }
}
-void Workspace::focusWindow(OpenboxWindow *win) {
- if (win != (OpenboxWindow *) 0)
- clientmenu->setItemSelected(win->getWindowNumber(), true);
- if (_focused != (OpenboxWindow *) 0)
- clientmenu->setItemSelected(_focused->getWindowNumber(), false);
- _focused = win;
- if (win != (OpenboxWindow *) 0)
- _last = win;
+void Workspace::focusFallback(const BlackboxWindow *old_window) {
+ BlackboxWindow *newfocus = 0;
+
+ if (id == screen->getCurrentWorkspaceID()) {
+ // The window is on the visible workspace.
+
+ // if it's a transient, then try to focus its parent
+ if (old_window && old_window->isTransient()) {
+ newfocus = old_window->getTransientFor();
+
+ if (! newfocus ||
+ newfocus->isIconic() || // do not focus icons
+ newfocus->getWorkspaceNumber() != id || // or other workspaces
+ ! newfocus->setInputFocus())
+ newfocus = 0;
+ }
+
+ if (! newfocus) {
+ BlackboxWindowList::iterator it = stackingList.begin(),
+ end = stackingList.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *tmp = *it;
+ if (tmp && tmp->isNormal() && tmp->setInputFocus()) {
+ // we found our new focus target
+ newfocus = tmp;
+ break;
+ }
+ }
+ }
+
+ screen->getBlackbox()->setFocusedWindow(newfocus);
+ } else {
+ // The window is not on the visible workspace.
+
+ if (old_window && lastfocus == old_window) {
+ // The window was the last-focus target, so we need to replace it.
+ BlackboxWindow *win = (BlackboxWindow*) 0;
+ if (! stackingList.empty())
+ win = stackingList.front();
+ setLastFocusedWindow(win);
+ }
+ }
}
void Workspace::showAll(void) {
- winList::iterator it;
- for (it = _zorder.begin(); it != _zorder.end(); ++it)
- (*it)->deiconify(false, false);
+ BlackboxWindowList::iterator it = stackingList.begin();
+ const BlackboxWindowList::iterator end = stackingList.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *bw = *it;
+ if (! bw->isStuck())
+ bw->show();
+ }
}
void Workspace::hideAll(void) {
- winList::reverse_iterator it;
- for (it = _zorder.rbegin(); it != _zorder.rend(); ++it)
- if (!(*it)->isStuck())
- (*it)->withdraw();
+ // withdraw in reverse order to minimize the number of Expose events
+ BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
+ const BlackboxWindowList::reverse_iterator end = stackingList.rend();
+ while (it != end) {
+ BlackboxWindow *bw = *it;
+ ++it; // withdraw removes the current item from the list so we need the next
+ // iterator before that happens
+ if (! bw->isStuck())
+ bw->withdraw();
+ }
}
void Workspace::removeAll(void) {
- winVect::iterator it;
- for (it = _windows.begin(); it != _windows.end(); ++it)
- (*it)->iconify();
+ while (! windowList.empty())
+ windowList.front()->iconify();
}
-void Workspace::raiseWindow(OpenboxWindow *w) {
- OpenboxWindow *win = (OpenboxWindow *) 0, *bottom = w;
-
- while (bottom->isTransient() && bottom->getTransientFor())
- bottom = bottom->getTransientFor();
-
- int i = 1;
- win = bottom;
- while (win->hasTransient() && win->getTransient()) {
- win = win->getTransient();
+/*
+ * returns the number of transients for win, plus the number of transients
+ * associated with each transient of win
+ */
+static int countTransients(const BlackboxWindow * const win) {
+ int ret = win->getTransients().size();
+ if (ret > 0) {
+ BlackboxWindowList::const_iterator it, end = win->getTransients().end();
+ for (it = win->getTransients().begin(); it != end; ++it) {
+ ret += countTransients(*it);
+ }
+ }
+ return ret;
+}
+
+
+/*
+ * puts the transients of win into the stack. windows are stacked above
+ * the window before it in the stackvector being iterated, meaning
+ * stack[0] is on bottom, stack[1] is above stack[0], stack[2] is above
+ * stack[1], etc...
+ */
+void Workspace::raiseTransients(const BlackboxWindow * const win,
+ StackVector::iterator &stack) {
+ if (win->getTransients().size() == 0) return; // nothing to do
+
+ // put win's transients in the stack
+ BlackboxWindowList::const_iterator it, end = win->getTransients().end();
+ for (it = win->getTransients().begin(); it != end; ++it) {
+ *stack++ = (*it)->getFrameWindow();
+ screen->updateNetizenWindowRaise((*it)->getClientWindow());
+
+ if (! (*it)->isIconic()) {
+ Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
+ wkspc->stackingList.remove((*it));
+ wkspc->stackingList.push_front((*it));
+ }
+ }
- i++;
+ // put transients of win's transients in the stack
+ for (it = win->getTransients().begin(); it != end; ++it) {
+ raiseTransients(*it, stack);
}
+}
- Window *nstack = new Window[i], *curr = nstack;
- Workspace *wkspc;
- win = bottom;
- while (true) {
- *(curr++) = win->getFrameWindow();
- screen.updateNetizenWindowRaise(win->getClientWindow());
+void Workspace::lowerTransients(const BlackboxWindow * const win,
+ StackVector::iterator &stack) {
+ if (win->getTransients().size() == 0) return; // nothing to do
- if (! win->isIconic()) {
- wkspc = screen.getWorkspace(win->getWorkspaceNumber());
- wkspc->_zorder.remove(win);
- wkspc->_zorder.push_front(win);
- }
+ // put transients of win's transients in the stack
+ BlackboxWindowList::const_reverse_iterator it,
+ end = win->getTransients().rend();
+ for (it = win->getTransients().rbegin(); it != end; ++it) {
+ lowerTransients(*it, stack);
+ }
- if (! win->hasTransient() || ! win->getTransient())
- break;
+ // put win's transients in the stack
+ for (it = win->getTransients().rbegin(); it != end; ++it) {
+ *stack++ = (*it)->getFrameWindow();
+ screen->updateNetizenWindowLower((*it)->getClientWindow());
- win = win->getTransient();
+ if (! (*it)->isIconic()) {
+ Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
+ wkspc->stackingList.remove((*it));
+ wkspc->stackingList.push_back((*it));
+ }
}
+}
- screen.raiseWindows(nstack, i);
- delete [] nstack;
-}
+void Workspace::raiseWindow(BlackboxWindow *w) {
+ BlackboxWindow *win = w;
+ if (win->isDesktop()) return;
-void Workspace::lowerWindow(OpenboxWindow *w) {
- OpenboxWindow *win = (OpenboxWindow *) 0, *bottom = w;
+ // walk up the transient_for's to the window that is not a transient
+ while (win->isTransient() && ! win->isDesktop()) {
+ if (! win->getTransientFor()) break;
+ win = win->getTransientFor();
+ }
- while (bottom->isTransient() && bottom->getTransientFor())
- bottom = bottom->getTransientFor();
+ // get the total window count (win and all transients)
+ unsigned int i = 1 + countTransients(win);
- int i = 1;
- win = bottom;
- while (win->hasTransient() && win->getTransient()) {
- win = win->getTransient();
+ // stack the window with all transients above
+ StackVector stack_vector(i);
+ StackVector::iterator stack = stack_vector.begin();
- i++;
+ *(stack++) = win->getFrameWindow();
+ screen->updateNetizenWindowRaise(win->getClientWindow());
+ if (! (win->isIconic() || win->isDesktop())) {
+ Workspace *wkspc = screen->getWorkspace(win->getWorkspaceNumber());
+ wkspc->stackingList.remove(win);
+ wkspc->stackingList.push_front(win);
}
- Window *nstack = new Window[i], *curr = nstack;
- Workspace *wkspc;
+ raiseTransients(win, stack);
- while (true) {
- *(curr++) = win->getFrameWindow();
- screen.updateNetizenWindowLower(win->getClientWindow());
+ screen->raiseWindows(&stack_vector[0], stack_vector.size());
+}
- if (! win->isIconic()) {
- wkspc = screen.getWorkspace(win->getWorkspaceNumber());
- wkspc->_zorder.remove(win);
- wkspc->_zorder.push_back(win);
- }
- if (! win->getTransientFor())
- break;
+void Workspace::lowerWindow(BlackboxWindow *w) {
+ BlackboxWindow *win = w;
+ // walk up the transient_for's to the window that is not a transient
+ while (win->isTransient() && ! win->isDesktop()) {
+ if (! win->getTransientFor()) break;
win = win->getTransientFor();
}
- screen.getOpenbox().grab();
+ // get the total window count (win and all transients)
+ unsigned int i = 1 + countTransients(win);
- XLowerWindow(screen.getBaseDisplay().getXDisplay(), *nstack);
- XRestackWindows(screen.getBaseDisplay().getXDisplay(), nstack, i);
+ // stack the window with all transients above
+ StackVector stack_vector(i);
+ StackVector::iterator stack = stack_vector.begin();
- screen.getOpenbox().ungrab();
+ lowerTransients(win, stack);
- delete [] nstack;
+ *(stack++) = win->getFrameWindow();
+ screen->updateNetizenWindowLower(win->getClientWindow());
+ if (! (win->isIconic() || win->isDesktop())) {
+ Workspace *wkspc = screen->getWorkspace(win->getWorkspaceNumber());
+ wkspc->stackingList.remove(win);
+ wkspc->stackingList.push_back(win);
+ }
+
+ screen->lowerWindows(&stack_vector[0], stack_vector.size());
}
void Workspace::reconfigure(void) {
clientmenu->reconfigure();
+ std::for_each(windowList.begin(), windowList.end(),
+ std::mem_fun(&BlackboxWindow::reconfigure));
+}
+
- winVect::iterator it;
- for (it = _windows.begin(); it != _windows.end(); ++it)
- if ((*it)->validateClient())
- (*it)->reconfigure();
+BlackboxWindow *Workspace::getWindow(unsigned int index) {
+ if (index < windowList.size()) {
+ BlackboxWindowList::iterator it = windowList.begin();
+ for(; index > 0; --index, ++it); /* increment to index */
+ return *it;
+ }
+ return 0;
}
-OpenboxWindow *Workspace::getWindow(int index) {
- if ((index >= 0) && (index < (signed)_windows.size()))
- return _windows[index];
- else
- return (OpenboxWindow *) 0;
+BlackboxWindow*
+Workspace::getNextWindowInList(BlackboxWindow *w) {
+ BlackboxWindowList::iterator it = std::find(windowList.begin(),
+ windowList.end(),
+ w);
+ assert(it != windowList.end()); // window must be in list
+ ++it; // next window
+ if (it == windowList.end())
+ return windowList.front(); // if we walked off the end, wrap around
+
+ return *it;
+}
+
+
+BlackboxWindow* Workspace::getPrevWindowInList(BlackboxWindow *w) {
+ BlackboxWindowList::iterator it = std::find(windowList.begin(),
+ windowList.end(),
+ w);
+ assert(it != windowList.end()); // window must be in list
+ if (it == windowList.begin())
+ return windowList.back(); // if we walked of the front, wrap around
+
+ return *(--it);
}
-int Workspace::getCount(void) {
- return (signed)_windows.size();
+BlackboxWindow* Workspace::getTopWindowOnStack(void) const {
+ return stackingList.front();
}
-void Workspace::update(void) {
- clientmenu->update();
- screen.getToolbar()->redrawWindowLabel(true);
+void Workspace::sendWindowList(Netizen &n) {
+ BlackboxWindowList::iterator it = windowList.begin(),
+ end = windowList.end();
+ for(; it != end; ++it)
+ n.sendWindowAdd((*it)->getClientWindow(), getID());
}
-bool Workspace::isCurrent(void) {
- return (id == screen.getCurrentWorkspaceID());
+unsigned int Workspace::getCount(void) const {
+ return windowList.size();
}
-void Workspace::setCurrent(void) {
- screen.changeWorkspaceID(id);
+void Workspace::appendStackOrder(BlackboxWindowList &stack_order) const {
+ BlackboxWindowList::const_reverse_iterator it = stackingList.rbegin();
+ const BlackboxWindowList::const_reverse_iterator end = stackingList.rend();
+ for (; it != end; ++it)
+ if ((*it)->isNormal())
+ stack_order.push_back(*it);
+}
+
+
+bool Workspace::isCurrent(void) const {
+ return (id == screen->getCurrentWorkspaceID());
}
-void Workspace::setName(const char *new_name) {
- if (name)
- delete [] name;
+bool Workspace::isLastWindow(const BlackboxWindow* const w) const {
+ return (w == windowList.back());
+}
+
- if (new_name) {
- name = bstrdup(new_name);
+void Workspace::setCurrent(void) {
+ screen->changeWorkspaceID(id);
+}
+
+
+void Workspace::readName(void) {
+ XAtom::StringVect namesList;
+ unsigned long numnames = id + 1;
+
+ // attempt to get from the _NET_WM_DESKTOP_NAMES property
+ if (xatom->getValue(screen->getRootWindow(), XAtom::net_desktop_names,
+ XAtom::utf8, numnames, namesList) &&
+ namesList.size() > id) {
+ name = namesList[id];
+
+ clientmenu->setLabel(name);
+ clientmenu->update();
} else {
- name = new char[128];
- sprintf(name, i18n(WorkspaceSet, WorkspaceDefaultNameFormat,
- "Workspace %d"), id + 1);
+ /*
+ Use a default name. This doesn't actually change the class. That will
+ happen after the setName changes the root property, and that change
+ makes its way back to this function.
+ */
+ string tmp =i18n(WorkspaceSet, WorkspaceDefaultNameFormat,
+ "Workspace %d");
+ assert(tmp.length() < 32);
+ char default_name[32];
+ sprintf(default_name, tmp.c_str(), id + 1);
+
+ setName(default_name); // save this into the _NET_WM_DESKTOP_NAMES property
}
-
- clientmenu->setLabel(name);
- clientmenu->update();
- screen.saveWorkspaceNames();
}
-void Workspace::shutdown(void) {
- while (!_windows.empty())
- _windows[0]->restore();
+void Workspace::setName(const string& new_name) {
+ // set the _NET_WM_DESKTOP_NAMES property with the new name
+ XAtom::StringVect namesList;
+ unsigned long numnames = (unsigned) -1;
+ if (xatom->getValue(screen->getRootWindow(), XAtom::net_desktop_names,
+ XAtom::utf8, numnames, namesList) &&
+ namesList.size() > id)
+ namesList[id] = new_name;
+ else
+ namesList.push_back(new_name);
+
+ xatom->setValue(screen->getRootWindow(), XAtom::net_desktop_names,
+ XAtom::utf8, namesList);
}
+
+/*
+ * Calculate free space available for window placement.
+ */
+typedef std::vector<Rect> rectList;
+
static rectList calcSpace(const Rect &win, const rectList &spaces) {
+ Rect isect, extra;
rectList result;
- rectList::const_iterator siter;
- for(siter=spaces.begin(); siter!=spaces.end(); ++siter) {
- if(win.Intersect(*siter)) {
- //Check for space to the left of the window
- if(win.x() > siter->x())
- result.push_back(Rect(siter->x(), siter->y(),
- win.x() - siter->x() - 1,
- siter->h()));
- //Check for space above the window
- if(win.y() > siter->y())
- result.push_back(Rect(siter->x(), siter->y(),
- siter->w(),
- win.y() - siter->y() - 1));
- //Check for space to the right of the window
- if((win.x()+win.w()) <
- (siter->x()+siter->w()))
- result.push_back(Rect(win.x() + win.w() + 1,
- siter->y(),
- siter->x() + siter->w() -
- win.x() - win.w() - 1,
- siter->h()));
- //Check for space below the window
- if((win.y()+win.h()) <
- (siter->y()+siter->h()))
- result.push_back(Rect(siter->x(),
- win.y() + win.h() + 1,
- siter->w(),
- siter->y() + siter->h()-
- win.y() - win.h() - 1));
+ rectList::const_iterator siter, end = spaces.end();
+ for (siter = spaces.begin(); siter != end; ++siter) {
+ const Rect &curr = *siter;
+ if(! win.intersects(curr)) {
+ result.push_back(curr);
+ continue;
}
- else
- result.push_back(*siter);
+
+ /* Use an intersection of win and curr to determine the space around
+ * curr that we can use.
+ *
+ * NOTE: the spaces calculated can overlap.
+ */
+ isect = curr & win;
+
+ // left
+ extra.setCoords(curr.left(), curr.top(),
+ isect.left() - 1, curr.bottom());
+ if (extra.valid()) result.push_back(extra);
+
+ // top
+ extra.setCoords(curr.left(), curr.top(),
+ curr.right(), isect.top() - 1);
+ if (extra.valid()) result.push_back(extra);
+
+ // right
+ extra.setCoords(isect.right() + 1, curr.top(),
+ curr.right(), curr.bottom());
+ if (extra.valid()) result.push_back(extra);
+
+ // bottom
+ extra.setCoords(curr.left(), isect.bottom() + 1,
+ curr.right(), curr.bottom());
+ if (extra.valid()) result.push_back(extra);
}
return result;
}
-bool rowRLBT(const Rect &first, const Rect &second){
- if (first.y()+first.h()==second.y()+second.h())
- return first.x()+first.w()>second.x()+second.w();
- return first.y()+first.h()>second.y()+second.h();
+
+static bool rowRLBT(const Rect &first, const Rect &second) {
+ if (first.bottom() == second.bottom())
+ return first.right() > second.right();
+ return first.bottom() > second.bottom();
}
-bool rowRLTB(const Rect &first, const Rect &second){
- if (first.y()==second.y())
- return first.x()+first.w()>second.x()+second.w();
- return first.y()<second.y();
+static bool rowRLTB(const Rect &first, const Rect &second) {
+ if (first.y() == second.y())
+ return first.right() > second.right();
+ return first.y() < second.y();
}
-bool rowLRBT(const Rect &first, const Rect &second){
- if (first.y()+first.h()==second.y()+second.h())
- return first.x()<second.x();
- return first.y()+first.h()>second.y()+second.h();
+static bool rowLRBT(const Rect &first, const Rect &second) {
+ if (first.bottom() == second.bottom())
+ return first.x() < second.x();
+ return first.bottom() > second.bottom();
}
-bool rowLRTB(const Rect &first, const Rect &second){
- if (first.y()==second.y())
- return first.x()<second.x();
- return first.y()<second.y();
+static bool rowLRTB(const Rect &first, const Rect &second) {
+ if (first.y() == second.y())
+ return first.x() < second.x();
+ return first.y() < second.y();
}
-bool colLRTB(const Rect &first, const Rect &second){
- if (first.x()==second.x())
- return first.y()<second.y();
- return first.x()<second.x();
+static bool colLRTB(const Rect &first, const Rect &second) {
+ if (first.x() == second.x())
+ return first.y() < second.y();
+ return first.x() < second.x();
}
-bool colLRBT(const Rect &first, const Rect &second){
- if (first.x()==second.x())
- return first.y()+first.h()>second.y()+second.h();
- return first.x()<second.x();
+static bool colLRBT(const Rect &first, const Rect &second) {
+ if (first.x() == second.x())
+ return first.bottom() > second.bottom();
+ return first.x() < second.x();
}
-bool colRLTB(const Rect &first, const Rect &second){
- if (first.x()+first.w()==second.x()+second.w())
- return first.y()<second.y();
- return first.x()+first.w()>second.x()+second.w();
+static bool colRLTB(const Rect &first, const Rect &second) {
+ if (first.right() == second.right())
+ return first.y() < second.y();
+ return first.right() > second.right();
}
-bool colRLBT(const Rect &first, const Rect &second){
- if (first.x()+first.w()==second.x()+second.w())
- return first.y()+first.h()>second.y()+second.h();
- return first.x()+first.w()>second.x()+second.w();
+static bool colRLBT(const Rect &first, const Rect &second) {
+ if (first.right() == second.right())
+ return first.bottom() > second.bottom();
+ return first.right() > second.right();
}
-//BestFitPlacement finds the smallest free space that fits the window
-//to be placed. It currentl ignores whether placement is right to left or top
-//to bottom.
-Point *Workspace::bestFitPlacement(const Size &win_size, const Rect &space) {
- const Rect *best;
+bool Workspace::smartPlacement(Rect& win) {
rectList spaces;
- rectList::const_iterator siter;
- spaces.push_back(space); //initially the entire screen is free
+
+ //initially the entire screen is free
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ RectList availableAreas = screen->allAvailableAreas();
+ RectList::iterator it, end = availableAreas.end();
+
+ for (it = availableAreas.begin(); it != end; ++it)
+ spaces.push_back(*it);
+ } else
+#endif // XINERAMA
+ spaces.push_back(screen->availableArea());
//Find Free Spaces
- winVect::iterator it;
- for (it = _windows.begin(); it != _windows.end(); ++it)
- spaces = calcSpace((*it)->area().Inflate(screen.getBorderWidth() * 4),
- spaces);
-
- //Find first space that fits the window
- best = NULL;
- for (siter=spaces.begin(); siter!=spaces.end(); ++siter) {
- if ((siter->w() >= win_size.w()) && (siter->h() >= win_size.h())) {
- if (best==NULL)
- best = &*siter;
- else if(siter->w()*siter->h()<best->h()*best->w())
- best = &*siter;
+ BlackboxWindowList::const_iterator wit = windowList.begin(),
+ end = windowList.end();
+ Rect tmp;
+ for (; wit != end; ++wit) {
+ const BlackboxWindow* const curr = *wit;
+
+ if (curr->isShaded() && screen->getPlaceIgnoreShaded()) continue;
+ if (curr->isMaximizedFull() && screen->getPlaceIgnoreMaximized()) continue;
+
+ tmp.setRect(curr->frameRect().x(), curr->frameRect().y(),
+ curr->frameRect().width() + screen->getBorderWidth(),
+ curr->frameRect().height() + screen->getBorderWidth());
+
+ spaces = calcSpace(tmp, spaces);
+ }
+
+ if (screen->getPlacementPolicy() == BScreen::RowSmartPlacement) {
+ if(screen->getRowPlacementDirection() == BScreen::LeftRight) {
+ if(screen->getColPlacementDirection() == BScreen::TopBottom)
+ std::sort(spaces.begin(), spaces.end(), rowLRTB);
+ else
+ std::sort(spaces.begin(), spaces.end(), rowLRBT);
+ } else {
+ if(screen->getColPlacementDirection() == BScreen::TopBottom)
+ std::sort(spaces.begin(), spaces.end(), rowRLTB);
+ else
+ std::sort(spaces.begin(), spaces.end(), rowRLBT);
+ }
+ } else {
+ if(screen->getColPlacementDirection() == BScreen::TopBottom) {
+ if(screen->getRowPlacementDirection() == BScreen::LeftRight)
+ std::sort(spaces.begin(), spaces.end(), colLRTB);
+ else
+ std::sort(spaces.begin(), spaces.end(), colRLTB);
+ } else {
+ if(screen->getRowPlacementDirection() == BScreen::LeftRight)
+ std::sort(spaces.begin(), spaces.end(), colLRBT);
+ else
+ std::sort(spaces.begin(), spaces.end(), colRLBT);
}
}
- if (best != NULL) {
- Point *pt = new Point(best->origin());
- if (screen.colPlacementDirection() != BScreen::TopBottom)
- pt->setY(pt->y() + (best->h() - win_size.h()));
- if (screen.rowPlacementDirection() != BScreen::LeftRight)
- pt->setX(pt->x() + (best->w() - win_size.w()));
- return pt;
- } else
- return NULL; //fall back to cascade
+
+ rectList::const_iterator sit = spaces.begin(), spaces_end = spaces.end();
+ for(; sit != spaces_end; ++sit) {
+ if (sit->width() >= win.width() && sit->height() >= win.height())
+ break;
+ }
+
+ if (sit == spaces_end)
+ return False;
+
+ //set new position based on the empty space found
+ const Rect& where = *sit;
+ win.setX(where.x());
+ win.setY(where.y());
+
+ // adjust the location() based on left/right and top/bottom placement
+ if (screen->getPlacementPolicy() == BScreen::RowSmartPlacement) {
+ if (screen->getRowPlacementDirection() == BScreen::RightLeft)
+ win.setX(where.right() - win.width());
+ if (screen->getColPlacementDirection() == BScreen::BottomTop)
+ win.setY(where.bottom() - win.height());
+ } else {
+ if (screen->getColPlacementDirection() == BScreen::BottomTop)
+ win.setY(win.y() + where.height() - win.height());
+ if (screen->getRowPlacementDirection() == BScreen::RightLeft)
+ win.setX(win.x() + where.width() - win.width());
+ }
+ return True;
}
-Point *Workspace::underMousePlacement(const Size &win_size, const Rect &space) {
- Point *pt;
+bool Workspace::underMousePlacement(Rect &win) {
int x, y, rx, ry;
Window c, r;
unsigned int m;
- XQueryPointer(screen.getOpenbox().getXDisplay(), screen.getRootWindow(),
+ XQueryPointer(screen->getBlackbox()->getXDisplay(), screen->getRootWindow(),
&r, &c, &rx, &ry, &x, &y, &m);
- pt = new Point(rx - win_size.w() / 2, ry - win_size.h() / 2);
-
- if (pt->x() < space.x())
- pt->setX(space.x());
- if (pt->y() < space.y())
- pt->setY(space.y());
- if (pt->x() + win_size.w() > space.x() + space.w())
- pt->setX(space.x() + space.w() - win_size.w());
- if (pt->y() + win_size.h() > space.y() + space.h())
- pt->setY(space.y() + space.h() - win_size.h());
- return pt;
-}
-
-Point *Workspace::rowSmartPlacement(const Size &win_size, const Rect &space) {
- const Rect *best;
- rectList spaces;
- rectList::const_iterator siter;
- spaces.push_back(space); //initially the entire screen is free
-
- //Find Free Spaces
- winVect::iterator it;
- for (it = _windows.begin(); it != _windows.end(); ++it)
- spaces = calcSpace((*it)->area().Inflate(screen.getBorderWidth() * 4),
- spaces);
- //Sort spaces by preference
- if(screen.rowPlacementDirection() == BScreen::RightLeft)
- if(screen.colPlacementDirection() == BScreen::TopBottom)
- sort(spaces.begin(),spaces.end(),rowRLTB);
- else
- sort(spaces.begin(),spaces.end(),rowRLBT);
- else
- if(screen.colPlacementDirection() == BScreen::TopBottom)
- sort(spaces.begin(),spaces.end(),rowLRTB);
- else
- sort(spaces.begin(),spaces.end(),rowLRBT);
- best = NULL;
- for (siter=spaces.begin(); siter!=spaces.end(); ++siter)
- if ((siter->w() >= win_size.w()) && (siter->h() >= win_size.h())) {
- best = &*siter;
- break;
- }
-
- if (best != NULL) {
- Point *pt = new Point(best->origin());
- if (screen.colPlacementDirection() != BScreen::TopBottom)
- pt->setY(best->y() + best->h() - win_size.h());
- if (screen.rowPlacementDirection() != BScreen::LeftRight)
- pt->setX(best->x()+best->w()-win_size.w());
- return pt;
+ Rect area;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ RectList availableAreas = screen->allAvailableAreas();
+ RectList::iterator it, end = availableAreas.end();
+
+ for (it = availableAreas.begin(); it != end; ++it)
+ if (it->contains(rx, ry)) break;
+ assert(it != end); // the mouse isn't inside an area?
+ area = *it;
} else
- return NULL; //fall back to cascade
-}
-
-Point *Workspace::colSmartPlacement(const Size &win_size, const Rect &space) {
- const Rect *best;
- rectList spaces;
-
- rectList::const_iterator siter;
- spaces.push_back(space); //initially the entire screen is free
+#endif // XINERAMA
+ area = screen->availableArea();
+
+ x = rx - win.width() / 2;
+ y = ry - win.height() / 2;
+
+ if (x < area.x())
+ x = area.x();
+ if (y < area.y())
+ y = area.y();
+ if (x + win.width() > area.x() + area.width())
+ x = area.x() + area.width() - win.width();
+ if (y + win.height() > area.y() + area.height())
+ y = area.y() + area.height() - win.height();
+
+ win.setX(x);
+ win.setY(y);
+
+ return True;
+}
+
+
+bool Workspace::cascadePlacement(Rect &win, const int offset) {
+ Rect area;
+
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ area = screen->allAvailableAreas()[cascade_region];
+ } else
+#endif // XINERAMA
+ area = screen->availableArea();
- //Find Free Spaces
- winVect::iterator it;
- for (it = _windows.begin(); it != _windows.end(); ++it)
- spaces = calcSpace((*it)->area().Inflate(screen.getBorderWidth() * 4),
- spaces);
- //Sort spaces by user preference
- if(screen.colPlacementDirection() == BScreen::TopBottom)
- if(screen.rowPlacementDirection() == BScreen::LeftRight)
- sort(spaces.begin(),spaces.end(),colLRTB);
- else
- sort(spaces.begin(),spaces.end(),colRLTB);
- else
- if(screen.rowPlacementDirection() == BScreen::LeftRight)
- sort(spaces.begin(),spaces.end(),colLRBT);
- else
- sort(spaces.begin(),spaces.end(),colRLBT);
-
- //Find first space that fits the window
- best = NULL;
- for (siter=spaces.begin(); siter!=spaces.end(); ++siter)
- if ((siter->w() >= win_size.w()) && (siter->h() >= win_size.h())) {
- best = &*siter;
- break;
+ if ((static_cast<signed>(cascade_x + win.width()) > area.right() + 1) ||
+ (static_cast<signed>(cascade_y + win.height()) > area.bottom() + 1)) {
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ // go to the next xinerama region, and use its area
+ if (++cascade_region >= screen->allAvailableAreas().size())
+ cascade_region = 0;
+ area = screen->allAvailableAreas()[cascade_region];
}
+#endif // XINERAMA
+ }
- if (best != NULL) {
- Point *pt = new Point(best->origin());
- if (screen.colPlacementDirection() != BScreen::TopBottom)
- pt->setY(pt->y() + (best->h() - win_size.h()));
- if (screen.rowPlacementDirection() != BScreen::LeftRight)
- pt->setX(pt->x() + (best->w() - win_size.w()));
- return pt;
- } else
- return NULL; //fall back to cascade
-}
+ if (cascade_x == 0) {
+ cascade_x = area.x() + offset;
+ cascade_y = area.y() + offset;
+ }
+ win.setPos(cascade_x, cascade_y);
-Point *const Workspace::cascadePlacement(const OpenboxWindow &win,
- const Rect &space) {
- if ((cascade_x + win.area().w() + screen.getBorderWidth() * 2 >
- (space.x() + space.w())) ||
- (cascade_y + win.area().h() + screen.getBorderWidth() * 2 >
- (space.y() + space.h())))
- cascade_x = cascade_y = 0;
- if (cascade_x < space.x() || cascade_y < space.y()) {
- cascade_x = space.x();
- cascade_y = space.y();
- }
+ cascade_x += offset;
+ cascade_y += offset;
- Point *p = new Point(cascade_x, cascade_y);
- cascade_x += win.getTitleHeight();
- cascade_y += win.getTitleHeight();
- return p;
+ return True;
}
-void Workspace::placeWindow(OpenboxWindow &win) {
- Rect space = screen.availableArea();
- const Size window_size(win.area().w()+screen.getBorderWidth() * 2,
- win.area().h()+screen.getBorderWidth() * 2);
- Point *place = NULL;
+void Workspace::placeWindow(BlackboxWindow *win) {
+ Rect new_win(0, 0, win->frameRect().width(), win->frameRect().height());
+ bool placed = False;
- switch (screen.placementPolicy()) {
- case BScreen::BestFitPlacement:
- place = bestFitPlacement(window_size, space);
- break;
+ switch (screen->getPlacementPolicy()) {
case BScreen::RowSmartPlacement:
- place = rowSmartPlacement(window_size, space);
- break;
case BScreen::ColSmartPlacement:
- place = colSmartPlacement(window_size, space);
+ placed = smartPlacement(new_win);
break;
case BScreen::UnderMousePlacement:
case BScreen::ClickMousePlacement:
- place = underMousePlacement(window_size, space);
- break;
+ placed = underMousePlacement(new_win);
+ default:
+ break; // handled below
} // switch
- if (place == NULL)
- place = cascadePlacement(win, space);
+ if (placed == False)
+ cascadePlacement(new_win, (win->getTitleHeight() +
+ screen->getBorderWidth() * 2));
- ASSERT(place != NULL);
- if (place->x() + window_size.w() > (signed) space.x() + space.w())
- place->setX(((signed) space.x() + space.w() - window_size.w()) / 2);
- if (place->y() + window_size.h() > (signed) space.y() + space.h())
- place->setY(((signed) space.y() + space.h() - window_size.h()) / 2);
+ if (new_win.right() > screen->availableArea().right())
+ new_win.setX(screen->availableArea().left());
+ if (new_win.bottom() > screen->availableArea().bottom())
+ new_win.setY(screen->availableArea().top());
- win.configure(place->x(), place->y(), win.area().w(), win.area().h());
- delete place;
+ win->configure(new_win.x(), new_win.y(), new_win.width(), new_win.height());
}