#include "i18n.hh"
#include "blackbox.hh"
#include "Clientmenu.hh"
+#include "Font.hh"
#include "Netizen.hh"
#include "Screen.hh"
#include "Toolbar.hh"
screen = scrn;
xatom = screen->getBlackbox()->getXAtom();
- cascade_x = cascade_y = 32;
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ cascade_region = 0;
+#endif // XINERAMA
id = i;
}
-void Workspace::addWindow(BlackboxWindow *w, bool place) {
+void Workspace::addWindow(BlackboxWindow *w, bool place, bool sticky) {
assert(w != 0);
if (place) placeWindow(w);
stackingList.push_front(w);
-
- if (w->isNormal()) {
+
+ if (! sticky)
w->setWorkspace(id);
- w->setWindowNumber(windowList.size());
+
+ if (! w->isNormal()) {
+ if (! sticky) {
+ // just give it some number, else bad things happen as it is assumed to
+ // not be on a workspace
+ w->setWindowNumber(0);
+ }
+ } else {
+ if (! sticky)
+ w->setWindowNumber(windowList.size());
windowList.push_back(w);
clientmenu->insert(w->getTitle());
clientmenu->update();
- screen->updateNetizenWindowAdd(w->getClientWindow(), id);
-
- if (id != screen->getCurrentWorkspaceID() &&
- screen->doFocusNew()) {
- /*
- not on the focused workspace, so the window is not going to get focus
- but if the user wants new windows focused, then it should get focus
- when this workspace does become focused.
- */
- lastfocus = w;
+ if (! sticky)
+ screen->updateNetizenWindowAdd(w->getClientWindow(), id);
+
+ if (screen->doFocusNew() || (w->isTransient() && w->getTransientFor() &&
+ w->getTransientFor()->isFocused())) {
+ if (id != screen->getCurrentWorkspaceID()) {
+ /*
+ not on the focused workspace, so the window is not going to get focus
+ but if the user wants new windows focused, then it should get focus
+ when this workspace does become focused.
+ */
+ lastfocus = w;
+ }
}
}
}
-void Workspace::removeWindow(BlackboxWindow *w) {
+void Workspace::removeWindow(BlackboxWindow *w, bool sticky) {
assert(w != 0);
stackingList.remove(w);
if ((w->isFocused() || w == lastfocus) &&
! screen->getBlackbox()->doShutdown()) {
focusFallback(w);
-
- // if the window is sticky, then it needs to be removed on all other
- // workspaces too!
- if (w->isStuck()) {
- for (unsigned int i = 0; i < screen->getWorkspaceCount(); ++i)
- if (i != id)
- screen->getWorkspace(i)->focusFallback(w);
- }
}
-
+
if (! w->isNormal()) return;
- windowList.remove(w);
- clientmenu->remove(w->getWindowNumber());
+ BlackboxWindowList::iterator it, end = windowList.end();
+ int i;
+ for (i = 0, it = windowList.begin(); it != end; ++it, ++i)
+ if (*it == w)
+ break;
+ assert(it != end);
+
+ windowList.erase(it);
+ clientmenu->remove(i);
clientmenu->update();
- screen->updateNetizenWindowDel(w->getClientWindow());
+ if (! sticky) {
+ screen->updateNetizenWindowDel(w->getClientWindow());
- BlackboxWindowList::iterator it = windowList.begin();
- const BlackboxWindowList::iterator end = windowList.end();
- unsigned int i = 0;
- for (; it != end; ++it, ++i)
- (*it)->setWindowNumber(i);
+ BlackboxWindowList::iterator it = windowList.begin();
+ const BlackboxWindowList::iterator end = windowList.end();
+ unsigned int i = 0;
+ for (; it != end; ++it, ++i)
+ (*it)->setWindowNumber(i);
+ }
- if (i == 0)
- cascade_x = cascade_y = 32;
+ if (i == 0) {
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ cascade_region = 0;
+#endif // XINERAMA
+ }
}
}
+void Workspace::setFocused(const BlackboxWindow *w, bool focused) {
+ BlackboxWindowList::iterator it, end = windowList.end();
+ int i;
+ for (i = 0, it = windowList.begin(); it != end; ++it, ++i)
+ if (*it == w)
+ break;
+ // if its == end, then a window thats not in the windowList
+ // got focused, such as a !isNormal() window.
+ if (it != end)
+ clientmenu->setItemSelected(i, focused);
+}
+
+
+void Workspace::removeAll(void) {
+ while (! windowList.empty())
+ windowList.front()->iconify();
+}
+
void Workspace::showAll(void) {
BlackboxWindowList::iterator it = stackingList.begin();
const BlackboxWindowList::iterator end = stackingList.end();
for (; it != end; ++it) {
BlackboxWindow *bw = *it;
- if (! bw->isStuck())
+ // sticky windows arent unmapped on a workspace change so we don't have ot
+ // map them, but sometimes on a restart, another app can unmap our sticky
+ // windows, so we map on startup always
+ if (! bw->isStuck() || screen->getBlackbox()->isStartup())
bw->show();
}
}
void Workspace::hideAll(void) {
// withdraw in reverse order to minimize the number of Expose events
- BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
- const BlackboxWindowList::reverse_iterator end = stackingList.rend();
- while (it != end) {
+
+ BlackboxWindowList lst(stackingList.rbegin(), stackingList.rend());
+
+ BlackboxWindowList::iterator it = lst.begin();
+ const BlackboxWindowList::iterator end = lst.end();
+ for (; it != end; ++it) {
BlackboxWindow *bw = *it;
- ++it; // withdraw removes the current item from the list so we need the next
- // iterator before that happens
+ // don't hide sticky windows, or they'll end up flickering on a workspace
+ // change
if (! bw->isStuck())
bw->withdraw();
}
}
-void Workspace::removeAll(void) {
- while (! windowList.empty())
- windowList.front()->iconify();
-}
-
/*
* returns the number of transients for win, plus the number of transients
* associated with each transient of win
*/
-static int countTransients(const BlackboxWindow * const win) {
- int ret = win->getTransients().size();
- if (ret > 0) {
- BlackboxWindowList::const_iterator it, end = win->getTransients().end();
- for (it = win->getTransients().begin(); it != end; ++it) {
- ret += countTransients(*it);
- }
- }
+static unsigned int countTransients(const BlackboxWindow * const win) {
+ BlackboxWindowList transients = win->getTransients();
+ if (transients.empty()) return 0;
+
+ unsigned int ret = transients.size();
+ BlackboxWindowList::const_iterator it = transients.begin(),
+ end = transients.end();
+ for (; it != end; ++it)
+ ret += countTransients(*it);
+
return ret;
}
*/
void Workspace::raiseTransients(const BlackboxWindow * const win,
StackVector::iterator &stack) {
- if (win->getTransients().size() == 0) return; // nothing to do
+ if (win->getTransients().empty()) return; // nothing to do
// put win's transients in the stack
BlackboxWindowList::const_iterator it, end = win->getTransients().end();
for (it = win->getTransients().begin(); it != end; ++it) {
- *stack++ = (*it)->getFrameWindow();
- screen->updateNetizenWindowRaise((*it)->getClientWindow());
-
- if (! (*it)->isIconic()) {
- Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
- wkspc->stackingList.remove((*it));
- wkspc->stackingList.push_front((*it));
+ BlackboxWindow *w = *it;
+ *stack++ = w->getFrameWindow();
+ screen->updateNetizenWindowRaise(w->getClientWindow());
+
+ if (! w->isIconic()) {
+ Workspace *wkspc = screen->getWorkspace(w->getWorkspaceNumber());
+ wkspc->stackingList.remove(w);
+ wkspc->stackingList.push_front(w);
}
}
// put transients of win's transients in the stack
- for (it = win->getTransients().begin(); it != end; ++it) {
+ for (it = win->getTransients().begin(); it != end; ++it)
raiseTransients(*it, stack);
- }
}
void Workspace::lowerTransients(const BlackboxWindow * const win,
StackVector::iterator &stack) {
- if (win->getTransients().size() == 0) return; // nothing to do
+ if (win->getTransients().empty()) return; // nothing to do
// put transients of win's transients in the stack
BlackboxWindowList::const_reverse_iterator it,
end = win->getTransients().rend();
- for (it = win->getTransients().rbegin(); it != end; ++it) {
+ for (it = win->getTransients().rbegin(); it != end; ++it)
lowerTransients(*it, stack);
- }
// put win's transients in the stack
for (it = win->getTransients().rbegin(); it != end; ++it) {
- *stack++ = (*it)->getFrameWindow();
- screen->updateNetizenWindowLower((*it)->getClientWindow());
-
- if (! (*it)->isIconic()) {
- Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
- wkspc->stackingList.remove((*it));
- wkspc->stackingList.push_back((*it));
+ BlackboxWindow *w = *it;
+ *stack++ = w->getFrameWindow();
+ screen->updateNetizenWindowLower(w->getClientWindow());
+
+ if (! w->isIconic()) {
+ Workspace *wkspc = screen->getWorkspace(w->getWorkspaceNumber());
+ wkspc->stackingList.remove(w);
+ wkspc->stackingList.push_back(w);
}
}
}
if (win->isDesktop()) return;
// walk up the transient_for's to the window that is not a transient
- while (win->isTransient() && ! win->isDesktop()) {
- if (! win->getTransientFor()) break;
+ while (win->isTransient() && win->getTransientFor())
win = win->getTransientFor();
- }
// get the total window count (win and all transients)
unsigned int i = 1 + countTransients(win);
BlackboxWindow *win = w;
// walk up the transient_for's to the window that is not a transient
- while (win->isTransient() && ! win->isDesktop()) {
- if (! win->getTransientFor()) break;
+ while (win->isTransient() && win->getTransientFor())
win = win->getTransientFor();
- }
// get the total window count (win and all transients)
unsigned int i = 1 + countTransients(win);
BlackboxWindow *Workspace::getWindow(unsigned int index) {
if (index < windowList.size()) {
BlackboxWindowList::iterator it = windowList.begin();
- for(; index > 0; --index, ++it); /* increment to index */
+ while (index-- > 0) // increment to index
+ ++it;
return *it;
}
+
return 0;
}
BlackboxWindow* Workspace::getTopWindowOnStack(void) const {
+ assert(! stackingList.empty());
return stackingList.front();
}
BlackboxWindowList::const_reverse_iterator it = stackingList.rbegin();
const BlackboxWindowList::const_reverse_iterator end = stackingList.rend();
for (; it != end; ++it)
- if ((*it)->isNormal())
+ // don't add desktop wnidows, or sticky windows more than once
+ if (! ( (*it)->isDesktop() ||
+ ((*it)->isStuck() && id != screen->getCurrentWorkspaceID())))
stack_order.push_back(*it);
}
-
+
bool Workspace::isCurrent(void) const {
return (id == screen->getCurrentWorkspaceID());
/*
* Calculate free space available for window placement.
*/
-typedef std::vector<Rect> rectList;
-
-static rectList calcSpace(const Rect &win, const rectList &spaces) {
+Workspace::rectList Workspace::calcSpace(const Rect &win,
+ const rectList &spaces) const {
Rect isect, extra;
rectList result;
rectList::const_iterator siter, end = spaces.end();
// left
extra.setCoords(curr.left(), curr.top(),
- isect.left() - 1, curr.bottom());
+ isect.left() - screen->getSnapOffset(), curr.bottom());
if (extra.valid()) result.push_back(extra);
// top
extra.setCoords(curr.left(), curr.top(),
- curr.right(), isect.top() - 1);
+ curr.right(), isect.top() - screen->getSnapOffset());
if (extra.valid()) result.push_back(extra);
// right
- extra.setCoords(isect.right() + 1, curr.top(),
+ extra.setCoords(isect.right() + screen->getSnapOffset(), curr.top(),
curr.right(), curr.bottom());
if (extra.valid()) result.push_back(extra);
// bottom
- extra.setCoords(curr.left(), isect.bottom() + 1,
+ extra.setCoords(curr.left(), isect.bottom() + screen->getSnapOffset(),
curr.right(), curr.bottom());
if (extra.valid()) result.push_back(extra);
}
RectList availableAreas = screen->allAvailableAreas();
RectList::iterator it, end = availableAreas.end();
- for (it = availableAreas.begin(); it != end; ++it)
+ for (it = availableAreas.begin(); it != end; ++it) {
+ Rect r = *it;
+ r.setRect(r.x() + screen->getSnapOffset(),
+ r.y() + screen->getSnapOffset(),
+ r.width() - screen->getSnapOffset(),
+ r.height() - screen->getSnapOffset());
spaces.push_back(*it);
+ }
} else
#endif // XINERAMA
- spaces.push_back(screen->availableArea());
+ {
+ Rect r = screen->availableArea();
+ r.setRect(r.x() + screen->getSnapOffset(),
+ r.y() + screen->getSnapOffset(),
+ r.width() - screen->getSnapOffset(),
+ r.height() - screen->getSnapOffset());
+ spaces.push_back(r);
+ }
//Find Free Spaces
BlackboxWindowList::const_iterator wit = windowList.begin(),
for (; wit != end; ++wit) {
const BlackboxWindow* const curr = *wit;
- if (curr->isShaded() && screen->getPlaceIgnoreShaded()) continue;
- if (curr->isMaximizedFull() && screen->getPlaceIgnoreMaximized()) continue;
+ // watch for shaded windows and full-maxed windows
+ if (curr->isShaded()) {
+ if (screen->getPlaceIgnoreShaded()) continue;
+ } else if (curr->isMaximizedFull()) {
+ if (screen->getPlaceIgnoreMaximized()) continue;
+ }
tmp.setRect(curr->frameRect().x(), curr->frameRect().y(),
curr->frameRect().width() + screen->getBorderWidth(),
}
-bool Workspace::cascadePlacement(Rect &win) {
- const Rect &availableArea = screen->availableArea();
+bool Workspace::cascadePlacement(Rect &win, const int offset) {
+ Rect area;
+
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ area = screen->allAvailableAreas()[cascade_region];
+ } else
+#endif // XINERAMA
+ area = screen->availableArea();
- if ((cascade_x > static_cast<signed>(availableArea.width() / 2)) ||
- (cascade_y > static_cast<signed>(availableArea.height() / 2)))
- cascade_x = cascade_y = 32;
+ if ((static_cast<signed>(cascade_x + win.width()) > area.right() + 1) ||
+ (static_cast<signed>(cascade_y + win.height()) > area.bottom() + 1)) {
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ // go to the next xinerama region, and use its area
+ if (++cascade_region >= screen->allAvailableAreas().size())
+ cascade_region = 0;
+ area = screen->allAvailableAreas()[cascade_region];
+ }
+#endif // XINERAMA
+ }
- if (cascade_x == 32) {
- cascade_x += availableArea.x();
- cascade_y += availableArea.y();
+ if (cascade_x == 0) {
+ cascade_x = area.x() + offset;
+ cascade_y = area.y() + offset;
}
win.setPos(cascade_x, cascade_y);
+ cascade_x += offset;
+ cascade_y += offset;
+
return True;
}
break; // handled below
} // switch
- if (placed == False) {
- cascadePlacement(new_win);
- cascade_x += win->getTitleHeight() + (screen->getBorderWidth() * 2);
- cascade_y += win->getTitleHeight() + (screen->getBorderWidth() * 2);
- }
+ if (placed == False)
+ cascadePlacement(new_win, (win->getTitleHeight() +
+ screen->getBorderWidth() * 2));
- // make sure the placement was valid
- assert(screen->availableArea().contains(new_win));
+ if (new_win.right() > screen->availableArea().right())
+ new_win.setX(screen->availableArea().left());
+ if (new_win.bottom() > screen->availableArea().bottom())
+ new_win.setY(screen->availableArea().top());
win->configure(new_win.x(), new_win.y(), new_win.width(), new_win.height());
}