}
-bool Workspace::smartPlacement(Rect& win, const Rect& availableArea) {
+bool Workspace::smartPlacement(Rect& win) {
rectList spaces;
- spaces.push_back(availableArea); //initially the entire screen is free
+
+ //initially the entire screen is free
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ RectList availableAreas = screen->allAvailableAreas();
+ assert(availableAreas.size() > 0);
+ RectList::iterator it, end = availableAreas.end();
+
+ for (it = availableAreas.begin(); it != end; ++it)
+ spaces.push_back(*it);
+ } else
+#endif // XINERAMA
+ spaces.push_back(screen->availableArea());
//Find Free Spaces
BlackboxWindowList::const_iterator wit = windowList.begin(),
}
-bool Workspace::underMousePlacement(Rect &win, const Rect &availableArea) {
+bool Workspace::underMousePlacement(Rect &win) {
int x, y, rx, ry;
Window c, r;
unsigned int m;
XQueryPointer(screen->getBlackbox()->getXDisplay(), screen->getRootWindow(),
&r, &c, &rx, &ry, &x, &y, &m);
+
+ Rect area;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ RectList availableAreas = screen->allAvailableAreas();
+ assert(availableAreas.size() > 0);
+ RectList::iterator it, end = availableAreas.end();
+
+ for (it = availableAreas.begin(); it != end; ++it)
+ if (it->contains(rx, ry)) break;
+ assert(it != end); // the mouse isn't inside an area?
+ area = *it;
+ } else
+#endif // XINERAMA
+ area = screen->availableArea();
+
x = rx - win.width() / 2;
y = ry - win.height() / 2;
- if (x < availableArea.x())
- x = availableArea.x();
- if (y < availableArea.y())
- y = availableArea.y();
- if (x + win.width() > availableArea.x() + availableArea.width())
- x = availableArea.x() + availableArea.width() - win.width();
- if (y + win.height() > availableArea.y() + availableArea.height())
- y = availableArea.y() + availableArea.height() - win.height();
+ if (x < area.x())
+ x = area.x();
+ if (y < area.y())
+ y = area.y();
+ if (x + win.width() > area.x() + area.width())
+ x = area.x() + area.width() - win.width();
+ if (y + win.height() > area.y() + area.height())
+ y = area.y() + area.height() - win.height();
win.setX(x);
win.setY(y);
}
-bool Workspace::cascadePlacement(Rect &win, const Rect &availableArea) {
+bool Workspace::cascadePlacement(Rect &win) {
+ const Rect &availableArea = screen->availableArea();
+
if ((cascade_x > static_cast<signed>(availableArea.width() / 2)) ||
(cascade_y > static_cast<signed>(availableArea.height() / 2)))
cascade_x = cascade_y = 32;
void Workspace::placeWindow(BlackboxWindow *win) {
- Rect availableArea(screen->availableArea()),
- new_win(availableArea.x(), availableArea.y(),
- win->frameRect().width(), win->frameRect().height());
+ Rect new_win(0, 0, win->frameRect().width(), win->frameRect().height());
bool placed = False;
switch (screen->getPlacementPolicy()) {
case BScreen::RowSmartPlacement:
case BScreen::ColSmartPlacement:
- placed = smartPlacement(new_win, availableArea);
+ placed = smartPlacement(new_win);
break;
case BScreen::UnderMousePlacement:
case BScreen::ClickMousePlacement:
- placed = underMousePlacement(new_win, availableArea);
+ placed = underMousePlacement(new_win);
default:
break; // handled below
} // switch
if (placed == False) {
- cascadePlacement(new_win, availableArea);
+ cascadePlacement(new_win);
cascade_x += win->getTitleHeight() + (screen->getBorderWidth() * 2);
cascade_y += win->getTitleHeight() + (screen->getBorderWidth() * 2);
}
- if (new_win.right() > availableArea.right())
- new_win.setX(availableArea.left());
- if (new_win.bottom() > availableArea.bottom())
- new_win.setY(availableArea.top());
+ // make sure the placement was valid
+ assert(screen->availableArea().contains(new_win));
+
win->configure(new_win.x(), new_win.y(), new_win.width(), new_win.height());
}