-// Workspace.cc for Openbox
-// Copyright (c) 2002 - 2002 Ben Jansens (ben@orodu.net)
-// Copyright (c) 2001 Sean 'Shaleh' Perry <shaleh@debian.org>
+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
+// Workspace.cc for Blackbox - an X11 Window manager
+// Copyright (c) 2001 - 2002 Sean 'Shaleh' Perry <shaleh@debian.org>
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
-// stupid macros needed to access some functions in version 2 of the GNU C
-// library
-#ifndef _GNU_SOURCE
-#define _GNU_SOURCE
-#endif // _GNU_SOURCE
-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
+extern "C" {
#include <X11/Xlib.h>
#include <X11/Xatom.h>
-#include "i18n.h"
-#include "openbox.h"
-#include "Clientmenu.h"
-#include "Screen.h"
-#include "Toolbar.h"
-#include "Window.h"
-#include "Workspace.h"
-
-#include "Windowmenu.h"
-#include "Geometry.h"
-#include "Util.h"
-
#ifdef HAVE_STDIO_H
# include <stdio.h>
#endif // HAVE_STDIO_H
-#ifdef HAVE_STDLIB_H
-# include <stdlib.h>
-#endif // HAVE_STDLIB_H
-
-#ifdef HAVE_STRING_H
+#ifdef HAVE_STRING_H
# include <string.h>
#endif // HAVE_STRING_H
+}
-#include <vector>
-typedef vector<Rect> rectList;
+#include <assert.h>
-Workspace::Workspace(BScreen &scrn, int i) : screen(scrn) {
+#include <functional>
+#include <string>
- cascade_x = cascade_y = 32;
+using std::string;
- id = i;
+#include "i18n.hh"
+#include "blackbox.hh"
+#include "Clientmenu.hh"
+#include "Font.hh"
+#include "Netizen.hh"
+#include "Screen.hh"
+#include "Toolbar.hh"
+#include "Util.hh"
+#include "Window.hh"
+#include "Workspace.hh"
+#include "Windowmenu.hh"
+#include "XAtom.hh"
- stackingList = new LinkedList<OpenboxWindow>;
- windowList = new LinkedList<OpenboxWindow>;
- clientmenu = new Clientmenu(*this);
- lastfocus = (OpenboxWindow *) 0;
+Workspace::Workspace(BScreen *scrn, unsigned int i) {
+ screen = scrn;
+ xatom = screen->getBlackbox()->getXAtom();
- name = (char *) 0;
- char *tmp = screen.getNameOfWorkspace(id);
- setName(tmp);
-}
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ cascade_region = 0;
+#endif // XINERAMA
+ id = i;
-Workspace::~Workspace(void) {
- delete stackingList;
- delete windowList;
- delete clientmenu;
+ clientmenu = new Clientmenu(this);
- if (name)
- delete [] name;
+ lastfocus = (BlackboxWindow *) 0;
+
+ readName();
}
-const int Workspace::addWindow(OpenboxWindow *w, Bool place) {
- if (! w) return -1;
+void Workspace::addWindow(BlackboxWindow *w, bool place) {
+ assert(w != 0);
if (place) placeWindow(w);
- w->setWorkspace(id);
- w->setWindowNumber(windowList->count());
+ stackingList.push_front(w);
+
+ if (w->isNormal()) {
+ w->setWorkspace(id);
+ w->setWindowNumber(windowList.size());
- stackingList->insert(w, 0);
- windowList->insert(w);
+ windowList.push_back(w);
- clientmenu->insert((const char **) w->getTitle());
- clientmenu->update();
+ clientmenu->insert(w->getTitle());
+ clientmenu->update();
- screen.updateNetizenWindowAdd(w->getClientWindow(), id);
+ screen->updateNetizenWindowAdd(w->getClientWindow(), id);
- raiseWindow(w);
+ if (id != screen->getCurrentWorkspaceID() &&
+ screen->doFocusNew()) {
+ /*
+ not on the focused workspace, so the window is not going to get focus
+ but if the user wants new windows focused, then it should get focus
+ when this workspace does become focused.
+ */
+ lastfocus = w;
+ }
+ }
- return w->getWindowNumber();
+ if (! w->isDesktop())
+ raiseWindow(w);
+ else
+ lowerWindow(w);
}
-const int Workspace::removeWindow(OpenboxWindow *w) {
- if (! w) return -1;
+void Workspace::removeWindow(BlackboxWindow *w) {
+ assert(w != 0);
- stackingList->remove(w);
+ stackingList.remove(w);
- if (w->isFocused()) {
- if (w->isTransient() && w->getTransientFor() &&
- w->getTransientFor()->isVisible()) {
- w->getTransientFor()->setInputFocus();
- } else if (screen.sloppyFocus()) {
- screen.getOpenbox().setFocusedWindow((OpenboxWindow *) 0);
- } else {
- OpenboxWindow *top = stackingList->first();
- if (! top || ! top->setInputFocus()) {
- screen.getOpenbox().setFocusedWindow((OpenboxWindow *) 0);
- XSetInputFocus(screen.getOpenbox().getXDisplay(),
- screen.getToolbar()->getWindowID(),
- RevertToParent, CurrentTime);
- }
+ // pass focus to the next appropriate window
+ if ((w->isFocused() || w == lastfocus) &&
+ ! screen->getBlackbox()->doShutdown()) {
+ focusFallback(w);
+
+ // if the window is sticky, then it needs to be removed on all other
+ // workspaces too!
+ if (w->isStuck()) {
+ for (unsigned int i = 0; i < screen->getWorkspaceCount(); ++i)
+ if (i != id)
+ screen->getWorkspace(i)->focusFallback(w);
}
}
-
- if (lastfocus == w)
- lastfocus = (OpenboxWindow *) 0;
- windowList->remove(w->getWindowNumber());
+ if (! w->isNormal()) return;
+
+ windowList.remove(w);
clientmenu->remove(w->getWindowNumber());
clientmenu->update();
- screen.updateNetizenWindowDel(w->getClientWindow());
+ screen->updateNetizenWindowDel(w->getClientWindow());
+
+ BlackboxWindowList::iterator it = windowList.begin();
+ const BlackboxWindowList::iterator end = windowList.end();
+ unsigned int i = 0;
+ for (; it != end; ++it, ++i)
+ (*it)->setWindowNumber(i);
- LinkedListIterator<OpenboxWindow> it(windowList);
- OpenboxWindow *bw = it.current();
- for (int i = 0; bw; it++, i++, bw = it.current())
- bw->setWindowNumber(i);
+ if (i == 0) {
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ cascade_region = 0;
+#endif // XINERAMA
+ }
+}
+
+
+void Workspace::focusFallback(const BlackboxWindow *old_window) {
+ BlackboxWindow *newfocus = 0;
+
+ if (id == screen->getCurrentWorkspaceID()) {
+ // The window is on the visible workspace.
- return windowList->count();
+ // if it's a transient, then try to focus its parent
+ if (old_window && old_window->isTransient()) {
+ newfocus = old_window->getTransientFor();
+
+ if (! newfocus ||
+ newfocus->isIconic() || // do not focus icons
+ newfocus->getWorkspaceNumber() != id || // or other workspaces
+ ! newfocus->setInputFocus())
+ newfocus = 0;
+ }
+
+ if (! newfocus) {
+ BlackboxWindowList::iterator it = stackingList.begin(),
+ end = stackingList.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *tmp = *it;
+ if (tmp && tmp->isNormal() && tmp->setInputFocus()) {
+ // we found our new focus target
+ newfocus = tmp;
+ break;
+ }
+ }
+ }
+
+ screen->getBlackbox()->setFocusedWindow(newfocus);
+ } else {
+ // The window is not on the visible workspace.
+
+ if (old_window && lastfocus == old_window) {
+ // The window was the last-focus target, so we need to replace it.
+ BlackboxWindow *win = (BlackboxWindow*) 0;
+ if (! stackingList.empty())
+ win = stackingList.front();
+ setLastFocusedWindow(win);
+ }
+ }
}
void Workspace::showAll(void) {
- LinkedListIterator<OpenboxWindow> it(stackingList);
- for (OpenboxWindow *bw = it.current(); bw; it++, bw = it.current())
- bw->deiconify(False, False);
+ BlackboxWindowList::iterator it = stackingList.begin();
+ const BlackboxWindowList::iterator end = stackingList.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *bw = *it;
+ if (! bw->isStuck())
+ bw->show();
+ }
}
void Workspace::hideAll(void) {
- LinkedList<OpenboxWindow> lst;
-
- LinkedListIterator<OpenboxWindow> it(stackingList);
- for (OpenboxWindow *bw = it.current(); bw; it++, bw = it.current())
- lst.insert(bw, 0);
-
- LinkedListIterator<OpenboxWindow> it2(&lst);
- for (OpenboxWindow *bw = it2.current(); bw; it2++, bw = it2.current())
+ // withdraw in reverse order to minimize the number of Expose events
+ BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
+ const BlackboxWindowList::reverse_iterator end = stackingList.rend();
+ while (it != end) {
+ BlackboxWindow *bw = *it;
+ ++it; // withdraw removes the current item from the list so we need the next
+ // iterator before that happens
if (! bw->isStuck())
bw->withdraw();
+ }
}
void Workspace::removeAll(void) {
- LinkedListIterator<OpenboxWindow> it(windowList);
- for (OpenboxWindow *bw = it.current(); bw; it++, bw = it.current())
- bw->iconify();
+ while (! windowList.empty())
+ windowList.front()->iconify();
}
-void Workspace::raiseWindow(OpenboxWindow *w) {
- OpenboxWindow *win = (OpenboxWindow *) 0, *bottom = w;
+/*
+ * returns the number of transients for win, plus the number of transients
+ * associated with each transient of win
+ */
+static int countTransients(const BlackboxWindow * const win) {
+ int ret = win->getTransients().size();
+ if (ret > 0) {
+ BlackboxWindowList::const_iterator it, end = win->getTransients().end();
+ for (it = win->getTransients().begin(); it != end; ++it) {
+ ret += countTransients(*it);
+ }
+ }
+ return ret;
+}
- while (bottom->isTransient() && bottom->getTransientFor())
- bottom = bottom->getTransientFor();
- int i = 1;
- win = bottom;
- while (win->hasTransient() && win->getTransient()) {
- win = win->getTransient();
+/*
+ * puts the transients of win into the stack. windows are stacked above
+ * the window before it in the stackvector being iterated, meaning
+ * stack[0] is on bottom, stack[1] is above stack[0], stack[2] is above
+ * stack[1], etc...
+ */
+void Workspace::raiseTransients(const BlackboxWindow * const win,
+ StackVector::iterator &stack) {
+ if (win->getTransients().size() == 0) return; // nothing to do
+
+ // put win's transients in the stack
+ BlackboxWindowList::const_iterator it, end = win->getTransients().end();
+ for (it = win->getTransients().begin(); it != end; ++it) {
+ *stack++ = (*it)->getFrameWindow();
+ screen->updateNetizenWindowRaise((*it)->getClientWindow());
+
+ if (! (*it)->isIconic()) {
+ Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
+ wkspc->stackingList.remove((*it));
+ wkspc->stackingList.push_front((*it));
+ }
+ }
- i++;
+ // put transients of win's transients in the stack
+ for (it = win->getTransients().begin(); it != end; ++it) {
+ raiseTransients(*it, stack);
}
+}
- Window *nstack = new Window[i], *curr = nstack;
- Workspace *wkspc;
- win = bottom;
- while (True) {
- *(curr++) = win->getFrameWindow();
- screen.updateNetizenWindowRaise(win->getClientWindow());
+void Workspace::lowerTransients(const BlackboxWindow * const win,
+ StackVector::iterator &stack) {
+ if (win->getTransients().size() == 0) return; // nothing to do
- if (! win->isIconic()) {
- wkspc = screen.getWorkspace(win->getWorkspaceNumber());
- wkspc->stackingList->remove(win);
- wkspc->stackingList->insert(win, 0);
- }
+ // put transients of win's transients in the stack
+ BlackboxWindowList::const_reverse_iterator it,
+ end = win->getTransients().rend();
+ for (it = win->getTransients().rbegin(); it != end; ++it) {
+ lowerTransients(*it, stack);
+ }
- if (! win->hasTransient() || ! win->getTransient())
- break;
+ // put win's transients in the stack
+ for (it = win->getTransients().rbegin(); it != end; ++it) {
+ *stack++ = (*it)->getFrameWindow();
+ screen->updateNetizenWindowLower((*it)->getClientWindow());
- win = win->getTransient();
+ if (! (*it)->isIconic()) {
+ Workspace *wkspc = screen->getWorkspace((*it)->getWorkspaceNumber());
+ wkspc->stackingList.remove((*it));
+ wkspc->stackingList.push_back((*it));
+ }
}
+}
- screen.raiseWindows(nstack, i);
- delete [] nstack;
-}
+void Workspace::raiseWindow(BlackboxWindow *w) {
+ BlackboxWindow *win = w;
+ if (win->isDesktop()) return;
-void Workspace::lowerWindow(OpenboxWindow *w) {
- OpenboxWindow *win = (OpenboxWindow *) 0, *bottom = w;
+ // walk up the transient_for's to the window that is not a transient
+ while (win->isTransient() && ! win->isDesktop()) {
+ if (! win->getTransientFor()) break;
+ win = win->getTransientFor();
+ }
- while (bottom->isTransient() && bottom->getTransientFor())
- bottom = bottom->getTransientFor();
+ // get the total window count (win and all transients)
+ unsigned int i = 1 + countTransients(win);
- int i = 1;
- win = bottom;
- while (win->hasTransient() && win->getTransient()) {
- win = win->getTransient();
+ // stack the window with all transients above
+ StackVector stack_vector(i);
+ StackVector::iterator stack = stack_vector.begin();
- i++;
+ *(stack++) = win->getFrameWindow();
+ screen->updateNetizenWindowRaise(win->getClientWindow());
+ if (! (win->isIconic() || win->isDesktop())) {
+ Workspace *wkspc = screen->getWorkspace(win->getWorkspaceNumber());
+ wkspc->stackingList.remove(win);
+ wkspc->stackingList.push_front(win);
}
- Window *nstack = new Window[i], *curr = nstack;
- Workspace *wkspc;
+ raiseTransients(win, stack);
- while (True) {
- *(curr++) = win->getFrameWindow();
- screen.updateNetizenWindowLower(win->getClientWindow());
+ screen->raiseWindows(&stack_vector[0], stack_vector.size());
+}
- if (! win->isIconic()) {
- wkspc = screen.getWorkspace(win->getWorkspaceNumber());
- wkspc->stackingList->remove(win);
- wkspc->stackingList->insert(win);
- }
- if (! win->getTransientFor())
- break;
+void Workspace::lowerWindow(BlackboxWindow *w) {
+ BlackboxWindow *win = w;
+ // walk up the transient_for's to the window that is not a transient
+ while (win->isTransient() && ! win->isDesktop()) {
+ if (! win->getTransientFor()) break;
win = win->getTransientFor();
}
- screen.getOpenbox().grab();
+ // get the total window count (win and all transients)
+ unsigned int i = 1 + countTransients(win);
- XLowerWindow(screen.getBaseDisplay().getXDisplay(), *nstack);
- XRestackWindows(screen.getBaseDisplay().getXDisplay(), nstack, i);
+ // stack the window with all transients above
+ StackVector stack_vector(i);
+ StackVector::iterator stack = stack_vector.begin();
- screen.getOpenbox().ungrab();
+ lowerTransients(win, stack);
- delete [] nstack;
+ *(stack++) = win->getFrameWindow();
+ screen->updateNetizenWindowLower(win->getClientWindow());
+ if (! (win->isIconic() || win->isDesktop())) {
+ Workspace *wkspc = screen->getWorkspace(win->getWorkspaceNumber());
+ wkspc->stackingList.remove(win);
+ wkspc->stackingList.push_back(win);
+ }
+
+ screen->lowerWindows(&stack_vector[0], stack_vector.size());
}
void Workspace::reconfigure(void) {
clientmenu->reconfigure();
+ std::for_each(windowList.begin(), windowList.end(),
+ std::mem_fun(&BlackboxWindow::reconfigure));
+}
+
- LinkedListIterator<OpenboxWindow> it(windowList);
- for (OpenboxWindow *bw = it.current(); bw; it++, bw = it.current()) {
- if (bw->validateClient())
- bw->reconfigure();
+BlackboxWindow *Workspace::getWindow(unsigned int index) {
+ if (index < windowList.size()) {
+ BlackboxWindowList::iterator it = windowList.begin();
+ for(; index > 0; --index, ++it); /* increment to index */
+ return *it;
}
+ return 0;
}
-OpenboxWindow *Workspace::getWindow(int index) {
- if ((index >= 0) && (index < windowList->count()))
- return windowList->find(index);
- else
- return 0;
+BlackboxWindow*
+Workspace::getNextWindowInList(BlackboxWindow *w) {
+ BlackboxWindowList::iterator it = std::find(windowList.begin(),
+ windowList.end(),
+ w);
+ assert(it != windowList.end()); // window must be in list
+ ++it; // next window
+ if (it == windowList.end())
+ return windowList.front(); // if we walked off the end, wrap around
+
+ return *it;
}
-const int Workspace::getCount(void) {
- return windowList->count();
+BlackboxWindow* Workspace::getPrevWindowInList(BlackboxWindow *w) {
+ BlackboxWindowList::iterator it = std::find(windowList.begin(),
+ windowList.end(),
+ w);
+ assert(it != windowList.end()); // window must be in list
+ if (it == windowList.begin())
+ return windowList.back(); // if we walked of the front, wrap around
+
+ return *(--it);
}
-void Workspace::update(void) {
- clientmenu->update();
- screen.getToolbar()->redrawWindowLabel(True);
+BlackboxWindow* Workspace::getTopWindowOnStack(void) const {
+ return stackingList.front();
}
-Bool Workspace::isCurrent(void) {
- return (id == screen.getCurrentWorkspaceID());
+void Workspace::sendWindowList(Netizen &n) {
+ BlackboxWindowList::iterator it = windowList.begin(),
+ end = windowList.end();
+ for(; it != end; ++it)
+ n.sendWindowAdd((*it)->getClientWindow(), getID());
}
-Bool Workspace::isLastWindow(OpenboxWindow *w) {
- return (w == windowList->last());
+unsigned int Workspace::getCount(void) const {
+ return windowList.size();
}
-void Workspace::setCurrent(void) {
- screen.changeWorkspaceID(id);
+
+void Workspace::appendStackOrder(BlackboxWindowList &stack_order) const {
+ BlackboxWindowList::const_reverse_iterator it = stackingList.rbegin();
+ const BlackboxWindowList::const_reverse_iterator end = stackingList.rend();
+ for (; it != end; ++it)
+ if ((*it)->isNormal())
+ stack_order.push_back(*it);
+}
+
+
+bool Workspace::isCurrent(void) const {
+ return (id == screen->getCurrentWorkspaceID());
}
-void Workspace::setName(char *new_name) {
- if (name)
- delete [] name;
+bool Workspace::isLastWindow(const BlackboxWindow* const w) const {
+ return (w == windowList.back());
+}
+
+
+void Workspace::setCurrent(void) {
+ screen->changeWorkspaceID(id);
+}
+
- if (new_name) {
- name = bstrdup(new_name);
+void Workspace::readName(void) {
+ XAtom::StringVect namesList;
+ unsigned long numnames = id + 1;
+
+ // attempt to get from the _NET_WM_DESKTOP_NAMES property
+ if (xatom->getValue(screen->getRootWindow(), XAtom::net_desktop_names,
+ XAtom::utf8, numnames, namesList) &&
+ namesList.size() > id) {
+ name = namesList[id];
+
+ clientmenu->setLabel(name);
+ clientmenu->update();
} else {
- name = new char[128];
- sprintf(name, i18n->getMessage(WorkspaceSet, WorkspaceDefaultNameFormat,
- "Workspace %d"), id + 1);
+ /*
+ Use a default name. This doesn't actually change the class. That will
+ happen after the setName changes the root property, and that change
+ makes its way back to this function.
+ */
+ string tmp =i18n(WorkspaceSet, WorkspaceDefaultNameFormat,
+ "Workspace %d");
+ assert(tmp.length() < 32);
+ char default_name[32];
+ sprintf(default_name, tmp.c_str(), id + 1);
+
+ setName(default_name); // save this into the _NET_WM_DESKTOP_NAMES property
}
-
- clientmenu->setLabel(name);
- clientmenu->update();
- screen.saveWorkspaceNames();
}
-void Workspace::shutdown(void) {
- while (windowList->count()) {
- windowList->first()->restore();
- delete windowList->first();
- }
+void Workspace::setName(const string& new_name) {
+ // set the _NET_WM_DESKTOP_NAMES property with the new name
+ XAtom::StringVect namesList;
+ unsigned long numnames = (unsigned) -1;
+ if (xatom->getValue(screen->getRootWindow(), XAtom::net_desktop_names,
+ XAtom::utf8, numnames, namesList) &&
+ namesList.size() > id)
+ namesList[id] = new_name;
+ else
+ namesList.push_back(new_name);
+
+ xatom->setValue(screen->getRootWindow(), XAtom::net_desktop_names,
+ XAtom::utf8, namesList);
}
+
+/*
+ * Calculate free space available for window placement.
+ */
+typedef std::vector<Rect> rectList;
+
static rectList calcSpace(const Rect &win, const rectList &spaces) {
+ Rect isect, extra;
rectList result;
- rectList::const_iterator siter;
- for(siter=spaces.begin(); siter!=spaces.end(); ++siter) {
- if(win.Intersect(*siter)) {
- //Check for space to the left of the window
- if(win.origin().x() > siter->x())
- result.push_back(Rect(siter->x(), siter->y(),
- win.origin().x() - siter->x() - 1,
- siter->h()));
- //Check for space above the window
- if(win.origin().y() > siter->y())
- result.push_back(Rect(siter->x(), siter->y(),
- siter->w(),
- win.origin().y() - siter->y() - 1));
- //Check for space to the right of the window
- if((win.origin().x()+win.size().w()) <
- (siter->x()+siter->w()))
- result.push_back(Rect(win.origin().x() + win.size().w() + 1,
- siter->y(),
- siter->x() + siter->w() -
- win.origin().x() - win.size().w() - 1,
- siter->h()));
- //Check for space below the window
- if((win.origin().y()+win.size().h()) <
- (siter->y()+siter->h()))
- result.push_back(Rect(siter->x(),
- win.origin().y() + win.size().h() + 1,
- siter->w(),
- siter->y() + siter->h()-
- win.origin().y() - win.size().h() - 1));
+ rectList::const_iterator siter, end = spaces.end();
+ for (siter = spaces.begin(); siter != end; ++siter) {
+ const Rect &curr = *siter;
+ if(! win.intersects(curr)) {
+ result.push_back(curr);
+ continue;
}
- else
- result.push_back(*siter);
+
+ /* Use an intersection of win and curr to determine the space around
+ * curr that we can use.
+ *
+ * NOTE: the spaces calculated can overlap.
+ */
+ isect = curr & win;
+
+ // left
+ extra.setCoords(curr.left(), curr.top(),
+ isect.left() - 1, curr.bottom());
+ if (extra.valid()) result.push_back(extra);
+
+ // top
+ extra.setCoords(curr.left(), curr.top(),
+ curr.right(), isect.top() - 1);
+ if (extra.valid()) result.push_back(extra);
+
+ // right
+ extra.setCoords(isect.right() + 1, curr.top(),
+ curr.right(), curr.bottom());
+ if (extra.valid()) result.push_back(extra);
+
+ // bottom
+ extra.setCoords(curr.left(), isect.bottom() + 1,
+ curr.right(), curr.bottom());
+ if (extra.valid()) result.push_back(extra);
}
return result;
}
-//BestFitPlacement finds the smallest free space that fits the window
-//to be placed. It currentl ignores whether placement is right to left or top
-//to bottom.
-Point *Workspace::bestFitPlacement(const Size &win_size, const Rect &space)
-{
- const Rect *best;
- rectList spaces;
- LinkedListIterator<OpenboxWindow> it(windowList);
- rectList::const_iterator siter;
- spaces.push_back(space); //initially the entire screen is free
- it.reset();
-
- //Find Free Spaces
- for (OpenboxWindow *cur=it.current(); cur!=NULL; it++, cur=it.current())
- spaces = calcSpace(cur->area().Inflate(screen.getBorderWidth() * 4),
- spaces);
-
- //Find first space that fits the window
- best = NULL;
- for (siter=spaces.begin(); siter!=spaces.end(); ++siter) {
- if ((siter->w() >= win_size.w()) &&
- (siter->h() >= win_size.h()))
- best = siter;
- }
- if (best != NULL)
- return new Point(best->origin());
- else
- return NULL; //fall back to cascade
-}
-
-inline Point *Workspace::rowSmartPlacement(const Size &win_size,
- const Rect &space){
- bool placed=false;
- int test_x, test_y, place_x = 0, place_y = 0;
- int start_pos = 0;
- int change_y =
- ((screen.colPlacementDirection() == BScreen::TopBottom) ? 1 : -1);
- int change_x =
- ((screen.rowPlacementDirection() == BScreen::LeftRight) ? 1 : -1);
- int delta_x = 8, delta_y = 8;
- LinkedListIterator<OpenboxWindow> it(windowList);
-
- test_y = (screen.colPlacementDirection() == BScreen::TopBottom) ?
- start_pos : screen.size().h() - win_size.h() - start_pos;
-
- while(!placed &&
- ((screen.colPlacementDirection() == BScreen::BottomTop) ?
- test_y > 0 : test_y + win_size.h() < (signed) space.h())) {
- test_x = (screen.rowPlacementDirection() == BScreen::LeftRight) ?
- start_pos : space.w() - win_size.w() - start_pos;
- while (!placed &&
- ((screen.rowPlacementDirection() == BScreen::RightLeft) ?
- test_x > 0 : test_x + win_size.w() < (signed) space.w())) {
- placed = true;
-
- it.reset();
- for (OpenboxWindow *curr = it.current(); placed && curr;
- it++, curr = it.current()) {
- int curr_w = curr->size().w() + (screen.getBorderWidth() * 4);
- int curr_h = curr->size().h() + (screen.getBorderWidth() * 4);
-
- if (curr->origin().x() < test_x + win_size.w() &&
- curr->origin().x() + curr_w > test_x &&
- curr->origin().y() < test_y + win_size.h() &&
- curr->origin().y() + curr_h > test_y) {
- placed = false;
- }
- }
+static bool rowRLBT(const Rect &first, const Rect &second) {
+ if (first.bottom() == second.bottom())
+ return first.right() > second.right();
+ return first.bottom() > second.bottom();
+}
+
+static bool rowRLTB(const Rect &first, const Rect &second) {
+ if (first.y() == second.y())
+ return first.right() > second.right();
+ return first.y() < second.y();
+}
- // Removed code for checking toolbar and slit
- // The space passed in should not include either
+static bool rowLRBT(const Rect &first, const Rect &second) {
+ if (first.bottom() == second.bottom())
+ return first.x() < second.x();
+ return first.bottom() > second.bottom();
+}
- if (placed) {
- place_x = test_x;
- place_y = test_y;
+static bool rowLRTB(const Rect &first, const Rect &second) {
+ if (first.y() == second.y())
+ return first.x() < second.x();
+ return first.y() < second.y();
+}
- break;
- }
+static bool colLRTB(const Rect &first, const Rect &second) {
+ if (first.x() == second.x())
+ return first.y() < second.y();
+ return first.x() < second.x();
+}
- test_x += (change_x * delta_x);
- }
+static bool colLRBT(const Rect &first, const Rect &second) {
+ if (first.x() == second.x())
+ return first.bottom() > second.bottom();
+ return first.x() < second.x();
+}
- test_y += (change_y * delta_y);
- }
- if (placed)
- return new Point(place_x, place_y);
- else
- return NULL; // fall back to cascade
-}
-
-inline Point * Workspace::colSmartPlacement(const Size &win_size,
- const Rect &space){
- Point *pt;
- bool placed=false;
- int test_x, test_y;
- int start_pos = 0;
- int change_y =
- ((screen.colPlacementDirection() == BScreen::TopBottom) ? 1 : -1);
- int change_x =
- ((screen.rowPlacementDirection() == BScreen::LeftRight) ? 1 : -1);
- int delta_x = 8, delta_y = 8;
- LinkedListIterator<OpenboxWindow> it(windowList);
-
- test_x = (screen.rowPlacementDirection() == BScreen::LeftRight) ?
- start_pos : screen.size().w() - win_size.w() - start_pos;
-
- while(!placed &&
- ((screen.rowPlacementDirection() == BScreen::RightLeft) ?
- test_x > 0 : test_x + win_size.w() < (signed) space.w())) {
- test_y = (screen.colPlacementDirection() == BScreen::TopBottom) ?
- start_pos : screen.size().h() - win_size.h() - start_pos;
-
- while(!placed &&
- ((screen.colPlacementDirection() == BScreen::BottomTop) ?
- test_y > 0 : test_y + win_size.h() < (signed) space.h())){
-
- placed = true;
-
- it.reset();
- for (OpenboxWindow *curr = it.current(); placed && curr;
- it++, curr = it.current()) {
- int curr_w = curr->size().w() + (screen.getBorderWidth() * 4);
- int curr_h = curr->size().h() + (screen.getBorderWidth() * 4);
-
- if (curr->origin().x() < test_x + win_size.w() &&
- curr->origin().x() + curr_w > test_x &&
- curr->origin().y() < test_y + win_size.h() &&
- curr->origin().y() + curr_h > test_y) {
- placed = False;
- }
- }
+static bool colRLTB(const Rect &first, const Rect &second) {
+ if (first.right() == second.right())
+ return first.y() < second.y();
+ return first.right() > second.right();
+}
- // Removed code checking for intersection with Toolbar and Slit
- // The space passed to this method should not include either
+static bool colRLBT(const Rect &first, const Rect &second) {
+ if (first.right() == second.right())
+ return first.bottom() > second.bottom();
+ return first.right() > second.right();
+}
- if (placed) {
- pt= new Point(test_x,test_y);
- break;
- }
+bool Workspace::smartPlacement(Rect& win) {
+ rectList spaces;
+
+ //initially the entire screen is free
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ RectList availableAreas = screen->allAvailableAreas();
+ RectList::iterator it, end = availableAreas.end();
+
+ for (it = availableAreas.begin(); it != end; ++it)
+ spaces.push_back(*it);
+ } else
+#endif // XINERAMA
+ spaces.push_back(screen->availableArea());
- test_y += (change_y * delta_y);
+ //Find Free Spaces
+ BlackboxWindowList::const_iterator wit = windowList.begin(),
+ end = windowList.end();
+ Rect tmp;
+ for (; wit != end; ++wit) {
+ const BlackboxWindow* const curr = *wit;
+
+ // watch for shaded windows and full-maxed windows
+ if (curr->isShaded()) {
+ if (screen->getPlaceIgnoreShaded()) continue;
+ } else if (curr->isMaximizedFull()) {
+ if (screen->getPlaceIgnoreMaximized()) continue;
}
- test_x += (change_x * delta_x);
+ tmp.setRect(curr->frameRect().x(), curr->frameRect().y(),
+ curr->frameRect().width() + screen->getBorderWidth(),
+ curr->frameRect().height() + screen->getBorderWidth());
+
+ spaces = calcSpace(tmp, spaces);
}
- if (placed)
- return pt;
- else
- return NULL;
-}
-Point *const Workspace::cascadePlacement(const OpenboxWindow *const win){
- if (((unsigned) cascade_x > (screen.size().w() / 2)) ||
- ((unsigned) cascade_y > (screen.size().h() / 2)))
- cascade_x = cascade_y = 32;
+ if (screen->getPlacementPolicy() == BScreen::RowSmartPlacement) {
+ if(screen->getRowPlacementDirection() == BScreen::LeftRight) {
+ if(screen->getColPlacementDirection() == BScreen::TopBottom)
+ std::sort(spaces.begin(), spaces.end(), rowLRTB);
+ else
+ std::sort(spaces.begin(), spaces.end(), rowLRBT);
+ } else {
+ if(screen->getColPlacementDirection() == BScreen::TopBottom)
+ std::sort(spaces.begin(), spaces.end(), rowRLTB);
+ else
+ std::sort(spaces.begin(), spaces.end(), rowRLBT);
+ }
+ } else {
+ if(screen->getColPlacementDirection() == BScreen::TopBottom) {
+ if(screen->getRowPlacementDirection() == BScreen::LeftRight)
+ std::sort(spaces.begin(), spaces.end(), colLRTB);
+ else
+ std::sort(spaces.begin(), spaces.end(), colRLTB);
+ } else {
+ if(screen->getRowPlacementDirection() == BScreen::LeftRight)
+ std::sort(spaces.begin(), spaces.end(), colLRBT);
+ else
+ std::sort(spaces.begin(), spaces.end(), colRLBT);
+ }
+ }
+
+ rectList::const_iterator sit = spaces.begin(), spaces_end = spaces.end();
+ for(; sit != spaces_end; ++sit) {
+ if (sit->width() >= win.width() && sit->height() >= win.height())
+ break;
+ }
+
+ if (sit == spaces_end)
+ return False;
- cascade_x += win->getTitleHeight();
- cascade_y += win->getTitleHeight();
+ //set new position based on the empty space found
+ const Rect& where = *sit;
+ win.setX(where.x());
+ win.setY(where.y());
- return new Point(cascade_x, cascade_y);
+ // adjust the location() based on left/right and top/bottom placement
+ if (screen->getPlacementPolicy() == BScreen::RowSmartPlacement) {
+ if (screen->getRowPlacementDirection() == BScreen::RightLeft)
+ win.setX(where.right() - win.width());
+ if (screen->getColPlacementDirection() == BScreen::BottomTop)
+ win.setY(where.bottom() - win.height());
+ } else {
+ if (screen->getColPlacementDirection() == BScreen::BottomTop)
+ win.setY(win.y() + where.height() - win.height());
+ if (screen->getRowPlacementDirection() == BScreen::RightLeft)
+ win.setX(win.x() + where.width() - win.width());
+ }
+ return True;
}
-void Workspace::placeWindow(OpenboxWindow *win) {
- ASSERT(win != NULL);
+bool Workspace::underMousePlacement(Rect &win) {
+ int x, y, rx, ry;
+ Window c, r;
+ unsigned int m;
+ XQueryPointer(screen->getBlackbox()->getXDisplay(), screen->getRootWindow(),
+ &r, &c, &rx, &ry, &x, &y, &m);
+
+ Rect area;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ RectList availableAreas = screen->allAvailableAreas();
+ RectList::iterator it, end = availableAreas.end();
+
+ for (it = availableAreas.begin(); it != end; ++it)
+ if (it->contains(rx, ry)) break;
+ assert(it != end); // the mouse isn't inside an area?
+ area = *it;
+ } else
+#endif // XINERAMA
+ area = screen->availableArea();
+
+ x = rx - win.width() / 2;
+ y = ry - win.height() / 2;
+
+ if (x < area.x())
+ x = area.x();
+ if (y < area.y())
+ y = area.y();
+ if (x + win.width() > area.x() + area.width())
+ x = area.x() + area.width() - win.width();
+ if (y + win.height() > area.y() + area.height())
+ y = area.y() + area.height() - win.height();
+
+ win.setX(x);
+ win.setY(y);
+
+ return True;
+}
- // the following code is temporary and will be taken care of by Screen in the
- // future (with the NETWM 'strut')
- Rect space(0, 0, screen.size().w(), screen.size().h());
-#ifdef SLIT
- Slit *slit = screen.getSlit();
- Toolbar *toolbar = screen.getToolbar();
- int tbarh = screen.hideToolbar() ? 0 :
- toolbar->getExposedHeight() + screen.getBorderWidth() * 2;
- bool tbartop;
- switch (toolbar->placement()) {
- case Toolbar::TopLeft:
- case Toolbar::TopCenter:
- case Toolbar::TopRight:
- tbartop = true;
- break;
- case Toolbar::BottomLeft:
- case Toolbar::BottomCenter:
- case Toolbar::BottomRight:
- tbartop = false;
- break;
- default:
- ASSERT(false); // unhandled placement
- }
- if ((slit->direction() == Slit::Horizontal &&
- (slit->placement() == Slit::TopLeft ||
- slit->placement() == Slit::TopRight)) ||
- slit->placement() == Slit::TopCenter) {
- // exclude top
- if (tbartop) {
- space.setY(slit->area().y());
- space.setH(space.h() - space.y());
- } else
- space.setH(space.h() - tbarh);
- space.setY(space.y() + slit->area().h() + screen.getBorderWidth() * 2);
- space.setH(space.h() - (slit->area().h() + screen.getBorderWidth() * 2));
- } else if ((slit->direction() == Slit::Vertical &&
- (slit->placement() == Slit::TopRight ||
- slit->placement() == Slit::BottomRight)) ||
- slit->placement() == Slit::CenterRight) {
- // exclude right
- space.setW(space.w() - (slit->area().w() + screen.getBorderWidth() * 2));
- if (tbartop)
- space.setY(space.y() + tbarh);
- space.setH(space.h() - tbarh);
- } else if ((slit->direction() == Slit::Horizontal &&
- (slit->placement() == Slit::BottomLeft ||
- slit->placement() == Slit::BottomRight)) ||
- slit->placement() == Slit::BottomCenter) {
- // exclude bottom
- space.setH(space.h() - (screen.size().h() - slit->area().y()));
- } else {// if ((slit->direction() == Slit::Vertical &&
- // (slit->placement() == Slit::TopLeft ||
- // slit->placement() == Slit::BottomLeft)) ||
- // slit->placement() == Slit::CenterLeft)
- // exclude left
- space.setX(slit->area().w() + screen.getBorderWidth() * 2);
- space.setW(space.w() - (slit->area().w() + screen.getBorderWidth() * 2));
- if (tbartop)
- space.setY(space.y() + tbarh);
- space.setH(space.h() - tbarh);
+bool Workspace::cascadePlacement(Rect &win, const int offset) {
+ Rect area;
+
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ area = screen->allAvailableAreas()[cascade_region];
+ } else
+#endif // XINERAMA
+ area = screen->availableArea();
+
+ if ((static_cast<signed>(cascade_x + win.width()) > area.right() + 1) ||
+ (static_cast<signed>(cascade_y + win.height()) > area.bottom() + 1)) {
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ // go to the next xinerama region, and use its area
+ if (++cascade_region >= screen->allAvailableAreas().size())
+ cascade_region = 0;
+ area = screen->allAvailableAreas()[cascade_region];
+ }
+#endif // XINERAMA
}
-#else // !SLIT
- Toolbar *toolbar = screen.getToolbar();
- int tbarh = screen.hideToolbar() ? 0 :
- toolbar->getExposedHeight() + screen.getBorderWidth() * 2;
- switch (toolbar->placement()) {
- case Toolbar::TopLeft:
- case Toolbar::TopCenter:
- case Toolbar::TopRight:
- space.setY(toolbar->getExposedHeight());
- space.setH(space.h() - toolbar->getExposedHeight());
- break;
- case Toolbar::BottomLeft:
- case Toolbar::BottomCenter:
- case Toolbar::BottomRight:
- space.setH(space.h() - tbarh);
- break;
- default:
- ASSERT(false); // unhandled placement
+
+ if (cascade_x == 0) {
+ cascade_x = area.x() + offset;
+ cascade_y = area.y() + offset;
}
-#endif // SLIT
-
- const int win_w = win->size().w() + (screen.getBorderWidth() * 4),
- win_h = win->size().h() + (screen.getBorderWidth() * 4),
- start_pos = 0,
- change_y =
- ((screen.colPlacementDirection() == BScreen::TopBottom) ? 1 : -1),
- change_x =
- ((screen.rowPlacementDirection() == BScreen::LeftRight) ? 1 : -1),
- delta_x = 8, delta_y = 8;
-
- LinkedListIterator<OpenboxWindow> it(windowList);
-
- Size window_size(win->size().w()+screen.getBorderWidth() * 4,
- win->size().h()+screen.getBorderWidth() * 4);
- Point *place = NULL;
-
- switch (screen.placementPolicy()) {
- case BScreen::BestFitPlacement:
- place = bestFitPlacement(window_size, space);
- break;
+
+ win.setPos(cascade_x, cascade_y);
+
+ cascade_x += offset;
+ cascade_y += offset;
+
+ return True;
+}
+
+
+void Workspace::placeWindow(BlackboxWindow *win) {
+ Rect new_win(0, 0, win->frameRect().width(), win->frameRect().height());
+ bool placed = False;
+
+ switch (screen->getPlacementPolicy()) {
case BScreen::RowSmartPlacement:
- place = rowSmartPlacement(window_size, space);
- break;
case BScreen::ColSmartPlacement:
- place = colSmartPlacement(window_size, space);
+ placed = smartPlacement(new_win);
break;
+ case BScreen::UnderMousePlacement:
+ case BScreen::ClickMousePlacement:
+ placed = underMousePlacement(new_win);
+ default:
+ break; // handled below
} // switch
- if (place == NULL)
- place = cascadePlacement(win);
-
- ASSERT(place != NULL);
- if (place->x() + win_w > (signed) screen.size().w())
- place->setX(((signed) screen.size().w() - win_w) / 2);
- if (place->y() + win_h > (signed) screen.size().h())
- place->setY(((signed) screen.size().h() - win_h) / 2);
-
- win->configure(place->x(), place->y(), win->size().w(), win->size().h());
- delete place;
+ if (placed == False)
+ cascadePlacement(new_win, (win->getTitleHeight() +
+ screen->getBorderWidth() * 2));
+
+ if (new_win.right() > screen->availableArea().right())
+ new_win.setX(screen->availableArea().left());
+ if (new_win.bottom() > screen->availableArea().bottom())
+ new_win.setY(screen->availableArea().top());
+
+ win->configure(new_win.x(), new_win.y(), new_win.width(), new_win.height());
}