#endif // HAVE_STRING_H
}
+#include <assert.h>
+
#include <functional>
#include <string>
#include "i18n.hh"
#include "blackbox.hh"
#include "Clientmenu.hh"
+#include "Font.hh"
#include "Netizen.hh"
#include "Screen.hh"
#include "Toolbar.hh"
#include "Window.hh"
#include "Workspace.hh"
#include "Windowmenu.hh"
+#include "XAtom.hh"
Workspace::Workspace(BScreen *scrn, unsigned int i) {
screen = scrn;
+ xatom = screen->getBlackbox()->getXAtom();
- cascade_x = cascade_y = 32;
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ cascade_region = 0;
+#endif // XINERAMA
id = i;
lastfocus = (BlackboxWindow *) 0;
- setName(screen->getNameOfWorkspace(id));
+ readName();
}
if (place) placeWindow(w);
- w->setWorkspace(id);
- w->setWindowNumber(windowList.size());
-
stackingList.push_front(w);
- windowList.push_back(w);
-
- clientmenu->insert(w->getTitle());
- clientmenu->update();
-
- screen->updateNetizenWindowAdd(w->getClientWindow(), id);
+
+ if (w->isNormal()) {
+ w->setWorkspace(id);
+ w->setWindowNumber(windowList.size());
+
+ windowList.push_back(w);
+
+ clientmenu->insert(w->getTitle());
+ clientmenu->update();
+
+ screen->updateNetizenWindowAdd(w->getClientWindow(), id);
+
+ if (id != screen->getCurrentWorkspaceID() &&
+ screen->doFocusNew()) {
+ /*
+ not on the focused workspace, so the window is not going to get focus
+ but if the user wants new windows focused, then it should get focus
+ when this workspace does become focused.
+ */
+ lastfocus = w;
+ }
+ }
- raiseWindow(w);
+ if (! w->isDesktop())
+ raiseWindow(w);
+ else
+ lowerWindow(w);
}
-unsigned int Workspace::removeWindow(BlackboxWindow *w) {
+void Workspace::removeWindow(BlackboxWindow *w) {
assert(w != 0);
stackingList.remove(w);
- if (w->isFocused() && ! screen->getBlackbox()->doShutdown()) {
- BlackboxWindow *newfocus = 0;
- if (w->isTransient())
- newfocus = w->getTransientFor();
- if (! newfocus && ! stackingList.empty())
- newfocus = stackingList.front();
- if (! newfocus || ! newfocus->setInputFocus())
- screen->getBlackbox()->setFocusedWindow(0);
+ // pass focus to the next appropriate window
+ if ((w->isFocused() || w == lastfocus) &&
+ ! screen->getBlackbox()->doShutdown()) {
+ focusFallback(w);
+
+ // if the window is sticky, then it needs to be removed on all other
+ // workspaces too!
+ if (w->isStuck()) {
+ for (unsigned int i = 0; i < screen->getWorkspaceCount(); ++i)
+ if (i != id)
+ screen->getWorkspace(i)->focusFallback(w);
+ }
}
- if (lastfocus == w)
- lastfocus = (BlackboxWindow *) 0;
+ if (! w->isNormal()) return;
windowList.remove(w);
clientmenu->remove(w->getWindowNumber());
for (; it != end; ++it, ++i)
(*it)->setWindowNumber(i);
- if (i == 0)
- cascade_x = cascade_y = 32;
+ if (i == 0) {
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ cascade_region = 0;
+#endif // XINERAMA
+ }
+}
+
+
+void Workspace::focusFallback(const BlackboxWindow *old_window) {
+ BlackboxWindow *newfocus = 0;
+
+ if (id == screen->getCurrentWorkspaceID()) {
+ // The window is on the visible workspace.
- return i;
+ // if it's a transient, then try to focus its parent
+ if (old_window && old_window->isTransient()) {
+ newfocus = old_window->getTransientFor();
+
+ if (! newfocus ||
+ newfocus->isIconic() || // do not focus icons
+ newfocus->getWorkspaceNumber() != id || // or other workspaces
+ ! newfocus->setInputFocus())
+ newfocus = 0;
+ }
+
+ if (! newfocus) {
+ BlackboxWindowList::iterator it = stackingList.begin(),
+ end = stackingList.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *tmp = *it;
+ if (tmp && tmp->isNormal() && tmp->setInputFocus()) {
+ // we found our new focus target
+ newfocus = tmp;
+ break;
+ }
+ }
+ }
+
+ screen->getBlackbox()->setFocusedWindow(newfocus);
+ } else {
+ // The window is not on the visible workspace.
+
+ if (old_window && lastfocus == old_window) {
+ // The window was the last-focus target, so we need to replace it.
+ BlackboxWindow *win = (BlackboxWindow*) 0;
+ if (! stackingList.empty())
+ win = stackingList.front();
+ setLastFocusedWindow(win);
+ }
+ }
}
void Workspace::showAll(void) {
- std::for_each(stackingList.begin(), stackingList.end(),
- std::mem_fun(&BlackboxWindow::show));
+ BlackboxWindowList::iterator it = stackingList.begin();
+ const BlackboxWindowList::iterator end = stackingList.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *bw = *it;
+ if (! bw->isStuck())
+ bw->show();
+ }
}
void Workspace::hideAll(void) {
// withdraw in reverse order to minimize the number of Expose events
-
- BlackboxWindowList lst(stackingList.rbegin(), stackingList.rend());
-
- BlackboxWindowList::iterator it = lst.begin();
- const BlackboxWindowList::iterator end = lst.end();
- for (; it != end; ++it) {
+ BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
+ const BlackboxWindowList::reverse_iterator end = stackingList.rend();
+ while (it != end) {
BlackboxWindow *bw = *it;
+ ++it; // withdraw removes the current item from the list so we need the next
+ // iterator before that happens
if (! bw->isStuck())
bw->withdraw();
}
wkspc->stackingList.push_back((*it));
}
}
-
}
void Workspace::raiseWindow(BlackboxWindow *w) {
BlackboxWindow *win = w;
+ if (win->isDesktop()) return;
+
// walk up the transient_for's to the window that is not a transient
- while (win->isTransient()) {
+ while (win->isTransient() && ! win->isDesktop()) {
if (! win->getTransientFor()) break;
win = win->getTransientFor();
}
*(stack++) = win->getFrameWindow();
screen->updateNetizenWindowRaise(win->getClientWindow());
- if (! win->isIconic()) {
+ if (! (win->isIconic() || win->isDesktop())) {
Workspace *wkspc = screen->getWorkspace(win->getWorkspaceNumber());
wkspc->stackingList.remove(win);
wkspc->stackingList.push_front(win);
BlackboxWindow *win = w;
// walk up the transient_for's to the window that is not a transient
- while (win->isTransient()) {
+ while (win->isTransient() && ! win->isDesktop()) {
if (! win->getTransientFor()) break;
win = win->getTransientFor();
}
*(stack++) = win->getFrameWindow();
screen->updateNetizenWindowLower(win->getClientWindow());
- if (! win->isIconic()) {
+ if (! (win->isIconic() || win->isDesktop())) {
Workspace *wkspc = screen->getWorkspace(win->getWorkspaceNumber());
wkspc->stackingList.remove(win);
wkspc->stackingList.push_back(win);
}
- XLowerWindow(screen->getBaseDisplay()->getXDisplay(), stack_vector.front());
- XRestackWindows(screen->getBaseDisplay()->getXDisplay(),
- &stack_vector[0], stack_vector.size());
+ screen->lowerWindows(&stack_vector[0], stack_vector.size());
}
}
-void Workspace::updateFocusModel(void) {
- std::for_each(windowList.begin(), windowList.end(),
- std::mem_fun(&BlackboxWindow::updateFocusModel));
-}
-
-
BlackboxWindow *Workspace::getWindow(unsigned int index) {
if (index < windowList.size()) {
BlackboxWindowList::iterator it = windowList.begin();
}
+void Workspace::appendStackOrder(BlackboxWindowList &stack_order) const {
+ BlackboxWindowList::const_reverse_iterator it = stackingList.rbegin();
+ const BlackboxWindowList::const_reverse_iterator end = stackingList.rend();
+ for (; it != end; ++it)
+ if ((*it)->isNormal())
+ stack_order.push_back(*it);
+}
+
+
bool Workspace::isCurrent(void) const {
return (id == screen->getCurrentWorkspaceID());
}
return (w == windowList.back());
}
+
void Workspace::setCurrent(void) {
screen->changeWorkspaceID(id);
}
-void Workspace::setName(const string& new_name) {
- if (! new_name.empty()) {
- name = new_name;
+void Workspace::readName(void) {
+ XAtom::StringVect namesList;
+ unsigned long numnames = id + 1;
+
+ // attempt to get from the _NET_WM_DESKTOP_NAMES property
+ if (xatom->getValue(screen->getRootWindow(), XAtom::net_desktop_names,
+ XAtom::utf8, numnames, namesList) &&
+ namesList.size() > id) {
+ name = namesList[id];
+
+ clientmenu->setLabel(name);
+ clientmenu->update();
} else {
- string tmp =i18n(WorkspaceSet, WorkspaceDefaultNameFormat, "Workspace %d");
+ /*
+ Use a default name. This doesn't actually change the class. That will
+ happen after the setName changes the root property, and that change
+ makes its way back to this function.
+ */
+ string tmp =i18n(WorkspaceSet, WorkspaceDefaultNameFormat,
+ "Workspace %d");
assert(tmp.length() < 32);
char default_name[32];
sprintf(default_name, tmp.c_str(), id + 1);
- name = default_name;
+
+ setName(default_name); // save this into the _NET_WM_DESKTOP_NAMES property
}
+}
- clientmenu->setLabel(name);
- clientmenu->update();
- screen->saveWorkspaceNames();
+
+void Workspace::setName(const string& new_name) {
+ // set the _NET_WM_DESKTOP_NAMES property with the new name
+ XAtom::StringVect namesList;
+ unsigned long numnames = (unsigned) -1;
+ if (xatom->getValue(screen->getRootWindow(), XAtom::net_desktop_names,
+ XAtom::utf8, numnames, namesList) &&
+ namesList.size() > id)
+ namesList[id] = new_name;
+ else
+ namesList.push_back(new_name);
+
+ xatom->setValue(screen->getRootWindow(), XAtom::net_desktop_names,
+ XAtom::utf8, namesList);
}
}
-bool Workspace::smartPlacement(Rect& win, const Rect& availableArea) {
+bool Workspace::smartPlacement(Rect& win) {
rectList spaces;
- spaces.push_back(availableArea); //initially the entire screen is free
+
+ //initially the entire screen is free
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ RectList availableAreas = screen->allAvailableAreas();
+ RectList::iterator it, end = availableAreas.end();
+
+ for (it = availableAreas.begin(); it != end; ++it)
+ spaces.push_back(*it);
+ } else
+#endif // XINERAMA
+ spaces.push_back(screen->availableArea());
//Find Free Spaces
BlackboxWindowList::const_iterator wit = windowList.begin(),
for (; wit != end; ++wit) {
const BlackboxWindow* const curr = *wit;
- if (curr->isShaded()) continue;
+ // watch for shaded windows and full-maxed windows
+ if (curr->isShaded()) {
+ if (screen->getPlaceIgnoreShaded()) continue;
+ } else if (curr->isMaximizedFull()) {
+ if (screen->getPlaceIgnoreMaximized()) continue;
+ }
tmp.setRect(curr->frameRect().x(), curr->frameRect().y(),
curr->frameRect().width() + screen->getBorderWidth(),
if (screen->getPlacementPolicy() == BScreen::RowSmartPlacement) {
if(screen->getRowPlacementDirection() == BScreen::LeftRight) {
if(screen->getColPlacementDirection() == BScreen::TopBottom)
- sort(spaces.begin(), spaces.end(), rowLRTB);
+ std::sort(spaces.begin(), spaces.end(), rowLRTB);
else
- sort(spaces.begin(), spaces.end(), rowLRBT);
+ std::sort(spaces.begin(), spaces.end(), rowLRBT);
} else {
if(screen->getColPlacementDirection() == BScreen::TopBottom)
- sort(spaces.begin(), spaces.end(), rowRLTB);
+ std::sort(spaces.begin(), spaces.end(), rowRLTB);
else
- sort(spaces.begin(), spaces.end(), rowRLBT);
+ std::sort(spaces.begin(), spaces.end(), rowRLBT);
}
} else {
if(screen->getColPlacementDirection() == BScreen::TopBottom) {
if(screen->getRowPlacementDirection() == BScreen::LeftRight)
- sort(spaces.begin(), spaces.end(), colLRTB);
+ std::sort(spaces.begin(), spaces.end(), colLRTB);
else
- sort(spaces.begin(), spaces.end(), colRLTB);
+ std::sort(spaces.begin(), spaces.end(), colRLTB);
} else {
if(screen->getRowPlacementDirection() == BScreen::LeftRight)
- sort(spaces.begin(), spaces.end(), colLRBT);
+ std::sort(spaces.begin(), spaces.end(), colLRBT);
else
- sort(spaces.begin(), spaces.end(), colRLBT);
+ std::sort(spaces.begin(), spaces.end(), colRLBT);
}
}
}
-bool Workspace::underMousePlacement(Rect &win, const Rect &availableArea) {
+bool Workspace::underMousePlacement(Rect &win) {
int x, y, rx, ry;
Window c, r;
unsigned int m;
XQueryPointer(screen->getBlackbox()->getXDisplay(), screen->getRootWindow(),
&r, &c, &rx, &ry, &x, &y, &m);
+
+ Rect area;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ RectList availableAreas = screen->allAvailableAreas();
+ RectList::iterator it, end = availableAreas.end();
+
+ for (it = availableAreas.begin(); it != end; ++it)
+ if (it->contains(rx, ry)) break;
+ assert(it != end); // the mouse isn't inside an area?
+ area = *it;
+ } else
+#endif // XINERAMA
+ area = screen->availableArea();
+
x = rx - win.width() / 2;
y = ry - win.height() / 2;
- if (x < availableArea.x())
- x = availableArea.x();
- if (y < availableArea.y())
- y = availableArea.y();
- if (x + win.width() > availableArea.x() + availableArea.width())
- x = availableArea.x() + availableArea.width() - win.width();
- if (y + win.height() > availableArea.y() + availableArea.height())
- y = availableArea.y() + availableArea.height() - win.height();
+ if (x < area.x())
+ x = area.x();
+ if (y < area.y())
+ y = area.y();
+ if (x + win.width() > area.x() + area.width())
+ x = area.x() + area.width() - win.width();
+ if (y + win.height() > area.y() + area.height())
+ y = area.y() + area.height() - win.height();
win.setX(x);
win.setY(y);
}
-bool Workspace::cascadePlacement(Rect &win, const Rect &availableArea) {
- if ((cascade_x > static_cast<signed>(availableArea.width() / 2)) ||
- (cascade_y > static_cast<signed>(availableArea.height() / 2)))
- cascade_x = cascade_y = 32;
+bool Workspace::cascadePlacement(Rect &win, const int offset) {
+ Rect area;
+
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ area = screen->allAvailableAreas()[cascade_region];
+ } else
+#endif // XINERAMA
+ area = screen->availableArea();
+
+ if ((static_cast<signed>(cascade_x + win.width()) > area.right() + 1) ||
+ (static_cast<signed>(cascade_y + win.height()) > area.bottom() + 1)) {
+ cascade_x = cascade_y = 0;
+#ifdef XINERAMA
+ if (screen->isXineramaActive() &&
+ screen->getBlackbox()->doXineramaPlacement()) {
+ // go to the next xinerama region, and use its area
+ if (++cascade_region >= screen->allAvailableAreas().size())
+ cascade_region = 0;
+ area = screen->allAvailableAreas()[cascade_region];
+ }
+#endif // XINERAMA
+ }
- if (cascade_x == 32) {
- cascade_x += availableArea.x();
- cascade_y += availableArea.y();
+ if (cascade_x == 0) {
+ cascade_x = area.x() + offset;
+ cascade_y = area.y() + offset;
}
win.setPos(cascade_x, cascade_y);
+ cascade_x += offset;
+ cascade_y += offset;
+
return True;
}
void Workspace::placeWindow(BlackboxWindow *win) {
- Rect availableArea(screen->availableArea()),
- new_win(availableArea.x(), availableArea.y(),
- win->frameRect().width(), win->frameRect().height());
+ Rect new_win(0, 0, win->frameRect().width(), win->frameRect().height());
bool placed = False;
switch (screen->getPlacementPolicy()) {
case BScreen::RowSmartPlacement:
case BScreen::ColSmartPlacement:
- placed = smartPlacement(new_win, availableArea);
+ placed = smartPlacement(new_win);
break;
case BScreen::UnderMousePlacement:
- placed = underMousePlacement(new_win, availableArea);
+ case BScreen::ClickMousePlacement:
+ placed = underMousePlacement(new_win);
default:
break; // handled below
} // switch
- if (placed == False) {
- cascadePlacement(new_win, availableArea);
- cascade_x += win->getTitleHeight() + (screen->getBorderWidth() * 2);
- cascade_y += win->getTitleHeight() + (screen->getBorderWidth() * 2);
- }
+ if (placed == False)
+ cascadePlacement(new_win, (win->getTitleHeight() +
+ screen->getBorderWidth() * 2));
+
+ if (new_win.right() > screen->availableArea().right())
+ new_win.setX(screen->availableArea().left());
+ if (new_win.bottom() > screen->availableArea().bottom())
+ new_win.setY(screen->availableArea().top());
- if (new_win.right() > availableArea.right())
- new_win.setX(availableArea.left());
- if (new_win.bottom() > availableArea.bottom())
- new_win.setY(availableArea.top());
win->configure(new_win.x(), new_win.y(), new_win.width(), new_win.height());
}