#endif
#include "actions.hh"
+#include "widget.hh"
+#include "openbox.hh"
+#include "client.hh"
+#include "python.hh"
+#include "otk/display.hh"
#include <stdio.h>
OBActions::OBActions()
: _button(0)
{
-
// XXX: load a configuration out of somewhere
}
{
OtkEventHandler::buttonPressHandler(e);
- // XXX: run the PRESS guile hook
- printf("GUILE: PRESS: win %lx modifiers %u button %u time %lx\n",
- (long)e.window, e.state, e.button, e.time);
+ // run the PRESS guile hook
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ python_callback(Action_ButtonPress, e.window,
+ (OBWidget::WidgetType)(w ? w->type():-1),
+ e.state, e.button, e.x_root, e.y_root, e.time);
if (_button) return; // won't count toward CLICK events
{
OtkEventHandler::buttonReleaseHandler(e);
- // XXX: run the RELEASE guile hook
- printf("GUILE: RELEASE: win %lx modifiers %u button %u time %lx\n",
- (long)e.window, e.state, e.button, e.time);
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ // run the RELEASE guile hook
+ python_callback(Action_ButtonRelease, e.window,
+ (OBWidget::WidgetType)(w ? w->type():-1),
+ e.state, e.button, e.x_root, e.y_root, e.time);
// not for the button we're watching?
if (_button != e.button) return;
e.x < attr.width && e.y < attr.height))
return;
- // XXX: run the CLICK guile hook
- printf("GUILE: CLICK: win %lx modifiers %u button %u time %lx\n",
- (long)e.window, e.state, e.button, e.time);
+ // run the CLICK guile hook
+ python_callback(Action_Click, e.window,
+ (OBWidget::WidgetType)(w ? w->type():-1),
+ e.state, e.button, e.time);
if (e.time - _release.time < DOUBLECLICKDELAY &&
_release.win == e.window && _release.button == e.button) {
- // XXX: run the DOUBLECLICK guile hook
- printf("GUILE: DOUBLECLICK: win %lx modifiers %u button %u time %lx\n",
- (long)e.window, e.state, e.button, e.time);
+ // run the DOUBLECLICK guile hook
+ python_callback(Action_DoubleClick, e.window,
+ (OBWidget::WidgetType)(w ? w->type():-1),
+ e.state, e.button, e.time);
// reset so you cant triple click for 2 doubleclicks
_release.win = 0;
{
OtkEventHandler::enterHandler(e);
- // XXX: run the ENTER guile hook
- printf("GUILE: ENTER: win %lx modifiers %u\n", (long)e.window, e.state);
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ // run the ENTER guile hook
+ python_callback(Action_EnterWindow, e.window,
+ (OBWidget::WidgetType)(w ? w->type():-1), e.state);
}
{
OtkEventHandler::leaveHandler(e);
- // XXX: run the LEAVE guile hook
- printf("GUILE: LEAVE: win %lx modifiers %u\n", (long)e.window, e.state);
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ // run the LEAVE guile hook
+ python_callback(Action_LeaveWindow, e.window,
+ (OBWidget::WidgetType)(w ? w->type():-1), e.state);
}
void OBActions::keyPressHandler(const XKeyEvent &e)
{
- // XXX: run the KEY guile hook
- printf("GUILE: KEY: win %lx modifiers %u keycode %u\n",
- (long)e.window, e.state, e.keycode);
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ // run the KEY guile hook
+ python_callback(Action_KeyPress, e.window,
+ (OBWidget::WidgetType)(w ? w->type():-1),
+ e.state, e.keycode);
}
-void OBActions::drag(Window win, otk::Point delta, unsigned int modifiers,
- unsigned int button, Time time)
+void OBActions::motionHandler(const XMotionEvent &e)
{
- (void)win;(void)delta;(void)modifiers;(void)button;(void)time;
+ if (!e.same_screen) return; // this just gets stupid
+
+ int x_root = e.x_root, y_root = e.y_root;
+
+ // compress changes to a window into a single change
+ XEvent ce;
+ while (XCheckTypedEvent(otk::OBDisplay::display, e.type, &ce)) {
+ if (ce.xmotion.window != e.window) {
+ XPutBackEvent(otk::OBDisplay::display, &ce);
+ break;
+ } else {
+ x_root = e.x_root;
+ y_root = e.y_root;
+ }
+ }
+
+
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
- // XXX: some guile shit...
+ // XXX: i can envision all sorts of crazy shit with this.. gestures, etc
+ // maybe that should all be done via python tho..
+ // run the simple MOTION guile hook for now...
+ python_callback(Action_MouseMotion, e.window,
+ (OBWidget::WidgetType)(w ? w->type():-1),
+ e.state, e.x_root, e.y_root, e.time);
}