// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
-#ifdef HAVE_CONFIG_H
-# include "../config.h"
-#endif
+#include "config.h"
#include "actions.hh"
-#include "widgetbase.hh"
#include "openbox.hh"
#include "client.hh"
+#include "frame.hh"
#include "screen.hh"
#include "python.hh"
#include "bindings.hh"
#include "otk/display.hh"
-#include <stdio.h>
+#include <cstdio>
#include <algorithm>
namespace ob {
_posqueue[i] = _posqueue[i-1];
}
_posqueue[0] = a;
+ a->win = e.window;
a->button = e.button;
a->pos = otk::Point(e.x_root, e.y_root);
{
otk::EventHandler::buttonPressHandler(e);
insertPress(e);
-
- // run the PRESS python hook
- WidgetBase *w = dynamic_cast<WidgetBase*>
- (openbox->findHandler(e.window));
- if (!w) return;
+ MouseContext::MC context;
+ EventHandler *h = openbox->findHandler(e.window);
+ Frame *f = dynamic_cast<Frame*>(h);
+ if (f)
+ context= f->mouseContext(e.window);
+ else if (dynamic_cast<Client*>(h))
+ context = MouseContext::Window;
+ else if (dynamic_cast<Screen*>(h))
+ context = MouseContext::Root;
+ else
+ return; // not a valid mouse context
+
+ // run the PRESS python hook
// kill off the Button1Mask etc, only want the modifiers
unsigned int state = e.state & (ControlMask | ShiftMask | Mod1Mask |
Mod2Mask | Mod3Mask | Mod4Mask | Mod5Mask);
screen = c->screen();
else
screen = otk::display->findScreen(e.root)->screen();
- MouseData data(screen, c, e.time, state, e.button, w->mcontext(),
+ MouseData data(screen, c, e.time, state, e.button, context,
MouseAction::Press);
openbox->bindings()->fireButton(&data);
_button = e.button;
- if (w->mcontext() == MouseContext::Window) {
+ if (context == MouseContext::Window) {
/*
Because of how events are grabbed on the client window, we can't get
ButtonRelease events, so instead we simply manufacture them here, so that
otk::EventHandler::buttonReleaseHandler(e);
removePress(e);
- WidgetBase *w = dynamic_cast<WidgetBase*>
- (openbox->findHandler(e.window));
- if (!w) return;
+ MouseContext::MC context;
+ EventHandler *h = openbox->findHandler(e.window);
+ Frame *f = dynamic_cast<Frame*>(h);
+ if (f)
+ context= f->mouseContext(e.window);
+ else if (dynamic_cast<Client*>(h))
+ context = MouseContext::Window;
+ else if (dynamic_cast<Screen*>(h))
+ context = MouseContext::Root;
+ else
+ return; // not a valid mouse context
// run the RELEASE python hook
// kill off the Button1Mask etc, only want the modifiers
screen = c->screen();
else
screen = otk::display->findScreen(e.root)->screen();
- MouseData data(screen, c, e.time, state, e.button, w->mcontext(),
+ MouseData data(screen, c, e.time, state, e.button, context,
MouseAction::Release);
openbox->bindings()->fireButton(&data);
if (!e.same_screen) return; // this just gets stupid
- int x_root = e.x_root, y_root = e.y_root;
+ if (e.window != _posqueue[0]->win) return;
+ MouseContext::MC context;
+ EventHandler *h = openbox->findHandler(e.window);
+ Frame *f = dynamic_cast<Frame*>(h);
+ if (f)
+ context= f->mouseContext(e.window);
+ else if (dynamic_cast<Client*>(h))
+ context = MouseContext::Window;
+ else if (dynamic_cast<Screen*>(h))
+ context = MouseContext::Root;
+ else
+ return; // not a valid mouse context
+
+ int x_root = e.x_root, y_root = e.y_root;
+
// compress changes to a window into a single change
XEvent ce;
while (XCheckTypedWindowEvent(**otk::display, e.window, e.type, &ce)) {
y_root = e.y_root;
}
- WidgetBase *w = dynamic_cast<WidgetBase*>
- (openbox->findHandler(e.window));
- if (!w) return;
-
if (!_dragging) {
long threshold;
int dx = x_root - _posqueue[0]->pos.x();
screen = c->screen();
else
screen = otk::display->findScreen(e.root)->screen();
- MouseData data(screen, c, e.time, state, button, w->mcontext(),
+ MouseData data(screen, c, e.time, state, button, context,
MouseAction::Motion, x_root, y_root,
_posqueue[0]->pos, _posqueue[0]->clientarea);
openbox->bindings()->fireButton(&data);