Used for motion events as the starting position.
*/
ButtonPressAction *_posqueue[BUTTONS];
+ //! The delta x/y of the last motion sequence
+ int _dx, _dy;
//! Insert a button/position in the _posqueue
void insertPress(const XButtonEvent &e);
void removePress(const XButtonEvent &e);
public:
+ //! Constructs an OBActions object
OBActions();
+ //! Destroys the OBActions object
virtual ~OBActions();
virtual void buttonPressHandler(const XButtonEvent &e);