-// -*- mode: C++; indent-tabs-mode: nil; -*-
+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __actions_hh
#define __actions_hh
*/
#include "otk/point.hh"
+#include "otk/rect.hh"
#include "otk/eventhandler.hh"
extern "C" {
#include <X11/Xlib.h>
+#include <Python.h>
}
+#include <map>
+
namespace ob {
//! The action interface for user-available actions
When these actions are fired, hooks to the guile engine are fired so that
guile code is run.
*/
-class OBActions : public otk::OtkEventHandler {
+class Actions : public otk::EventHandler {
public:
+#ifndef SWIG // get rid of a swig warning
struct ButtonReleaseAction {
Window win;
unsigned int button;
Time time;
ButtonReleaseAction() { win = 0; button = 0; time = 0; }
};
-
+
struct ButtonPressAction {
+ Window win;
unsigned int button;
otk::Point pos;
+ otk::Rect clientarea;
ButtonPressAction() { button = 0; }
};
-
+#endif // SWIG
private:
// milliseconds XXX: config option
- static const unsigned int DOUBLECLICKDELAY;
static const int BUTTONS = 5;
//! The mouse button currently being watched from a press for a CLICK
Used for motion events as the starting position.
*/
ButtonPressAction *_posqueue[BUTTONS];
- //! The delta x/y of the last motion sequence
- int _dx, _dy;
+ //! This is set to true once a drag has started and false when done to make
+ //! sure the threshold isnt checked anymore once a drag is underway
+ bool _dragging;
- //! Insert a button/position in the _posqueue
+
void insertPress(const XButtonEvent &e);
- //! Remove a button/position from the _posqueue
void removePress(const XButtonEvent &e);
-
+
public:
- //! Constructs an OBActions object
- OBActions();
- //! Destroys the OBActions object
- virtual ~OBActions();
+ //! Constructs an Actions object
+ Actions();
+ //! Destroys the Actions object
+ virtual ~Actions();
virtual void buttonPressHandler(const XButtonEvent &e);
virtual void buttonReleaseHandler(const XButtonEvent &e);
virtual void leaveHandler(const XCrossingEvent &e);
virtual void keyPressHandler(const XKeyEvent &e);
+ virtual void keyReleaseHandler(const XKeyEvent &e);
virtual void motionHandler(const XMotionEvent &e);
+
+#ifdef XKB
+ virtual void xkbHandler(const XkbEvent &e);
+#endif // XKB
+
};
}