#include "python.hh"
#include "otk/timer.hh"
-extern "C" {
-#include <Python.h>
-}
-
#include <string>
#include <list>
#include <vector>
class Client;
-typedef std::list<PyObject *> CallbackList;
+struct MouseCallbackData {
+ MouseCallback callback;
+ void *data;
+ MouseCallbackData(MouseCallback c, void *d) : callback(c), data(d) {}
+ void fire(MouseData *d) { callback(d, data); }
+ bool operator==(const MouseCallbackData &other) { return (callback ==
+ other.callback &&
+ data ==
+ other.data); }
+};
+
+struct KeyCallbackData {
+ KeyCallback callback;
+ void *data;
+ KeyCallbackData(KeyCallback c, void *d) : callback(c), data(d) {}
+ void fire(KeyData *d) { callback(d, data); }
+ bool operator==(const KeyCallbackData &other) { return (callback ==
+ other.callback &&
+ data ==
+ other.data); }
+};
+
+struct EventCallbackData {
+ EventCallback callback;
+ void *data;
+ EventCallbackData(EventCallback c, void *d) : callback(c), data(d) {}
+ void fire(EventData *d) { callback(d, data); }
+ bool operator==(const EventCallbackData &other) { return (callback ==
+ other.callback &&
+ data ==
+ other.data); }
+};
+
+typedef std::list<MouseCallbackData> MouseCallbackList;
+typedef std::list<KeyCallbackData> KeyCallbackList;
+typedef std::list<EventCallbackData> EventCallbackList;
typedef struct Binding {
unsigned int modifiers;
typedef struct KeyBindingTree {
Binding binding;
- CallbackList callbacks; // the callbacks given for the binding in add()
+ KeyCallbackList callbacks; // the callbacks given for the binding in add()
bool chain; // true if this is a chain to another key (not an action)
struct KeyBindingTree *next_sibling; // the next binding in the tree at the same
typedef struct ButtonBinding {
Binding binding;
- CallbackList callbacks[NUM_MOUSE_ACTION];
+ MouseCallbackList callbacks[MouseAction::NUM_MOUSE_ACTION];
ButtonBinding() : binding(0, 0) {}
};
KeyBindingTree *find(KeyBindingTree *search, bool *conflict) const;
KeyBindingTree *buildtree(const StringVect &keylist,
- PyObject *callback) const;
+ KeyCallback callback, void *data) const;
void assimilate(KeyBindingTree *node);
static void resetChains(Bindings *self); // the timer's timeout function
typedef std::list <ButtonBinding*> ButtonBindingList;
- ButtonBindingList _buttons[NUM_MOUSE_CONTEXT];
+ ButtonBindingList _buttons[MouseContext::NUM_MOUSE_CONTEXT];
- void grabButton(bool grab, const Binding &b, MouseContext context,
+ void grabButton(bool grab, const Binding &b, MouseContext::MC context,
Client *client);
- CallbackList _eventlist[NUM_EVENTS];
+ EventCallbackList _eventlist[EventAction::NUM_EVENT_ACTION];
- PyObject *_keybgrab_callback;
+ KeyCallbackData _keybgrab_callback;
public:
//! Initializes an Bindings object
a chain or not), or if any of the strings in the keylist are invalid.
@return true if the binding could be added; false if it could not.
*/
- bool addKey(const StringVect &keylist, PyObject *callback);
+ bool addKey(const StringVect &keylist, KeyCallback callback, void *data);
- //! Removes a key binding
- /*!
- @return The callbackid of the binding, or '< 0' if there was no binding to
- be removed.
- */
- bool removeKey(const StringVect &keylist, PyObject *callback);
+ ////! Removes a key binding
+ ///*!
+ // @return The callbackid of the binding, or '< 0' if there was no binding to
+ // be removed.
+ //*/
+ //bool removeKey(const StringVect &keylist, KeyCallback callback, void *data);
//! Removes all key bindings
void removeAllKeys();
void fireKey(int screen, unsigned int modifiers,unsigned int key, Time time,
- KeyAction action);
+ KeyAction::KA action);
void setResetKey(const std::string &key);
void grabKeys(bool grab);
- bool grabKeyboard(int screen, PyObject *callback);
+ bool grabKeyboard(int screen, KeyCallback callback, void *data);
void ungrabKeyboard();
- bool addButton(const std::string &but, MouseContext context,
- MouseAction action, PyObject *callback);
+ bool grabPointer(int screen);
+ void ungrabPointer();
+
+ bool addButton(const std::string &but, MouseContext::MC context,
+ MouseAction::MA action, MouseCallback callback, void *data);
void grabButtons(bool grab, Client *client);
void fireButton(MouseData *data);
//! Bind a callback for an event
- bool addEvent(EventAction action, PyObject *callback);
+ bool addEvent(EventAction::EA action, EventCallback callback, void *data);
//! Unbind the callback function from an event
- bool removeEvent(EventAction action, PyObject *callback);
+ bool removeEvent(EventAction::EA action, EventCallback callback, void *data);
//! Remove all callback functions
void removeAllEvents();