#ifndef __binding_hh
#define __binding_hh
-/*! @file binding.hh
+/*! @file bindings.hh
@brief I dunno.. some binding stuff?
*/
#include "actions.hh"
+#include "python.hh"
+#include "otk/timer.hh"
#include <string>
+#include <list>
#include <vector>
namespace ob {
-class OBClient;
+class Client;
+
+struct MouseCallbackData {
+ MouseCallback callback;
+ void *data;
+ MouseCallbackData(MouseCallback c, void *d) : callback(c), data(d) {}
+ void fire(MouseData *d) { callback(d, data); }
+ bool operator==(const MouseCallbackData &other) { return (callback ==
+ other.callback &&
+ data ==
+ other.data); }
+};
+
+struct KeyCallbackData {
+ KeyCallback callback;
+ void *data;
+ KeyCallbackData(KeyCallback c, void *d) : callback(c), data(d) {}
+ void fire(KeyData *d) { callback(d, data); }
+ bool operator==(const KeyCallbackData &other) { return (callback ==
+ other.callback &&
+ data ==
+ other.data); }
+};
+
+struct EventCallbackData {
+ EventCallback callback;
+ void *data;
+ EventCallbackData(EventCallback c, void *d) : callback(c), data(d) {}
+ void fire(EventData *d) { callback(d, data); }
+ bool operator==(const EventCallbackData &other) { return (callback ==
+ other.callback &&
+ data ==
+ other.data); }
+};
+
+typedef std::list<MouseCallbackData> MouseCallbackList;
+typedef std::list<KeyCallbackData> KeyCallbackList;
+typedef std::list<EventCallbackData> EventCallbackList;
typedef struct Binding {
unsigned int modifiers;
Binding(unsigned int mod, unsigned int k) { modifiers = mod; key = k; }
} Binding;
-typedef struct BindingTree {
+typedef struct KeyBindingTree {
Binding binding;
- int id; // the id given for the binding in add()
- bool chain; // true if this is a chain to another key (not an action)
+ KeyCallbackList callbacks; // the callbacks given for the binding in add()
+ bool chain; // true if this is a chain to another key (not an action)
- struct BindingTree *next_sibling; // the next binding in the tree at the same
+ struct KeyBindingTree *next_sibling; // the next binding in the tree at the same
// level
- struct BindingTree *first_child; // the first child of this binding (next
+ struct KeyBindingTree *first_child; // the first child of this binding (next
// binding in a chained sequence).
- BindingTree(int id) : binding(0, 0) {
- this->id = id; chain = true; next_sibling = first_child = 0;
+ KeyBindingTree() : binding(0, 0) {
+ chain = true; next_sibling = first_child = 0;
}
- BindingTree() : binding(0, 0) {
- this->id = -1; chain = true; next_sibling = first_child = 0;
- }
-} BindingTree;
+} KeyBindingTree;
+
+typedef struct ButtonBinding {
+ Binding binding;
+ MouseCallbackList callbacks[MouseAction::NUM_MOUSE_ACTION];
+ ButtonBinding() : binding(0, 0) {}
+};
-class OBBindings {
+class Bindings {
public:
//! A list of strings
typedef std::vector<std::string> StringVect;
private:
- BindingTree _tree; // root node of the tree (this doesn't have siblings!)
- BindingTree *_curpos; // position in the keytree
+ // root node of the tree (this doesn't have siblings!)
+ KeyBindingTree _keytree;
+ KeyBindingTree *_curpos; // position in the keytree
Binding _resetkey; // the key which resets the key chain status
+
+ otk::Timer *_timer;
- int find(BindingTree *search) const;
- bool translate(const std::string &str, Binding &b) const;
- BindingTree *buildtree(const StringVect &keylist, int id) const;
- void assimilate(BindingTree *node);
+ KeyBindingTree *find(KeyBindingTree *search, bool *conflict) const;
+ KeyBindingTree *buildtree(const StringVect &keylist,
+ KeyCallback callback, void *data) const;
+ void assimilate(KeyBindingTree *node);
+
+ static void resetChains(Bindings *self); // the timer's timeout function
+ typedef std::list <ButtonBinding*> ButtonBindingList;
+ ButtonBindingList _buttons[MouseContext::NUM_MOUSE_CONTEXT];
+
+ void grabButton(bool grab, const Binding &b, MouseContext::MC context,
+ Client *client);
+
+ EventCallbackList _eventlist[EventAction::NUM_EVENT_ACTION];
+
+ KeyCallbackData _keybgrab_callback;
+
public:
- //! Initializes an OBBinding object
- OBBindings();
- //! Destroys the OBBinding object
- virtual ~OBBindings();
+ //! Initializes an Bindings object
+ Bindings();
+ //! Destroys the Bindings object
+ virtual ~Bindings();
+ //! Translates a binding string into the actual Binding
+ bool translate(const std::string &str, Binding &b, bool askey = true) const;
+
//! Adds a new key binding
/*!
A binding will fail to be added if the binding already exists (as part of
a chain or not), or if any of the strings in the keylist are invalid.
@return true if the binding could be added; false if it could not.
*/
- bool add(const StringVect &keylist, int id);
+ bool addKey(const StringVect &keylist, KeyCallback callback, void *data);
- //! Removes a key binding
- /*!
- @return The id of the binding that was removed, or '< 0' if none were
- removed.
- */
- int remove(const StringVect &keylist);
+ ////! Removes a key binding
+ ///*!
+ // @return The callbackid of the binding, or '< 0' if there was no binding to
+ // be removed.
+ //*/
+ //bool removeKey(const StringVect &keylist, KeyCallback callback, void *data);
//! Removes all key bindings
- void remove_all();
-
- //! Finds a keybinding and returns its id or '< 0' if it isn't found.
- /*!
- @return -1 if the keybinding was not found but does not conflict with
- any others; -2 if the keybinding conflicts with another.
- */
- int find(const StringVect &keylist);
+ void removeAllKeys();
- void fire(Window window, unsigned int modifiers,unsigned int key, Time time);
+ void fireKey(int screen, unsigned int modifiers,unsigned int key, Time time,
+ KeyAction::KA action);
void setResetKey(const std::string &key);
void grabKeys(bool grab);
+
+ bool grabKeyboard(int screen, KeyCallback callback, void *data);
+ void ungrabKeyboard();
+
+ bool grabPointer(int screen);
+ void ungrabPointer();
+
+ bool addButton(const std::string &but, MouseContext::MC context,
+ MouseAction::MA action, MouseCallback callback, void *data);
+
+ void grabButtons(bool grab, Client *client);
+
+ //! Removes all button bindings
+ void removeAllButtons();
+
+ void fireButton(MouseData *data);
+
+ //! Bind a callback for an event
+ bool addEvent(EventAction::EA action, EventCallback callback, void *data);
+
+ //! Unbind the callback function from an event
+ bool removeEvent(EventAction::EA action, EventCallback callback, void *data);
+
+ //! Remove all callback functions
+ void removeAllEvents();
+
+ void fireEvent(EventData *data);
};
}