#ifndef __binding_hh
#define __binding_hh
-/*! @file binding.hh
+/*! @file bindings.hh
@brief I dunno.. some binding stuff?
*/
#include "actions.hh"
+#include "python.hh"
+#include "otk/timer.hh"
+
+extern "C" {
+#include <Python.h>
+}
#include <string>
+#include <list>
#include <vector>
namespace ob {
Binding(unsigned int mod, unsigned int k) { modifiers = mod; key = k; }
} Binding;
-typedef struct BindingTree {
+typedef struct KeyBindingTree {
Binding binding;
- std::string text;
- int id; // the id given for the binding in add()
- bool chain; // true if this is a chain to another key (not an action)
+ PyObject *callback; // the callback given for the binding in add()
+ bool chain; // true if this is a chain to another key (not an action)
- struct BindingTree *next_sibling; // the next binding in the tree at the same
+ struct KeyBindingTree *next_sibling; // the next binding in the tree at the same
// level
- struct BindingTree *first_child; // the first child of this binding (next
+ struct KeyBindingTree *first_child; // the first child of this binding (next
// binding in a chained sequence).
- BindingTree(int id) : binding(0, 0) {
- this->id = id; chain = true; next_sibling = first_child = 0;
+ KeyBindingTree(PyObject *callback) : binding(0, 0) {
+ this->callback = callback; chain = true; next_sibling = first_child = 0;
}
- BindingTree() : binding(0, 0) {
- this->id = -1; chain = true; next_sibling = first_child = 0;
+ KeyBindingTree() : binding(0, 0) {
+ this->callback = 0; chain = true; next_sibling = first_child = 0;
}
-} BindingTree;
+} KeyBindingTree;
+
+typedef struct ButtonBinding {
+ Binding binding;
+ PyObject *callback[NUM_MOUSE_ACTION];
+ ButtonBinding() : binding(0, 0) {
+ for(int i=0; i<NUM_MOUSE_ACTION; ++i) callback[i] = 0;
+ }
+};
class OBBindings {
public:
typedef std::vector<std::string> StringVect;
private:
- BindingTree _keytree; // root node of the tree (this doesn't have siblings!)
- BindingTree *_curpos; // position in the keytree
+ // root node of the tree (this doesn't have siblings!)
+ KeyBindingTree _keytree;
+ KeyBindingTree *_curpos; // position in the keytree
+
+ Binding _resetkey; // the key which resets the key chain status
- BindingTree *_mousetree; // this tree is a list. it has only siblings
+ otk::OBTimer _timer;
- int find_key(BindingTree *search) const;
- bool translate(const std::string &str, Binding &b, bool askey) const;
- BindingTree *buildtree(const StringVect &keylist, int id) const;
- void assimilate(BindingTree *node);
+ PyObject *find(KeyBindingTree *search, bool *conflict) const;
+ KeyBindingTree *buildtree(const StringVect &keylist,
+ PyObject *callback) const;
+ void assimilate(KeyBindingTree *node);
- void grabMouseOnAll(bool grab);
- void grabKeys(bool grab);
+ static void resetChains(OBBindings *self); // the timer's timeout function
+
+ typedef std::list <ButtonBinding*> ButtonBindingList;
+ ButtonBindingList _buttons[NUM_MOUSE_CONTEXT];
+
+ void grabButton(bool grab, const Binding &b, MouseContext context,
+ OBClient *client);
+
+ PyObject *_events[NUM_EVENTS];
public:
- //! Initializes an OBBinding object
+ //! Initializes an OBBindings object
OBBindings();
- //! Destroys the OBBinding object
+ //! Destroys the OBBindings object
virtual ~OBBindings();
- //! Adds a new mouse binding
- /*!
- A binding will fail to be added if the binding already exists, or if the
- string is invalid.
- @return true if the binding could be added; false if it could not.
- */
- bool add_mouse(const std::string &button, int id);
-
- //! Removes a mouse binding
- /*!
- @return The id of the binding that was removed, or '< 0' if none were
- removed.
- */
- int remove_mouse(const std::string &button);
-
+ //! Translates a binding string into the actual Binding
+ bool translate(const std::string &str, Binding &b, bool askey = true) const;
+
//! Adds a new key binding
/*!
A binding will fail to be added if the binding already exists (as part of
a chain or not), or if any of the strings in the keylist are invalid.
@return true if the binding could be added; false if it could not.
*/
- bool add_key(const StringVect &keylist, int id);
+ bool addKey(const StringVect &keylist, PyObject *callback);
//! Removes a key binding
/*!
- @return The id of the binding that was removed, or '< 0' if none were
- removed.
+ @return The callbackid of the binding, or '< 0' if there was no binding to
+ be removed.
*/
- int remove_key(const StringVect &keylist);
+ bool removeKey(const StringVect &keylist);
//! Removes all key bindings
- void remove_all();
+ void removeAllKeys();
- //! Finds a keybinding and returns its id or '< 0' if it isn't found.
- /*!
- @return -1 if the keybinding was not found but does not conflict with
- any others; -2 if the keybinding conflicts with another.
- */
- int find_key(const StringVect &keylist);
+ void fireKey(unsigned int modifiers,unsigned int key, Time time);
+
+ void setResetKey(const std::string &key);
+
+ void grabKeys(bool grab);
+
+ bool addButton(const std::string &but, MouseContext context,
+ MouseAction action, PyObject *callback);
+
+ void grabButtons(bool grab, OBClient *client);
+
+ //! Removes all button bindings
+ void removeAllButtons();
- void process(unsigned int modifiers, unsigned int key);
+ void fireButton(ButtonData *data);
- // XXX: need an exec() function or something that will be used by openbox
- // and hold state for which chain we're in etc. (it could have a timer
- // for reseting too...)
+ //! Bind a callback for an event
+ bool addEvent(EventAction action, PyObject *callback);
- void display();
+ //! Unbind the callback function from an event
+ bool removeEvent(EventAction action);
- void fire(OBActions::ActionType type, Window window, unsigned int modifiers,
- unsigned int key, Time time);
+ //! Remove all callback functions
+ void removeAllEvents();
- void grabMouse(bool grab, const OBClient *client);
+ void fireEvent(EventData *data);
};
}