class OBFrame;
+//! The MWM Hints as retrieved from the window property
+/*!
+ This structure only contains 3 elements, even though the Motif 2.0
+ structure contains 5. We only use the first 3, so that is all gets defined.
+*/
+struct MwmHints {
+ //! The number of elements in the OBClient::MwmHints struct
+ static const unsigned int elements = 3;
+ unsigned long flags; //!< A bitmask of OBClient::MwmFlags values
+ unsigned long functions; //!< A bitmask of OBClient::MwmFunctions values
+ unsigned long decorations;//!< A bitmask of OBClient::MwmDecorations values
+};
+
+
//! Maintains the state of a client window.
/*!
OBClient maintains the state of a client window. The state consists of the
//! Holds a bitmask of OBClient::Decoration values
typedef unsigned char DecorationFlags;
- //! The MWM Hints as retrieved from the window property
- /*!
- This structure only contains 3 elements, even though the Motif 2.0
- structure contains 5. We only use the first 3, so that is all gets defined.
- */
- typedef struct MwmHints {
- //! The number of elements in the OBClient::MwmHints struct
- static const unsigned int elements = 3;
- unsigned long flags; //!< A bitmask of OBClient::MwmFlags values
- unsigned long functions; //!< A bitmask of OBClient::MwmFunctions values
- unsigned long decorations;//!< A bitmask of OBClient::MwmDecorations values
- };
-
//! Possible actions that can be made with the _NET_WM_STATE client message
enum StateAction { State_Remove = 0, //!< _NET_WM_STATE_REMOVE
State_Add, //!< _NET_WM_STATE_ADD
static const long event_mask = PropertyChangeMask | FocusChangeMask |
StructureNotifyMask;
+ //! The mask of events to not let propogate past the client
+ /*!
+ This makes things like xprop work on the client window, but means we have
+ to explicitly grab clicks that we want.
+ */
+ static const long no_propagate_mask = ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask;
+
//! The number of unmap events to ignore on the window
int ignore_unmaps;
bool _urgent;
//! Notify the window when it receives focus?
bool _focus_notify;
+ //! Does the client window have the input focus?
+ bool _focused;
//! The window uses shape extension to be non-rectangular?
bool _shaped;
// XXX: updateTransientFor();
public:
+#ifndef SWIG
//! Constructs a new OBClient object around a specified window id
/*!
@param window The window id that the OBClient class should handle
OBClient(int screen, Window window);
//! Destroys the OBClient object
virtual ~OBClient();
+#endif
//! Returns the screen on which the clien resides
inline int screen() const { return _screen; }
@param y The Y component of the new size for the client
*/
void resize(Corner anchor, int x, int y);
+
+ //! Request the client to close its window.
+ void close();
+
+ //! Attempt to focus the client window
+ bool focus();
+
+ //! Remove focus from the client window
+ void unfocus();
+ virtual void focusHandler(const XFocusChangeEvent &e);
+ virtual void unfocusHandler(const XFocusChangeEvent &e);
virtual void propertyHandler(const XPropertyEvent &e);
virtual void clientMessageHandler(const XClientMessageEvent &e);
virtual void shapeHandler(const XShapeEvent &e);
virtual void configureRequestHandler(const XConfigureRequestEvent &e);
virtual void unmapHandler(const XUnmapEvent &e);
virtual void destroyHandler(const XDestroyWindowEvent &e);
+ virtual void reparentHandler(const XReparentEvent &e);
};
}