#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/eventhandler.hh"
+#include "widget.hh"
namespace ob {
class OBFrame;
+//! The MWM Hints as retrieved from the window property
+/*!
+ This structure only contains 3 elements, even though the Motif 2.0
+ structure contains 5. We only use the first 3, so that is all gets defined.
+*/
+struct MwmHints {
+ //! The number of elements in the OBClient::MwmHints struct
+ static const unsigned int elements = 3;
+ unsigned long flags; //!< A bitmask of OBClient::MwmFlags values
+ unsigned long functions; //!< A bitmask of OBClient::MwmFunctions values
+ unsigned long decorations;//!< A bitmask of OBClient::MwmDecorations values
+};
+
+
//! Maintains the state of a client window.
/*!
OBClient maintains the state of a client window. The state consists of the
class' member variables and call whatever is nessary to complete the
change (such as causing a redraw of the titlebar after the title is changed).
*/
-class OBClient : public otk::OtkEventHandler {
+class OBClient : public otk::OtkEventHandler, public OBWidget {
public:
//! The frame window which decorates around the client window
//! Holds a bitmask of OBClient::Decoration values
typedef unsigned char DecorationFlags;
- //! The MWM Hints as retrieved from the window property
- /*!
- This structure only contains 3 elements, even though the Motif 2.0
- structure contains 5. We only use the first 3, so that is all gets defined.
- */
- typedef struct MwmHints {
- //! The number of elements in the OBClient::MwmHints struct
- static const unsigned int elements = 3;
- unsigned long flags; //!< A bitmask of OBClient::MwmFlags values
- unsigned long functions; //!< A bitmask of OBClient::MwmFunctions values
- unsigned long decorations;//!< A bitmask of OBClient::MwmDecorations values
- };
-
//! Possible actions that can be made with the _NET_WM_STATE client message
enum StateAction { State_Remove = 0, //!< _NET_WM_STATE_REMOVE
State_Add, //!< _NET_WM_STATE_ADD
static const long event_mask = PropertyChangeMask | FocusChangeMask |
StructureNotifyMask;
+ //! The mask of events to not let propogate past the client
+ /*!
+ This makes things like xprop work on the client window, but means we have
+ to explicitly grab clicks that we want.
+ */
+ static const long no_propagate_mask = ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask;
+
//! The number of unmap events to ignore on the window
int ignore_unmaps;
void updateClass();
// XXX: updateTransientFor();
- //! Move the client window
- /*!
- This shouldnt be used to move the window internally! It will apply
- window gravity after moving the window.
- */
- void move(int x, int y);
-
- //! Resizes the client window, anchoring it in a given corner
- /*!
- This also maintains things like the client's minsize, and size increments.
- @param anchor The corner to keep in the same position when resizing
- @param size The new size for the client
- */
- void resize(Corner anchor, int x, int y);
-
public:
+#ifndef SWIG
//! Constructs a new OBClient object around a specified window id
/*!
@param window The window id that the OBClient class should handle
OBClient(int screen, Window window);
//! Destroys the OBClient object
virtual ~OBClient();
+#endif
//! Returns the screen on which the clien resides
inline int screen() const { return _screen; }
*/
inline bool floating() const { return _floating; }
- //! Returns the client's requested border width (not used by the wm)
- inline int borderWidth() const { return _border_width; }
+ //! Removes or reapplies the client's border to its window
+ /*!
+ Used when managing and unmanaging a window.
+ @param addborder true if adding the border to the client; false if removing
+ from the client
+ */
+ void toggleClientBorder(bool addborder);
//! Returns the position and size of the client relative to the root window
inline const otk::Rect &area() const { return _area; }
+ //! Move the client window
+ void move(int x, int y);
+
+ //! Resizes the client window, anchoring it in a given corner
+ /*!
+ This also maintains things like the client's minsize, and size increments.
+ @param anchor The corner to keep in the same position when resizing
+ @param x The X component of the new size for the client
+ @param y The Y component of the new size for the client
+ */
+ void resize(Corner anchor, int x, int y);
+
virtual void propertyHandler(const XPropertyEvent &e);
virtual void clientMessageHandler(const XClientMessageEvent &e);
virtual void shapeHandler(const XShapeEvent &e);