}
#include "client.hh"
+#include "backgroundwidget.hh"
+#include "labelwidget.hh"
+#include "buttonwidget.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/screeninfo.hh"
-#include "otk/style.hh"
+#include "otk/renderstyle.hh"
#include "otk/widget.hh"
-#include "otk/button.hh"
-#include "otk/focuswidget.hh"
-#include "otk/focuslabel.hh"
+#include "otk/ustring.hh"
#include <string>
namespace ob {
-//! Holds and decorates a frame around an OBClient (client window)
+//! Holds and decorates a frame around an Client (client window)
/*!
The frame is responsible for calling XSelectInput on the client window's new
parent with the SubstructureRedirectMask so that structure events for the
client are sent to the window manager.
*/
-class OBFrame : public otk::OtkWidget {
+class Frame : public otk::Widget, public WidgetBase {
public:
//! The event mask to grab on frame windows
static const long event_mask = EnterWindowMask | LeaveWindowMask;
-
+
private:
- OBClient *_client;
+ Client *_client;
const otk::ScreenInfo *_screen;
- //! The style to use for size and display the decorations
- otk::Style *_style;
-
//! The size of the frame on each side of the client window
otk::Strut _size;
otk::Strut _innersize;
// decoration windows
- otk::OtkFocusWidget _plate; // sits entirely under the client window
- otk::OtkFocusWidget _titlebar;
- otk::OtkButton _button_close;
- otk::OtkButton _button_iconify;
- otk::OtkButton _button_max;
- otk::OtkButton _button_stick;
- otk::OtkFocusLabel _label;
- otk::OtkFocusWidget _handle;
- otk::OtkButton _grip_left;
- otk::OtkButton _grip_right;
+ BackgroundWidget _plate; // sits entirely under the client window
+ BackgroundWidget _titlebar;
+ ButtonWidget _button_close;
+ ButtonWidget _button_iconify;
+ ButtonWidget _button_max;
+ ButtonWidget _button_alldesk;
+ LabelWidget _label;
+ BackgroundWidget _handle;
+ ButtonWidget _grip_left;
+ ButtonWidget _grip_right;
//! The decorations to display on the window.
/*!
- This is by default the same value as in the OBClient::decorations, but it
+ This is by default the same value as in the Client::decorations, but it
is duplicated here so that it can be overridden per-window by the user.
*/
- OBClient::DecorationFlags _decorations;
-
- //! Reparents the client window from the root window onto the frame
- void grabClient();
- //! Reparents the client window back to the root window
- /*!
- @param remap Re-map the client window when we're done reparenting?
- */
- void releaseClient(bool remap);
-
- //! Shape the frame window to the client window
- void adjustShape();
+ Client::DecorationFlags _decorations;
public:
- //! Constructs an OBFrame object, and reparents the client to itself
+ //! Constructs an Frame object, and reparents the client to itself
/*!
- @param client The client window which will be decorated by the new OBFrame
+ @param client The client window which will be decorated by the new Frame
@param style The style to use to decorate the frame
*/
- OBFrame(OBClient *client, otk::Style *style);
- //! Destroys the OBFrame object
- virtual ~OBFrame();
+ Frame(Client *client, otk::RenderStyle *style);
+ //! Destroys the Frame object
+ virtual ~Frame();
+ //! Returns the size of the frame on each side of the client
+ const otk::Strut& size() const { return _size; }
+
//! Set the style to decorate the frame with
- virtual void setStyle(otk::Style *style);
+ virtual void setStyle(otk::RenderStyle *style);
+
+ //! Empty overridden method to prevent automatic alignment of children
+ virtual void adjust();
+
+ //! Displays focused decorations
+ virtual void focus();
+ //! Displays unfocused decorations
+ virtual void unfocus();
+
+ void setTitle(const otk::ustring &text);
+
+ //! Reparents the client window from the root window onto the frame
+ void grabClient();
+ //! Reparents the client window back to the root window
+ void releaseClient();
//! Update the frame's size to match the client
void adjustSize();
//! Update the frame's position to match the client
void adjustPosition();
+ //! Shape the frame window to the client window
+ void adjustShape();
+ //! Update the frame to match the client's new state (for things like toggle
+ //! buttons)
+ void adjustState();
//! Applies gravity to the client's position to find where the frame should
//! be positioned.
*/
void frameGravity(int &x, int &y);
+ //! Gets the window id of the frame's "plate" subelement
+ inline Window plate() const { return _plate.window(); }
+ //! Gets the window id of the frame's "titlebar" subelement
+ inline Window titlebar() const { return _titlebar.window(); }
+ //! Gets the window id of the frame's "label" subelement
+ inline Window label() const { return _label.window(); }
+ //! Gets the window id of the frame's "close button" subelement
+ inline Window button_close() const { return _button_close.window(); }
+ //! Gets the window id of the frame's "iconify button" subelement
+ inline Window button_iconify() const { return _button_iconify.window(); }
+ //! Gets the window id of the frame's "maximize button" subelement
+ inline Window button_max() const { return _button_max.window(); }
+ //! Gets the window id of the frame's "all desktops button" subelement
+ inline Window button_alldesk() const { return _button_alldesk.window(); }
+ //! Gets the window id of the frame's "handle" subelement
+ inline Window handle() const { return _handle.window(); }
+ //! Gets the window id of the frame's "left grip" subelement
+ inline Window grip_left() const { return _grip_left.window(); }
+ //! Gets the window id of the frame's "right grip" subelement
+ inline Window grip_right() const { return _grip_right.window(); }
+
};
}