#include "otk/display.hh"
#include "otk/screeninfo.hh"
-#include "otk/timerqueuemanager.hh"
-#include "otk/property.hh"
#include "otk/configuration.hh"
#include "otk/eventdispatcher.hh"
#include "otk/eventhandler.hh"
//! A list of all the managed screens
ScreenList _screens;
- //! Manages all timers for the application
- /*!
- Use of the otk::TimerQueueManager::fire funtion in this object ensures
- that all timers fire when their times elapse.
- */
- otk::TimerQueueManager _timermanager;
-
- //! Cached atoms on the display
- /*!
- This is a pointer because the Property class uses otk::Display::display
- in its constructor, so, it needs to be initialized <b>after</b> the display
- is initialized in this class' constructor.
- */
- otk::Property *_property;
-
//! The action interface through which all user-available actions occur
Actions *_actions;
//! Returns the state of the window manager (starting, exiting, etc)
inline RunState state() const { return _state; }
- //! Returns the otk::TimerQueueManager for the application
- /*!
- All otk::Timer objects used in the application should be made to use this
- otk::TimerQueueManager.
- */
- inline otk::TimerQueueManager *timerManager() { return &_timermanager; }
-
- //! Returns the otk::Property instance for the window manager
- inline const otk::Property *property() const { return _property; }
-
//! Returns the Actions instance for the window manager
inline Actions *actions() const { return _actions; }