namespace ob {
-class OBClient;
+class Client;
enum MouseContext {
MC_Frame,
class MouseData {
public:
int screen;
- OBClient *client;
+ Client *client;
Time time;
unsigned int state;
unsigned int button;
int press_clientwidth;
int press_clientheight;
- MouseData(int screen, OBClient *client, Time time, unsigned int state,
+ MouseData(int screen, Client *client, Time time, unsigned int state,
unsigned int button, MouseContext context, MouseAction action,
int xroot, int yroot, const otk::Point &initpos,
const otk::Rect &initarea) {
this->press_clientwidth = initarea.width();
this->press_clientheight = initarea.height();
}
- MouseData(int screen, OBClient *client, Time time, unsigned int state,
+ MouseData(int screen, Client *client, Time time, unsigned int state,
unsigned int button, MouseContext context, MouseAction action) {
this->screen = screen;
this->client = client;
class EventData {
public:
int screen;
- OBClient *client;
+ Client *client;
unsigned int state;
EventAction action;
- EventData(int screen, OBClient *client, EventAction action,
+ EventData(int screen, Client *client, EventAction action,
unsigned int state) {
this->screen = screen;
this->client = client;
class KeyData {
public:
int screen;
- OBClient *client;
+ Client *client;
Time time;
unsigned int state;
std::string key;
- KeyData(int screen, OBClient *client, Time time, unsigned int state,
+ KeyData(int screen, Client *client, Time time, unsigned int state,
unsigned int key) {
this->screen = screen;
this->client = client;
this->time = time;
this->state = state;
- this->key = XKeysymToString(XKeycodeToKeysym(otk::OBDisplay::display,
+ this->key = XKeysymToString(XKeycodeToKeysym(otk::Display::display,
key, 0));
}
};