@brief wee
*/
-#include "actions.hh"
-#include "widget.hh"
-#include "bindings.hh"
+#include "otk/point.hh"
+#include "otk/rect.hh"
+#include "otk/property.hh"
+#include "otk/display.hh"
+#include "otk/ustring.hh"
extern "C" {
-#include <Python.h>
+#include <X11/Xlib.h>
}
#include <string>
+#include <vector>
-namespace ob {
-
-void python_init(char *argv0);
-bool python_exec(const char *file);
-bool python_get_string(const char *name, std::string *value);
-//! Add a python callback funtion to the back of the hook list
-/*!
- Registering functions for KeyPress events is pointless. Use python_bind
- instead to do this.
-*/
-bool python_register(int action, PyObject *callback);
-//! Add a python callback funtion to the front of the hook list
-/*!
- Registering functions for KeyPress events is pointless. Use python_bind
- instead to do this.
-*/
-bool python_preregister(int action, PyObject *callback);
-//! Remove a python callback function from the hook list
-bool python_unregister(int action, PyObject *callback);
-
-//! Removes all python callback functions from the hook list
-bool python_unregister_all(int action);
-
-//! Add a keybinding
-/*!
- @param keylist A python list of modifier/key/buttons, in the form:
- "C-A-space" or "A-Button1" etc.
- @param callback A python function to call when the binding is used.
-*/
-bool python_bind(PyObject *keylist, PyObject *callback);
-
-bool python_unbind(PyObject *keylist);
-
-void python_set_reset_key(const std::string &key);
+namespace ob {
-void python_unbind_all();
+class Client;
+
+struct MouseContext {
+ enum MC {
+ Frame,
+ Titlebar,
+ Handle,
+ Window,
+ IconButton,
+ MaximizeButton,
+ CloseButton,
+ IconifyButton,
+ AllDesktopsButton,
+ Grip,
+ Root,
+ MenuItem
+#ifndef DOXYGEN_IGNORE
+ , NUM_MOUSE_CONTEXT
+#endif
+ };
+};
+
+struct MouseAction {
+ enum MA {
+ Press,
+ Release,
+ Click,
+ DoubleClick,
+ Motion
+#ifndef DOXYGEN_IGNORE
+ , NUM_MOUSE_ACTION
+#endif
+ };
+};
+
+struct KeyContext {
+ enum KC {
+ Menu,
+ All
+#ifndef DOXYGEN_IGNORE
+ , NUM_KEY_CONTEXT
+#endif
+ };
+};
+
+struct KeyAction {
+ enum KA {
+ Press,
+ Release
+#ifndef DOXYGEN_IGNORE
+ , NUM_KEY_ACTION
+#endif
+ };
+};
+
+struct EventAction {
+ enum EA {
+ EnterWindow, //!< Occurs when the mouse enters a window
+ LeaveWindow, //!< Occurs when the mouse leaves a window
+ //! Occurs while a window is being managed. The handler should call
+ //! Client::move on the window
+ PlaceWindow,
+ //! Occurs while a window is being managed, just before the window is
+ //! displayed
+ /*!
+ Note that the window's state may not be completely stabilized by this
+ point. The NewWindow event should be used when possible.
+ */
+ DisplayingWindow,
+ //! Occurs when a window is finished being managed
+ NewWindow,
+ //! Occurs when a window has been closed and is going to be unmanaged
+ CloseWindow,
+ //! Occurs when the window manager manages a screen
+ /*!
+ This event occurs on each managed screen during startup.
+ */
+ Startup,
+ //! Occurs when the window manager unmanages a screen
+ /*!
+ This event occurs on each managed screen during shutdown.
+ */
+ Shutdown,
+ //! Occurs when the input focus target changes
+ /*!
+ The data.client will be None of no client is focused.
+ */
+ Focus,
+ //! Occurs when the system is fired through X.
+ /*!
+ The data.client will hold the client associated with the bell if
+ one has been specified, or None.
+ */
+ Bell,
+ //! Occurs when a client toggles its urgent status.
+ /*!
+ The Client::urgent method can be used to get the status.
+ */
+ UrgentWindow
+#ifndef DOXYGEN_IGNORE
+ , NUM_EVENT_ACTION
+#endif
+ };
+};
+
+class MouseData {
+public:
+ int screen;
+ Client *client;
+ Time time;
+ unsigned int state;
+ unsigned int button;
+ MouseContext::MC context;
+ MouseAction::MA action;
+ int xroot;
+ int yroot;
+ int pressx;
+ int pressy;
+ int press_clientx;
+ int press_clienty;
+ int press_clientwidth;
+ int press_clientheight;
+
+ MouseData(int screen, Client *client, Time time, unsigned int state,
+ unsigned int button, MouseContext::MC context,
+ MouseAction::MA action, int xroot, int yroot,
+ const otk::Point &initpos, const otk::Rect &initarea) {
+ this->screen = screen;
+ this->client = client;
+ this->time = time;
+ this->state = state;
+ this->button = button;
+ this->context= context;
+ this->action = action;
+ this->xroot = xroot;
+ this->yroot = yroot;
+ this->pressx = initpos.x();
+ this->pressy = initpos.y();
+ this->press_clientx = initarea.x();
+ this->press_clienty = initarea.y();
+ this->press_clientwidth = initarea.width();
+ this->press_clientheight = initarea.height();
+ }
+ MouseData(int screen, Client *client, Time time, unsigned int state,
+ unsigned int button, MouseContext::MC context,
+ MouseAction::MA action) {
+ this->screen = screen;
+ this->client = client;
+ this->time = time;
+ this->state = state;
+ this->button = button;
+ this->context= context;
+ this->action = action;
+ this->xroot = xroot;
+ this->yroot = yroot;
+ this->pressx = 0;
+ this->pressy = 0;
+ this->press_clientx = 0;
+ this->press_clienty = 0;
+ this->press_clientwidth = 0;
+ this->press_clientheight = 0;
+ }
+};
+
+class EventData {
+public:
+ int screen;
+ Client *client;
+ unsigned int state;
+ EventAction::EA action;
+
+ EventData(int screen, Client *client, EventAction::EA action,
+ unsigned int state) {
+ this->screen = screen;
+ this->client = client;
+ this->action = action;
+ this->state = state;
+ }
+};
+
+class KeyData {
+public:
+ int screen;
+ Client *client;
+ Time time;
+ unsigned int state;
+ char *key;
+ KeyAction::KA action;
+
+ KeyData(int screen, Client *client, Time time, unsigned int state,
+ unsigned int key, KeyAction::KA action) {
+ this->screen = screen;
+ this->client = client;
+ this->time = time;
+ this->state = state;
+ this->key = XKeysymToString(XKeycodeToKeysym(**otk::display,
+ key, 0));
+ this->action = action;
+ }
+};
+
+// The void*'s will be used to hold the native language's function pointer
+typedef void (*MouseCallback)(MouseData*, void*);
+typedef void (*KeyCallback)(KeyData*, void*);
+typedef void (*EventCallback)(EventData*, void*);
-//! Fire a python callback function
-void python_callback(OBActions::ActionType action, Window window,
- OBWidget::WidgetType type, unsigned int state,
- long d1 = LONG_MIN, long d2 = LONG_MIN,
- long d3 = LONG_MIN, long d4 = LONG_MIN);
+void python_init(char *argv0);
+void python_destroy();
+//! Returns 0 for success, 1 for failing to open the file, 2 for an exception
+int python_exec(const std::string &path);
-//! Fire a python callback function for a key binding
-void python_callback_binding(int id, Window window, unsigned int state,
- unsigned int keybutton, Time time);
+bool python_get_long(const char *name, long *value);
+bool python_get_string(const char *name, otk::ustring *value);
+bool python_get_stringlist(const char *name, std::vector<otk::ustring> *value);
}
+
#endif // __python_hh