ButtonPressMask |
ButtonReleaseMask;
- //! All managed clients on the screen
+ enum StackLayer {
+ Layer_Icon, // 0 - iconified windows, in any order at all
+ Layer_Desktop, // 1 - desktop windows
+ Layer_Below, // 2 - normal windows w/ below
+ Layer_Normal, // 3 - normal windows
+ Layer_Above, // 4 - normal windows w/ above
+ Layer_Top, // 5 - always-on-top-windows (docks?)
+ Layer_Fullscreen, // 6 - fullscreeen windows
+ Layer_Internal, // 7 - openbox windows/menus
+ NUM_LAYERS
+ };
+
+ //! All managed clients on the screen (in order of being mapped)
ClientList clients;
private:
//! The style with which to render on the screen
otk::Style _style;
+ //! The screen's root window
OBRootWindow _root;
//! Is the root colormap currently installed?
//! Area usable for placement etc (total - struts)
otk::Rect _area;
- //! Areas of the screen reserved by applications
- StrutList _struts;
+ //! Combined strut from all of the clients' struts
+ otk::Strut _strut;
+ //! An offscreen window which gets focus when nothing else has it
+ Window _focuswindow;
+
+ //! An offscreen window which shows that a NETWM compliant window manager is
+ //! running
+ Window _supportwindow;
+
+ //! A list of all managed clients on the screen, in their stacking order
+ ClientList _stacking;
//! Calculate the OBScreen::_area member
void calcArea();
+ //! Set the list of supported NETWM atoms on the root window
+ void setSupportedAtoms();
//! Set the client list on the root window
/*!
Sets the _NET_CLIENT_LIST root window property.<br>
Set the _NET_WORKAREA root window property.
*/
void setWorkArea();
-
+
public:
#ifndef SWIG
//! Constructs a new OBScreen object
- OBScreen(int screen, const otk::Configuration &config);
+ OBScreen(int screen);
//! Destroys the OBScreen object
virtual ~OBScreen();
#endif
+ inline int number() const { return _number; }
+
//! Returns if the screen was successfully managed
/*!
If this is false, then the screen should be deleted and should NOT be
inline const otk::Rect &area() const { return _area; }
//! Returns the style in use on the screen
inline const otk::Style *style() const { return &_style; }
+ //! An offscreen window which gets focus when nothing else has it
+ inline Window focuswindow() const { return _focuswindow; }
- //! Adds a window's strut to the screen's list of reserved spaces
- void addStrut(otk::Strut *strut);
- //! Removes a window's strut from the screen's list of reserved spaces
- void removeStrut(otk::Strut *strut);
-
- //! Loads a new style on the screen
- void loadStyle(const otk::Configuration &config);
+ //! Update's the screen's combined strut of all the clients.
+ /*!
+ Clients should call this whenever they change their strut.
+ */
+ void updateStrut();
//! Manage any pre-existing windows on the screen
void manageExisting();
it, etc.
*/
void unmanageWindow(OBClient *client);
+
+ //! Raises/Lowers a client window above/below all others in its stacking
+ //! layer
+ void restack(bool raise, OBClient *client);
};
}