]> Dogcows Code - chaz/tint2/blobdiff - src/tint.c
remove flickering on systray
[chaz/tint2] / src / tint.c
index da98965dfeffc2868b5c6ef1c9175df374841614..94ec86ce6eb9c24e92346085d47f94b6aceb2527 100644 (file)
@@ -650,26 +650,29 @@ load_config:
       if (panel_refresh) {
                        panel_refresh = 0;
 
+                       if (refresh_systray) {
+                               panel = (Panel*)systray.area.panel;
+                               XSetWindowBackgroundPixmap (server.dsp, panel->main_win, None);
+                       }
                        for (i=0 ; i < nb_panel ; i++) {
                                panel = &panel1[i];
 
-                               if (panel == systray.area.panel)
-                                       XSetWindowBackgroundPixmap (server.dsp, panel->main_win, None);
-
                                if (panel->temp_pmap) XFreePixmap(server.dsp, panel->temp_pmap);
                                panel->temp_pmap = XCreatePixmap(server.dsp, server.root_win, panel->area.width, panel->area.height, server.depth);
 
                                refresh(&panel->area);
                           XCopyArea(server.dsp, panel->temp_pmap, panel->main_win, server.gc, 0, 0, panel->area.width, panel->area.height, 0, 0);
-
-                               if (panel == systray.area.panel) {
-                                       // tint2 doen't draw systray icons. it just redraw background.
-                                       XSetWindowBackgroundPixmap (server.dsp, panel->main_win, panel->temp_pmap);
-                                       // force icon's refresh
-                                       refresh_systray();
-                               }
                        }
                        XFlush (server.dsp);
+
+                       if (refresh_systray) {
+                               refresh_systray = 0;
+                               panel = (Panel*)systray.area.panel;
+                               // tint2 doen't draw systray icons. it just redraw background.
+                               XSetWindowBackgroundPixmap (server.dsp, panel->main_win, panel->temp_pmap);
+                               // force icon's refresh
+                               refresh_systray_icon();
+                       }
                }
    }
 }
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