texture.getColorTo()->setPixel(BlackPixel(getXDisplay(), screen));
pixmaps[screen] =
- img_ctrl[screen]->renderImage(getScreenInfo(screen)->getWidth(),
- getScreenInfo(screen)->getHeight(),
+ img_ctrl[screen]->renderImage(getScreenInfo(screen)->size().w(),
+ getScreenInfo(screen)->size().h(),
&texture);
XSetWindowBackgroundPixmap(getXDisplay(),