-// -*- mode: C++; indent-tabs-mode: nil; -*-
-// keytree.cc for Epistophy - a key handler for NETWM/EWMH window managers.
+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
+// keytree.cc for Epistrophy - a key handler for NETWM/EWMH window managers.
// Copyright (c) 2002 - 2002 Ben Jansens <ben at orodu.net>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
+#ifdef HAVE_CONFIG_H
+# include "../../config.h"
+#endif // HAVE_CONFIG_H
+
#include "keytree.hh"
+#include "epist.hh"
+#include "config.hh"
#include <string>
+#include <iostream>
using std::string;
-
-keytree::keytree(Display *display) : _display(display)
+keytree::keytree(Display *display, epist *ep)
+ : _display(display), _timeout_screen(NULL), _timer(NULL), _epist(ep)
{
_head = new keynode;
_head->parent = NULL;
_head->action = NULL; // head's action is always NULL
_current = _head;
+ // for complete initialization, initialize() has to be called as well. We
+ // call initialize() when we are certain that the config object (which the
+ // timer uses) has been fully initialized. (see parser::parse())
}
keytree::~keytree()
{
clearTree(_head);
+ delete _timer;
+}
+
+void keytree::unloadBindings()
+{
+ ChildList::iterator it, end = _head->children.end();
+ for (it = _head->children.begin(); it != end; ++it)
+ clearTree(*it);
+
+ _head->children.clear();
+ reset();
}
void keytree::clearTree(keynode *node)
for (it = node->children.begin(); it != end; ++it)
clearTree(*it);
+ node->children.clear();
+
if (node->action)
delete node->action;
delete node;
+ node = NULL;
}
void keytree::grabDefaults(screen *scr)
grabChildren(_head, scr);
}
+void keytree::ungrabDefaults(screen *scr)
+{
+ Action *act;
+
+ ChildList::const_iterator it, end = _head->children.end();
+ for (it = _head->children.begin(); it != end; ++it) {
+ act = (*it)->action;
+ if (act && act->type() != Action::toggleGrabs)
+ scr->ungrabKey(act->keycode(), act->modifierMask());
+ }
+}
+
void keytree::grabChildren(keynode *node, screen *scr)
{
+ Action *act;
+
ChildList::const_iterator it, end = node->children.end();
- for (it = node->children.begin(); it != end; ++it)
- if ( (*it)->action )
- scr->grabKey( (*it)->action->keycode(), (*it)->action->modifierMask() );
+ for (it = node->children.begin(); it != end; ++it) {
+ act = (*it)->action;
+ if (act)
+ scr->grabKey(act->keycode(), act->modifierMask());
+ }
}
void keytree::ungrabChildren(keynode *node, screen *scr)
{
+ ChildList::const_iterator head_it, head_end = _head->children.end();
ChildList::const_iterator it, end = node->children.end();
- for (it = node->children.begin(); it != end; ++it)
- if ( (*it)->action )
- scr->ungrabKey( (*it)->action->keycode(), (*it)->action->modifierMask());
+ bool ungrab = true;
+
+ // when ungrabbing children, make sure that we don't ungrab any topmost keys
+ // (children of the head node) This would render those topmost keys useless.
+ // Topmost keys are _never_ ungrabbed, since they are only grabbed at startup
+
+ for (it = node->children.begin(); it != end; ++it) {
+ if ( (*it)->action ) {
+ for (head_it = _head->children.begin(); head_it != head_end; ++head_it) {
+ if ( (*it)->action->modifierMask() == (*head_it)->action->modifierMask() &&
+ (*it)->action->keycode() == (*head_it)->action->keycode())
+ {
+ ungrab = false;
+ break;
+ }
+ }
+
+ if (ungrab)
+ scr->ungrabKey( (*it)->action->keycode(), (*it)->action->modifierMask());
+
+ ungrab = true;
+ }
+ }
}
const Action * keytree::getAction(const XEvent &e, unsigned int state,
{
Action *act;
+ // we're done with the children. ungrab them
if (_current != _head)
ungrabChildren(_current, scr);
-
+
ChildList::const_iterator it, end = _current->children.end();
for (it = _current->children.begin(); it != end; ++it) {
act = (*it)->action;
if (e.xkey.keycode == act->keycode() && state == act->modifierMask()) {
- if ( isLeaf(*it) ) {
- _current = _head;
- return act;
+ if (act->type() == Action::cancelChain) {
+ // user is cancelling the chain explicitly
+ _current = _head;
+ return (const Action *)NULL;
+ }
+ else if ( isLeaf(*it) ) {
+ // node is a leaf, so an action will be executed
+ if (_timer->isTiming()) {
+ _timer->stop();
+ _timeout_screen = NULL;
+ }
+
+ _current = _head;
+ return act;
}
else {
- _current = *it;
- grabChildren(_current, scr);
- return (const Action *)NULL;
+ // node is not a leaf, so we advance down the tree, and grab the
+ // children of the new current node. no action is executed
+ if (_timer->isTiming())
+ _timer->stop();
+ _timer->start();
+ _timeout_screen = scr;
+
+ _current = *it;
+ grabChildren(_current, scr);
+ return (const Action *)NULL;
}
}
}
void keytree::addAction(Action::ActionType action, unsigned int mask,
string key, string arg)
{
- // can't grab non-modifier as topmost key
- if (_current == _head && (mask == 0 || mask == ShiftMask))
+ if (action == Action::toggleGrabs && _current != _head) {
+ // the toggleGrabs key can only be set up as a root key, since if
+ // it was a chain key, we'd have to not ungrab the whole chain up
+ // to that key. which kinda defeats the purpose of this function.
return;
+ }
+ KeySym sym = XStringToKeysym(key.c_str());
keynode *tmp = new keynode;
+
tmp->action = new Action(action,
- XKeysymToKeycode(_display,
- XStringToKeysym(key.c_str())),
- mask, arg);
+ XKeysymToKeycode(_display, sym),
+ mask, arg);
tmp->parent = _current;
_current->children.push_back(tmp);
}
{
if (_current->action)
delete _current->action;
+
+ KeySym sym = XStringToKeysym(key.c_str());
_current->action = new Action(action,
- XKeysymToKeycode(_display,
- XStringToKeysym(key.c_str())),
- mask, arg);
+ XKeysymToKeycode(_display, sym),
+ mask, arg);
+}
+
+void keytree::initialize(void)
+{
+ int tval = 0;
+
+ _epist->getConfig()->getValue(Config::chainTimeout, tval);
+ _timer = new BTimer(_epist, this);
+
+ if (tval <= 0)
+ tval = 3000; // set default timeout to 3 seconds
+
+ _timer->setTimeout(tval);
+}
+
+void keytree::timeout(void)
+{
+ assert(_timeout_screen != NULL);
+
+ if (_current != _head) {
+ ungrabChildren(_current, _timeout_screen);
+ _current = _head;
+ }
+ _timeout_screen = NULL;
}