X-Git-Url: https://git.brokenzipper.com/gitweb?a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FMap.cs;h=f3d59d4a705a6e2e341a0177cf4e87f23fb46f7f;hb=a67a04fbbf048dc08edd2ed726aa8c6da4c26a6b;hp=ed8c39fd1957986f0014a404d44c702ed982bfe3;hpb=c5daf1d9adca0c3a826dfa2ac7b6d4f8a64c84a3;p=chaz%2Fcarfire
diff --git a/CarFire/CarFire/CarFire/Map.cs b/CarFire/CarFire/CarFire/Map.cs
index ed8c39f..f3d59d4 100644
--- a/CarFire/CarFire/CarFire/Map.cs
+++ b/CarFire/CarFire/CarFire/Map.cs
@@ -2,11 +2,12 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
-using Microsoft.Xna.Framework;
using System.IO;
-using System.Text.RegularExpressions;
using System.Runtime.Serialization;
using System.Diagnostics;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using System.Reflection;
namespace CarFire
{
@@ -18,33 +19,457 @@ namespace CarFire
///
public class Map
{
- #region Types
+ // DEBUG: Tilesets not implemented at all.
+ public static Texture2D DefaultTile;
- public class Data
+ #region Public Exceptions
+
+ ///
+ /// This exception is thrown during the loading of a map if any
+ /// part of the map file is inconsistent with the expected format
+ /// and order.
+ ///
+ public class RuntimeException : System.ApplicationException
{
- public string Author;
- public string Name;
- public int MinNumPlayers;
- public int MaxNumPlayers;
- public Point Dimensions;
- public string Tileset; // TODO: this should be a tilemap object
- public Type Type;
- public char[,] Grid;
+ public RuntimeException() { }
+
+ public RuntimeException(string message) :
+ base(message) { }
+
+ public RuntimeException(string message, System.Exception inner) :
+ base(message, inner) { }
+
+ protected RuntimeException(SerializationInfo info, StreamingContext context) :
+ base(info, context) { }
}
-
- public enum Type
+
+ #endregion
+
+
+ #region Public Constants
+
+ public const float PixelsToUnitSquares = 60.0f;
+
+ #endregion
+
+
+ #region Public Types
+
+ ///
+ /// The type of a map helps determine how the map is intended to be used.
+ ///
+ public enum Mode
{
None,
Campaign,
Battle
}
+ ///
+ /// The container class for map metadata.
+ ///
+ public class Metadata
+ {
+ public string Name;
+ public Mode Type;
+ public string Author;
+ public HashSet NumPlayers = new HashSet();
+ public string Tileset;
+ public int GridWidth;
+ public int GridHeight;
+ }
+
+ ///
+ /// The container class for information about an entity defined in the map.
+ ///
+ public class RawEntity
+ {
+ public char Id;
+ public Point Position;
+ public Dictionary Attributes = new Dictionary();
+ }
+
+ #endregion
+
+
+ #region Public Attributes
+
+ ///
+ /// Get the name of the map.
+ ///
+ public string Name { get { return mData.Metadata.Name; } }
+
+ ///
+ /// Get the type of the map.
+ ///
+ public Mode Type { get { return mData.Metadata.Type; } }
+
+ ///
+ /// Get the author of the map.
+ ///
+ public string Author { get { return mData.Metadata.Author; } }
+
+ ///
+ /// Get a set of integers containing each allowable number of players.
+ ///
+ public HashSet NumPlayers { get { return mData.Metadata.NumPlayers; } }
+
+ ///
+ /// Get the width of the map, in grid units.
+ ///
+ public int Width { get { return mData.Metadata.GridWidth; } }
+
+ ///
+ /// Get the height of the map, in grid units.
+ ///
+ public int Height { get { return mData.Metadata.GridHeight; } }
+
+ // TODO: This should return whatever object we end up using for tilesets.
+ public string Tileset { get { return mData.Metadata.Tileset; } }
+
+ ///
+ /// Get a list of the raw entity containers loaded with the map.
+ ///
+ public List RawEntities { get { return mData.Entities; } }
+
+
+ ///
+ /// Get and set the coordinate of the grid cell that should be in
+ /// the center of the screen when the map is drawn.
+ ///
+ public Vector2 CenterCell
+ {
+ get { return mView.CenterCell; }
+ set { mView.CenterCell = value; }
+ }
+
+ #endregion
+
+
+ #region Public Methods
+
+ ///
+ /// Construct a map with the provided map data.
+ ///
+ /// The metadata.
+ /// The grid.
+ /// The entities.
+ public Map(Metadata metadata, char[,] grid, List entities, Point[] playerPositions)
+ {
+ mData = new Modal(metadata, grid, entities, playerPositions);
+ mView = new View(mData);
+ }
+
+
+ ///
+ /// Draw a representation of the map to the screen.
+ ///
+ /// The jeewiz.
+ public void Draw(SpriteBatch spriteBatch)
+ {
+ mView.Draw(spriteBatch);
+ }
+
+
+ ///
+ /// Get a point in screen-space from a coordinate in gridspace.
+ ///
+ /// X-coordinate.
+ /// Y-coordinate.
+ /// Transformed point.
+ public Point GetPointFromCoordinates(float x, float y)
+ {
+ return mView.GetPointFromCoordinates(x, y);
+ }
+
+ ///
+ /// Get a point in screen-space from a coordinate in gridspace.
+ ///
+ /// X,Y-coordinates.
+ /// Transformed point.
+ public Point GetPointFromCoordinates(Vector2 point)
+ {
+ return mView.GetPointFromCoordinates(point.X, point.Y);
+ }
+
+ ///
+ /// Get a rectangle in screen-space centered around a coordinate in gridspace.
+ ///
+ /// X-coordinate.
+ /// Y-coordinate.
+ /// Transformed rectangle.
+ public Rectangle GetRectangleFromCoordinates(float x, float y)
+ {
+ return mView.GetRectangleFromCoordinates(x, y);
+ }
+
+ ///
+ /// Get a rectangle in screen-space centered around a coordinate in gridspace.
+ ///
+ /// X,Y-coordinates.
+ /// Transformed rectangle.
+ public Rectangle GetRectangleFromCoordinates(Vector2 point)
+ {
+ return mView.GetRectangleFromCoordinates(point.X, point.Y);
+ }
+
+
+ ///
+ /// Determine whether or not a cell can be occupied by a game entity.
+ ///
+ /// X-coordinate.
+ /// Y-coordinate.
+ /// True if cell can be occupied, false otherwise.
+ public bool IsCellOpen(int x, int y)
+ {
+ return mData.IsCellOpen(x, y);
+ }
+
+ ///
+ /// Determine whether or not a cell can be occupied by a game entity.
+ ///
+ /// X,Y-coordinates.
+ /// True if cell can be occupied, false otherwise.
+ public bool IsCellOpen(Point point)
+ {
+ return mData.IsCellOpen(point.X, point.Y);
+ }
+
+
+ ///
+ /// Get the starting position of a player.
+ ///
+ /// The number of the player (i.e. 1-4).
+ /// This number must be a valid player number.
+ /// The starting position of the player.
+ public Point GetStartingPositionForPlayer(int playerNumber)
+ {
+ Debug.Assert(1 <= playerNumber && playerNumber <= NumPlayers.Max());
+ return mData.PlayerPositions[playerNumber];
+ }
+
+
+ ///
+ /// Get all the entities loaded from the map file. Exceptions could be
+ /// thrown if there are entities without associated classes.
+ ///
+ /// List of entity objects loaded.
+ public List