X-Git-Url: https://git.brokenzipper.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=14017c781f7cc932fa571ad7bdc1073fc363b0cb;hb=2a195d71e20689fd90544543a6b049fae615a55f;hp=786a3b0997a8d4b11034724e94cbe8a1eff35d5d;hpb=25a5b729090f48d27f754016280b4a54de9eef21;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index 786a3b09..14017c78 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -15,7 +15,7 @@ extern "C" { # include #endif // HAVE_STDLIB_H -#include "gettext.h" +#include "../src/gettext.h" #define _(str) gettext(str) } @@ -99,38 +99,249 @@ static inline void renderPixel(XImage *im, unsigned char *dp, } } -void TrueRenderControl::drawBackground(Surface& sf, - const RenderTexture &texture) const +void TrueRenderControl::drawGradientBackground( + Surface &sf, const RenderTexture &texture) const { - assert(sf._screen == _screen); - - int w = sf.width(), h = sf.height(); + unsigned int r,g,b; + int w = sf.width(), h = sf.height(), off, x; const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, w, h, 32, 0); - unsigned char *data = new unsigned char[im->bytes_per_line * h]; - unsigned char *dp = data; - unsigned int bytes_per_pixel = im->bits_per_pixel/8; - - for (int y = 0; y < h/3; ++y) - for (int x = 0; x < w; ++x, dp += bytes_per_pixel) - renderPixel(im, dp, (255*x/w) >> _red_shift << _red_offset); - for (int y = 0; y < h/3; ++y) - for (int x = 0; x < w; ++x, dp += bytes_per_pixel) - renderPixel(im, dp, (255*x/w) >> _green_shift << _green_offset); - for (int y = 0; y < h/3; ++y) - for (int x = 0; x < w; ++x, dp += bytes_per_pixel) - renderPixel(im, dp, (255*x/w) >> _blue_shift << _blue_offset); + pixel32 *data = new pixel32[sf.height()*sf.width()]; + pixel32 current; + + switch (texture.gradient()) { + case RenderTexture::Vertical: + verticalGradient(sf, texture, data); + break; + case RenderTexture::Diagonal: + diagonalGradient(sf, texture, data); + break; + case RenderTexture::CrossDiagonal: + crossDiagonalGradient(sf, texture, data); + break; + default: + printf("unhandled gradient\n"); + } + + if (texture.relief() == RenderTexture::Flat && texture.border()) { + r = texture.borderColor().red(); + g = texture.borderColor().green(); + b = texture.borderColor().blue(); + current = (r << 16) + + (g << 8) + + b; + for (off = 0, x = 0; x < w; ++x, off++) { + *(data + off) = current; + *(data + off + ((h-1) * w)) = current; + } + for (off = 0, x = 0; x < h; ++x, off++) { + *(data + (off * w)) = current; + *(data + (off * w) + w - 1) = current; + } + } + + if (texture.relief() != RenderTexture::Flat) { + if (texture.bevel() == RenderTexture::Bevel1) { + for (off = 1, x = 1; x < w - 1; ++x, off++) + highlight(data + off, + data + off + (h-1) * w, + texture.relief()==RenderTexture::Raised); + for (off = 0, x = 0; x < h; ++x, off++) + highlight(data + off * w, + data + off * w + w - 1, + texture.relief()==RenderTexture::Raised); + } + + if (texture.bevel() == RenderTexture::Bevel2) { + for (off = 2, x = 2; x < w - 2; ++x, off++) + highlight(data + off + w, + data + off + (h-2) * w, + texture.relief()==RenderTexture::Raised); + for (off = 1, x = 1; x < h-1; ++x, off++) + highlight(data + off * w + 1, + data + off * w + w - 2, + texture.relief()==RenderTexture::Raised); + } + } + + reduceDepth(im, data); im->data = (char*) data; -// sf.setPixmap(im); - sf.setPixmap(texture.color()); -// sf.setPixmap(RenderColor(_screen, 0xff, 0xff, 0)); + sf.setPixmap(im); delete [] im->data; im->data = NULL; - XDestroyImage(im);} + XDestroyImage(im); +} + +void TrueRenderControl::verticalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + + dr = (float)(texture.secondary_color().red() - texture.color().red()); + dr/= (float)sf.height(); + + dg = (float)(texture.secondary_color().green() - texture.color().green()); + dg/= (float)sf.height(); + + db = (float)(texture.secondary_color().blue() - texture.color().blue()); + db/= (float)sf.height(); + + for (int y = 0; y < sf.height(); ++y) { + r = texture.color().red() + (int)(dr * y); + g = texture.color().green() + (int)(dg * y); + b = texture.color().blue() + (int)(db * y); + current = (r << 16) + + (g << 8) + + b; + for (int x = 0; x < sf.width(); ++x, ++data) + *data = current; + } +} + +void TrueRenderControl::diagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = 0; x < sf.width(); ++x, ++data) { + r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << 16) + + (g << 8) + + b; + *data = current; + } + } +} + +void TrueRenderControl::crossDiagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = sf.width(); x > 0; --x, ++data) { + r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; + current = (r << 16) + + (g << 8) + + b; + *data = current; + } + } +} +void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const +{ +// since pixel32 is the largest possible pixel size, we can share the array + int r, g, b; + int x,y; + pixel16 *p = (pixel16 *)data; + switch (im->bits_per_pixel) { + case 32: + return; + case 16: + for (y = 0; y < im->height; y++) { + for (x = 0; x < im->width; x++) { + r = (data[x] >> 16) & 0xFF; + r = r >> _red_shift; + g = (data[x] >> 8) & 0xFF; + g = g >> _green_shift; + b = data[x] & 0xFF; + b = b >> _blue_shift; + p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); + } + data += im->width; + p += im->bytes_per_line/2; + } + break; + default: + printf("your bit depth is currently unhandled\n"); + } +} + +void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const +{ + int r, g, b; + + pixel32 *up, *down; + if (raised) { + up = x; + down = y; + } else { + up = y; + down = x; + } + r = (*up >> 16) & 0xFF; + r += r >> 1; + g = (*up >> 8) & 0xFF; + g += g >> 1; + b = *up & 0xFF; + b += b >> 1; + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + *up = (r << 16) + (g << 8) + b; + + r = (*down >> 16) & 0xFF; + r = (r >> 1) + (r >> 2); + g = (*down >> 8) & 0xFF; + g = (g >> 1) + (g >> 2); + b = *down & 0xFF; + b = (b >> 1) + (b >> 2); + *down = (r << 16) + (g << 8) + b; +} +void TrueRenderControl::drawBackground(Surface& sf, + const RenderTexture &texture) const +{ + assert(_screen == sf._screen); + assert(_screen == texture.color().screen()); + + if (texture.gradient() == RenderTexture::Solid) { + drawSolidBackground(sf, texture); + } else { + drawGradientBackground(sf, texture); + } +} + }