X-Git-Url: https://git.brokenzipper.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=14017c781f7cc932fa571ad7bdc1073fc363b0cb;hb=2a195d71e20689fd90544543a6b049fae615a55f;hp=cc46ebd9794e64774a14289ac46ca62372b2bf0c;hpb=bf3a40ad66d20b85c21233fce909c22f8dcf0bf8;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index cc46ebd9..14017c78 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -15,7 +15,7 @@ extern "C" { # include #endif // HAVE_STDLIB_H -#include "gettext.h" +#include "../src/gettext.h" #define _(str) gettext(str) } @@ -102,7 +102,8 @@ static inline void renderPixel(XImage *im, unsigned char *dp, void TrueRenderControl::drawGradientBackground( Surface &sf, const RenderTexture &texture) const { - int w = sf.width(), h = sf.height(), off, x, y; + unsigned int r,g,b; + int w = sf.width(), h = sf.height(), off, x; const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), @@ -110,30 +111,20 @@ void TrueRenderControl::drawGradientBackground( pixel32 *data = new pixel32[sf.height()*sf.width()]; pixel32 current; - pixel32 *dp = data; - float dr, dg, db; - unsigned int r,g,b; -//XXX: move this to seperate vgrad function - dr = (float)(texture.secondary_color().red() - texture.color().red()); - dr/= (float)sf.height(); - dg = (float)(texture.secondary_color().green() - texture.color().green()); - dg/= (float)sf.height(); - - db = (float)(texture.secondary_color().blue() - texture.color().blue()); - db/= (float)sf.height(); - - for (y = 0; y < h; ++y) { - r = texture.color().red() + (int)(dr * y); - g = texture.color().green() + (int)(dg * y); - b = texture.color().blue() + (int)(db * y); - current = (r << 16) - + (g << 8) - + b; - for (x = 0; x < w; ++x, dp ++) - *dp = current; + switch (texture.gradient()) { + case RenderTexture::Vertical: + verticalGradient(sf, texture, data); + break; + case RenderTexture::Diagonal: + diagonalGradient(sf, texture, data); + break; + case RenderTexture::CrossDiagonal: + crossDiagonalGradient(sf, texture, data); + break; + default: + printf("unhandled gradient\n"); } -//XXX: end of vgrad if (texture.relief() == RenderTexture::Flat && texture.border()) { r = texture.borderColor().red(); @@ -156,19 +147,19 @@ void TrueRenderControl::drawGradientBackground( if (texture.bevel() == RenderTexture::Bevel1) { for (off = 1, x = 1; x < w - 1; ++x, off++) highlight(data + off, - data + off + (h-1) * w, - texture.relief()==RenderTexture::Raised); + data + off + (h-1) * w, + texture.relief()==RenderTexture::Raised); for (off = 0, x = 0; x < h; ++x, off++) highlight(data + off * w, - data + off * w + w - 1, - texture.relief()==RenderTexture::Raised); + data + off * w + w - 1, + texture.relief()==RenderTexture::Raised); } if (texture.bevel() == RenderTexture::Bevel2) { for (off = 2, x = 2; x < w - 2; ++x, off++) highlight(data + off + w, - data + off + (h-2) * w, - texture.relief()==RenderTexture::Raised); + data + off + (h-2) * w, + texture.relief()==RenderTexture::Raised); for (off = 1, x = 1; x < h-1; ++x, off++) highlight(data + off * w + 1, data + off * w + w - 2, @@ -176,7 +167,8 @@ void TrueRenderControl::drawGradientBackground( } } -//XXX: any dithering should be done now + reduceDepth(im, data); + im->data = (char*) data; sf.setPixmap(im); @@ -186,6 +178,128 @@ void TrueRenderControl::drawGradientBackground( XDestroyImage(im); } +void TrueRenderControl::verticalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + + dr = (float)(texture.secondary_color().red() - texture.color().red()); + dr/= (float)sf.height(); + + dg = (float)(texture.secondary_color().green() - texture.color().green()); + dg/= (float)sf.height(); + + db = (float)(texture.secondary_color().blue() - texture.color().blue()); + db/= (float)sf.height(); + + for (int y = 0; y < sf.height(); ++y) { + r = texture.color().red() + (int)(dr * y); + g = texture.color().green() + (int)(dg * y); + b = texture.color().blue() + (int)(db * y); + current = (r << 16) + + (g << 8) + + b; + for (int x = 0; x < sf.width(); ++x, ++data) + *data = current; + } +} + +void TrueRenderControl::diagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = 0; x < sf.width(); ++x, ++data) { + r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << 16) + + (g << 8) + + b; + *data = current; + } + } +} + +void TrueRenderControl::crossDiagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = sf.width(); x > 0; --x, ++data) { + r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; + current = (r << 16) + + (g << 8) + + b; + *data = current; + } + } +} +void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const +{ +// since pixel32 is the largest possible pixel size, we can share the array + int r, g, b; + int x,y; + pixel16 *p = (pixel16 *)data; + switch (im->bits_per_pixel) { + case 32: + return; + case 16: + for (y = 0; y < im->height; y++) { + for (x = 0; x < im->width; x++) { + r = (data[x] >> 16) & 0xFF; + r = r >> _red_shift; + g = (data[x] >> 8) & 0xFF; + g = g >> _green_shift; + b = data[x] & 0xFF; + b = b >> _blue_shift; + p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); + } + data += im->width; + p += im->bytes_per_line/2; + } + break; + default: + printf("your bit depth is currently unhandled\n"); + } +} + void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const { int r, g, b;