X-Git-Url: https://git.brokenzipper.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=42589dd3e5f8adb2fd8e6f77337ab72826570545;hb=7fe3301e7ea905a8a76d54c22751f3d8a346e28b;hp=2c7c42a4188381b21d60cf91ca9b9fb7fef8a977;hpb=99cd843fc6dc7a7f55b6c90fd1162f233853aad2;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index 2c7c42a4..42589dd3 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -1,8 +1,6 @@ // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- -#ifdef HAVE_CONFIG_H -# include "../config.h" -#endif // HAVE_CONFIG_H +#include "config.h" #include "truerendercontrol.hh" #include "display.hh" @@ -11,14 +9,12 @@ #include "rendertexture.hh" extern "C" { -#ifdef HAVE_STDLIB_H -# include -#endif // HAVE_STDLIB_H - #include "../src/gettext.h" #define _(str) gettext(str) } +#include + namespace otk { TrueRenderControl::TrueRenderControl(int screen) @@ -27,10 +23,11 @@ TrueRenderControl::TrueRenderControl(int screen) _green_offset(0), _blue_offset(0) { + printf("Initializing TrueColor RenderControl\n"); + const ScreenInfo *info = display->screenInfo(_screen); XImage *timage = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, 1, 1, 32, 0); - printf("Initializing TrueColor RenderControl\n"); unsigned long red_mask, green_mask, blue_mask; @@ -55,192 +52,14 @@ TrueRenderControl::~TrueRenderControl() printf("Destroying TrueColor RenderControl\n"); } -void TrueRenderControl::drawGradientBackground( - Surface &sf, const RenderTexture &texture) const -{ - unsigned int r,g,b; - unsigned int w = sf.size().width(), h = sf.size().height(); - unsigned int off, x; - - const ScreenInfo *info = display->screenInfo(_screen); - XImage *im = XCreateImage(**display, info->visual(), info->depth(), - ZPixmap, 0, NULL, w, h, 32, 0); - im->byte_order = endian; - pixel32 *data = new pixel32[h*w]; - pixel32 current; - - switch (texture.gradient()) { - case RenderTexture::Vertical: - verticalGradient(sf, texture, data); - break; - case RenderTexture::Diagonal: - diagonalGradient(sf, texture, data); - break; - case RenderTexture::CrossDiagonal: - crossDiagonalGradient(sf, texture, data); - break; - default: - printf("unhandled gradient\n"); - } - - if (texture.relief() == RenderTexture::Flat && texture.border()) { - r = texture.borderColor().red(); - g = texture.borderColor().green(); - b = texture.borderColor().blue(); - current = (r << default_red_shift) - + (g << default_green_shift) - + (b << default_blue_shift); - for (off = 0, x = 0; x < w; ++x, off++) { - *(data + off) = current; - *(data + off + ((h-1) * w)) = current; - } - for (off = 0, x = 0; x < h; ++x, off++) { - *(data + (off * w)) = current; - *(data + (off * w) + w - 1) = current; - } - } - - if (texture.relief() != RenderTexture::Flat) { - if (texture.bevel() == RenderTexture::Bevel1) { - if (w >= 1 && h >= 1) { - for (off = 1, x = 1; x < w - 1; ++x, off++) - highlight(data + off, - data + off + (h-1) * w, - texture.relief()==RenderTexture::Raised); - for (off = 0, x = 0; x < h; ++x, off++) - highlight(data + off * w, - data + off * w + w - 1, - texture.relief()==RenderTexture::Raised); - } - } - - if (texture.bevel() == RenderTexture::Bevel2) { - if (w >= 2 && h >= 2) { - for (off = 2, x = 2; x < w - 2; ++x, off++) - highlight(data + off + w, - data + off + (h-2) * w, - texture.relief()==RenderTexture::Raised); - for (off = 1, x = 1; x < h-1; ++x, off++) - highlight(data + off * w + 1, - data + off * w + w - 2, - texture.relief()==RenderTexture::Raised); - } - } - } - - reduceDepth(im, data); - - im->data = (char*) data; - - sf.setPixmap(im); - - delete [] im->data; - im->data = NULL; - XDestroyImage(im); -} - -void TrueRenderControl::verticalGradient(Surface &sf, - const RenderTexture &texture, - pixel32 *data) const -{ - pixel32 current; - float dr, dg, db; - unsigned int r,g,b; - unsigned int w = sf.size().width(), h = sf.size().height(); - - dr = (float)(texture.secondary_color().red() - texture.color().red()); - dr/= (float)h; - - dg = (float)(texture.secondary_color().green() - texture.color().green()); - dg/= (float)h; - - db = (float)(texture.secondary_color().blue() - texture.color().blue()); - db/= (float)h; - - for (unsigned int y = 0; y < h; ++y) { - r = texture.color().red() + (int)(dr * y); - g = texture.color().green() + (int)(dg * y); - b = texture.color().blue() + (int)(db * y); - current = (r << default_red_shift) - + (g << default_green_shift) - + (b << default_blue_shift); - for (unsigned int x = 0; x < w; ++x, ++data) - *data = current; - } -} - -void TrueRenderControl::diagonalGradient(Surface &sf, - const RenderTexture &texture, - pixel32 *data) const -{ - pixel32 current; - float drx, dgx, dbx, dry, dgy, dby; - unsigned int r,g,b; - unsigned int w = sf.size().width(), h = sf.size().height(); - - for (unsigned int y = 0; y < h; ++y) { - drx = (float)(texture.secondary_color().red() - texture.color().red()); - dry = drx/(float)h; - drx/= (float)w; - - dgx = (float)(texture.secondary_color().green() - texture.color().green()); - dgy = dgx/(float)h; - dgx/= (float)w; - - dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); - dby = dbx/(float)h; - dbx/= (float)w; - for (unsigned int x = 0; x < w; ++x, ++data) { - r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; - g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; - b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; - current = (r << default_red_shift) - + (g << default_green_shift) - + (b << default_blue_shift); - *data = current; - } - } -} - -void TrueRenderControl::crossDiagonalGradient(Surface &sf, - const RenderTexture &texture, - pixel32 *data) const -{ - pixel32 current; - float drx, dgx, dbx, dry, dgy, dby; - unsigned int r,g,b; - unsigned int w = sf.size().width(), h = sf.size().height(); - - for (unsigned int y = 0; y < h; ++y) { - drx = (float)(texture.secondary_color().red() - texture.color().red()); - dry = drx/(float)h; - drx/= (float)w; - - dgx = (float)(texture.secondary_color().green() - texture.color().green()); - dgy = dgx/(float)h; - dgx/= (float)w; - - dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); - dby = dbx/(float)h; - dbx/= (float)w; - for (int x = w; x > 0; --x, ++data) { - r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; - g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; - b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; - current = (r << default_red_shift) - + (g << default_green_shift) - + (b << default_blue_shift); - *data = current; - } - } -} - -void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const +void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const { -// since pixel32 is the largest possible pixel size, we can share the array + // since pixel32 is the largest possible pixel size, we can share the array int r, g, b; int x,y; - pixel16 *p = (pixel16*) data; + pixel32 *data = sf.pixelData(); + pixel32 *ret = (pixel32*)malloc(im->width * im->height * 4); + pixel16 *p = (pixel16*) ret; switch (im->bits_per_pixel) { case 32: if ((_red_offset != default_red_shift) || @@ -252,13 +71,15 @@ void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const r = (data[x] >> default_red_shift) & 0xFF; g = (data[x] >> default_green_shift) & 0xFF; b = (data[x] >> default_blue_shift) & 0xFF; - data[x] = (r << _red_offset) + (g << _green_offset) + + ret[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); } data += im->width; } - } - return; + } else { + memcpy(ret, data, im->width * im->height * 4); + } + break; case 16: for (y = 0; y < im->height; y++) { for (x = 0; x < im->width; x++) { @@ -277,52 +98,17 @@ void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const default: printf("your bit depth is currently unhandled\n"); } + im->data = (char*)ret; } -void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const +void TrueRenderControl::allocateColor(XColor *color) const { - int r, g, b; - - pixel32 *up, *down; - if (raised) { - up = x; - down = y; - } else { - up = y; - down = x; + const ScreenInfo *info = display->screenInfo(_screen); + if (!XAllocColor(**display, info->colormap(), color)) { + fprintf(stderr, "TrueRenderControl: color alloc error: rgb:%x/%x/%x\n", + color->red & 0xff, color->green & 0xff, color->blue & 0xff); + color->pixel = 0; } - r = (*up >> default_red_shift) & 0xFF; - r += r >> 1; - g = (*up >> default_green_shift) & 0xFF; - g += g >> 1; - b = (*up >> default_blue_shift) & 0xFF; - b += b >> 1; - if (r > 255) r = 255; - if (g > 255) g = 255; - if (b > 255) b = 255; - *up = (r << default_red_shift) + (g << default_green_shift) - + (b << default_blue_shift); - - r = (*down >> default_red_shift) & 0xFF; - r = (r >> 1) + (r >> 2); - g = (*down >> default_green_shift) & 0xFF; - g = (g >> 1) + (g >> 2); - b = (*down >> default_blue_shift) & 0xFF; - b = (b >> 1) + (b >> 2); - *down = (r << default_red_shift) + (g << default_green_shift) - + (b << default_blue_shift); -} - -void TrueRenderControl::drawBackground(Surface& sf, - const RenderTexture &texture) const -{ - assert(_screen == sf._screen); - assert(_screen == texture.color().screen()); - - if (texture.gradient() == RenderTexture::Solid) - drawSolidBackground(sf, texture); - else - drawGradientBackground(sf, texture); } }