X-Git-Url: https://git.brokenzipper.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.hh;h=3a5d3e5aa3847e8ce54f297e54e6e0f7e2205ffb;hb=bbe129c40ea60af9640c9c6279b23a1b76faab23;hp=4012a008532e8aed3db3c5efe4f14c2612f36329;hpb=9f705c02b9c412c053fc12a2ebdc5cebe83400c8;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.hh b/otk/truerendercontrol.hh index 4012a008..3a5d3e5a 100644 --- a/otk/truerendercontrol.hh +++ b/otk/truerendercontrol.hh @@ -4,20 +4,69 @@ #include "rendercontrol.hh" +extern "C" { + +#ifdef HAVE_STDINT_H +# include +#else +# ifdef HAVE_SYS_TYPES_H +# include +# endif +#endif + +} + +#include + namespace otk { +#ifdef HAVE_STDINT_H +typedef uint32_t pixel32; +typedef uint16_t pixel16; +#else +typedef u_int32_t pixel32; +typedef u_int16_t pixel16; +#endif /* HAVE_STDINT_H */ + +#ifdef WORDS_BIGENDIAN +const int default_red_shift=0; +const int default_green_shift=8; +const int default_blue_shift=16; +#else +const int default_red_shift=16; +const int default_green_shift=8; +const int default_blue_shift=0; +#endif /* WORDS_BIGENDIAN */ + class TrueRenderControl : public RenderControl { private: + // the number of bits to shift a color value (from 0-255) to the right, to + // fit it into the the color mask (do this before the offset) + int _red_shift; + int _green_shift; + int _blue_shift; + // the offset of each color in a color mask int _red_offset; int _green_offset; int _blue_offset; public: - TrueRenderControl(const ScreenInfo *screen); + TrueRenderControl(int screen); virtual ~TrueRenderControl(); - virtual void render(Surface *sf); + virtual void drawBackground(Surface& sf, const RenderTexture &texture) const; + virtual void drawGradientBackground(Surface &sf, + const RenderTexture &texture) const; + + inline void highlight(pixel32 *x, pixel32 *y, bool raised) const; + void reduceDepth(XImage *im, pixel32 *data) const; + void verticalGradient(Surface &sf, const RenderTexture &texture, + pixel32 *data) const; + void diagonalGradient(Surface &sf, const RenderTexture &texture, + pixel32 *data) const; + void crossDiagonalGradient(Surface &sf, const RenderTexture &texture, + pixel32 *data) const; }; }