X-Git-Url: https://git.brokenzipper.com/gitweb?a=blobdiff_plain;f=plugins%2Fresistance.c;h=56ad9d9125229debb365d78a85c1afb5b1cdeca8;hb=0327c5a77894a9a8a325631c9e18fa223e5406d0;hp=e60b683ea5aaf542f68cf00d96296b6547dae982;hpb=34ab5a1fb88f910d1a2d4e5f40859edcf035150b;p=chaz%2Fopenbox diff --git a/plugins/resistance.c b/plugins/resistance.c index e60b683e..56ad9d91 100644 --- a/plugins/resistance.c +++ b/plugins/resistance.c @@ -3,13 +3,30 @@ #include "../kernel/frame.h" #include "../kernel/stacking.h" #include "../kernel/screen.h" +#include "../kernel/config.h" #include -static int resistance = 10; -static gboolean edge_resistance = TRUE; /* window-to-edge */ -static gboolean window_resistance = TRUE; /* window-to-window */ +#define DEFAULT_RESISTANCE 10 -static void resist(Client *c, int *x, int *y) +void plugin_setup_config() +{ + ConfigValue val; + + config_def_set(config_def_new("resistance", Config_Integer, + "Edge Resistance", + "The amount of resistance to provide when " + "moving windows past edges." + "positioned.")); + config_def_set(config_def_new("resistance.windows", Config_Bool, + "Edge Resistance On Windows", + "Whether to provide edge resistance when " + "moving windows past the edge of another " + "window.")); + val.bool = TRUE; + config_set("resistance.windows", Config_Bool, val); +} + +static void resist_move(Client *c, int *x, int *y) { GList *it; Rect *area; @@ -17,9 +34,16 @@ static void resist(Client *c, int *x, int *y) int al, at, ar, ab; /* screen area edges */ int cl, ct, cr, cb; /* current edges */ int w, h; /* current size */ - gboolean snapx = FALSE, snapy = FALSE; + Client *snapx = NULL, *snapy = NULL; + ConfigValue resist, window_resist; - if (!edge_resistance) return; + if (!config_get("resistance", Config_Integer, &resist) || + resist.integer < 0) { + resist.integer = DEFAULT_RESISTANCE; + config_set("resistance", Config_Integer, resist); + } + if (!config_get("resistance.windows", Config_Bool, &window_resist)) + g_assert_not_reached(); w = c->frame->area.width; h = c->frame->area.height; @@ -35,12 +59,14 @@ static void resist(Client *c, int *x, int *y) cb = ct + c->frame->area.height - 1; /* snap to other clients */ - if (window_resistance) + if (window_resist.bool) for (it = stacking_list; it != NULL; it = it->next) { Client *target; int tl, tt, tr, tb; /* 1 past the target's edges on each side */ target = it->data; + /* don't snap to self or non-visibles */ + if (!target->frame->visible || target == c) continue; tl = target->frame->area.x - 1; tt = target->frame->area.y - 1; @@ -51,14 +77,32 @@ static void resist(Client *c, int *x, int *y) window edge available, without going all the way from bottom-to-top in the stacking list */ - if (!snapx && cl >= tr && l < tr && l >= tr - resistance) - *x = tr, snapx = TRUE; - else if (!snapx && cr <= tl && r > tl && r <= tl + resistance) - *x = tl - w + 1, snapx = TRUE; - else if (!snapy && ct >= tb && t < tb && t >= tb - resistance) - *y = tb, snapy = TRUE; - else if (!snapy && cb <= tt && b > tt && b <= tt + resistance) - *y = tt - h + 1, snapy = TRUE; + if (snapx == NULL) { + if (cl >= tr && l < tr && l >= tr - resist.integer) + *x = tr, snapx = target; + else if (cr <= tl && r > tl && r <= tl + resist.integer) + *x = tl - w + 1, snapx = target; + if (snapx != NULL) { + /* try to corner snap to the window */ + if (ct > tt && t <= tt && t > tt - resist.integer) + *y = tt + 1, snapy = target; + else if (cb < tb && b >= tb && b < tb + resist.integer) + *y = tb - h, snapy = target; + } + } + if (snapy == NULL) { + if (ct >= tb && t < tb && t >= tb - resist.integer) + *y = tb, snapy = target; + else if (cb <= tt && b > tt && b <= tt + resist.integer) + *y = tt - h + 1, snapy = target; + if (snapy != NULL) { + /* try to corner snap to the window */ + if (cl > tl && l <= tl && l > tl - resist.integer) + *x = tl + 1, snapx = target; + else if (cr < tr && r >= tr && r < tr + resist.integer) + *x = tr - w, snapx = target; + } + } if (snapx && snapy) break; } @@ -71,26 +115,170 @@ static void resist(Client *c, int *x, int *y) ab = at + area->height - 1; /* snap to screen edges */ - if (cl >= al && l < al && l >= al - resistance) + if (cl >= al && l < al && l >= al - resist.integer) *x = al; - else if (cr <= ar && r > ar && r <= ar + resistance) + else if (cr <= ar && r > ar && r <= ar + resist.integer) *x = ar - w + 1; - if (ct >= at && t < at && t >= at - resistance) + if (ct >= at && t < at && t >= at - resist.integer) *y = at; - else if (cb <= ab && b > ab && b < ab + resistance) + else if (cb <= ab && b > ab && b < ab + resist.integer) *y = ab - h + 1; } -static void event(ObEvent *e, void *foo) +static void resist_size(Client *c, int *w, int *h, Corner corn) { - g_assert(e->type == Event_Client_Moving); + GList *it; + Client *t; /* target */ + int lt, rb; /* my left/top and right/bottom sides */ + int dlt, drb; /* my destination left/top and right/bottom sides */ + int tlt, trb; /* target's left/top and right/bottom sides */ + Rect *area; + int al, at, ar, ab; /* screen boundaries */ + Client *snapx = NULL, *snapy = NULL; + ConfigValue resist, window_resist; + + if (!config_get("resistance", Config_Integer, &resist) || + resist.integer < 0) { + resist.integer = DEFAULT_RESISTANCE; + config_set("resistance", Config_Integer, resist); + } + if (!config_get("resistance.windows", Config_Bool, &window_resist)) + g_assert_not_reached(); + + /* get the screen boundaries */ + area = screen_area(c->desktop); + al = area->x; + at = area->y; + ar = al + area->width - 1; + ab = at + area->height - 1; + + /* horizontal snapping */ + + lt = c->frame->area.x; + rb = lt + c->frame->area.width - 1; + + /* snap to other windows */ + if (window_resist.bool) { + for (it = stacking_list; !snapx && it != NULL; it = it->next) { + t = it->data; - resist(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]); + /* don't snap to invisibles or ourself */ + if (!t->frame->visible || t == c) continue; + + switch (corn) { + case Corner_TopLeft: + case Corner_BottomLeft: + dlt = lt; + drb = rb + *w - c->frame->area.width; + tlt = t->frame->area.x; + if (rb < tlt && drb >= tlt && drb < tlt + resist.integer) + *w = tlt - lt, snapx = t; + break; + case Corner_TopRight: + case Corner_BottomRight: + dlt = lt - *w + c->frame->area.width; + drb = rb; + trb = t->frame->area.x + t->frame->area.width - 1; + if (lt > trb && dlt <= trb && dlt > trb - resist.integer) + *w = rb - trb, snapx = t; + break; + } + } + } + + /* snap to screen edges */ + switch (corn) { + case Corner_TopLeft: + case Corner_BottomLeft: + dlt = lt; + drb = rb + *w - c->frame->area.width; + if (rb <= ar && drb > ar && drb <= ar + resist.integer) + *w = ar - lt + 1; + break; + case Corner_TopRight: + case Corner_BottomRight: + dlt = lt - *w + c->frame->area.width; + drb = rb; + if (lt >= al && dlt < al && dlt >= al - resist.integer) + *w = rb - al + 1; + break; + } + + /* vertical snapping */ + + lt = c->frame->area.y; + rb = lt + c->frame->area.height - 1; + + /* snap to other windows */ + if (window_resist.bool) { + for (it = stacking_list; !snapy && it != NULL; it = it->next) { + t = it->data; + + /* don't snap to invisibles or ourself */ + if (!t->frame->visible || t == c) continue; + + switch (corn) { + case Corner_TopLeft: + case Corner_TopRight: + dlt = lt; + drb = rb + *h - c->frame->area.height; + tlt = t->frame->area.y; + if (rb < tlt && drb >= tlt && drb < tlt + resist.integer) + *h = tlt - lt, snapy = t; + break; + case Corner_BottomLeft: + case Corner_BottomRight: + dlt = lt - *h + c->frame->area.height; + drb = rb; + trb = t->frame->area.y + t->frame->area.height - 1; + if (lt > trb && dlt <= trb && dlt > trb - resist.integer) + *h = rb - trb, snapy = t; + break; + } + } + } + + /* snap to screen edges */ + switch (corn) { + case Corner_TopLeft: + case Corner_TopRight: + dlt = lt; + drb = rb + *h - c->frame->area.height; + if (rb <= ab && drb > ab && drb <= ab + resist.integer) + *h = ab - lt + 1; + break; + case Corner_BottomLeft: + case Corner_BottomRight: + dlt = lt - *h + c->frame->area.height; + drb = rb; + if (lt >= at && dlt < at && dlt >= at - resist.integer) + *h = rb - at + 1; + break; + } + + /* round down for size increments */ + *w -= c->frame->area.width + c->frame->size.left + c->frame->size.right; + *w = *w / c->size_inc.width * c->size_inc.width; + *w += c->frame->area.width + c->frame->size.left + c->frame->size.right; + + *h -= c->frame->area.height + c->frame->size.top + c->frame->size.bottom; + *h = *h / c->size_inc.height * c->size_inc.height; + *h += c->frame->area.height + c->frame->size.top + c->frame->size.bottom; +} + +static void event(ObEvent *e, void *foo) +{ + if (e->type == Event_Client_Moving) + resist_move(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]); + else if (e->type == Event_Client_Resizing) + resist_size(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1], + e->data.c.num[2]); } void plugin_startup() { - dispatch_register(Event_Client_Moving, (EventHandler)event, NULL); + dispatch_register(Event_Client_Moving | Event_Client_Resizing, + (EventHandler)event, NULL); } void plugin_shutdown()