X-Git-Url: https://git.brokenzipper.com/gitweb?a=blobdiff_plain;f=render%2Fgradient.c;h=c428113325d5e86158cdc416324e1401e4d0932d;hb=768c3cd4a9fba291e49f4706829d2021d0952aa8;hp=602f93daee2db522e05eb2f092d701cdc95c8b36;hpb=6e93be1d2e07ace0c21bc040cfb2e4890667d033;p=chaz%2Fopenbox diff --git a/render/gradient.c b/render/gradient.c index 602f93da..c4281133 100644 --- a/render/gradient.c +++ b/render/gradient.c @@ -1,41 +1,37 @@ -#ifdef USE_GL -#include -#endif /* USE_GL */ -#include #include "render.h" #include "gradient.h" -#include "../kernel/openbox.h" #include "color.h" +#include -void gradient_render(Surface *sf, int w, int h) +void gradient_render(RrSurface *sf, int w, int h) { - pixel32 *data = sf->pixel_data; - pixel32 current; + RrPixel32 *data = sf->RrPixel_data; + RrPixel32 current; unsigned int r,g,b; int off, x; switch (sf->grad) { - case Background_Solid: /* already handled */ + case RR_SURFACE_SOLID: /* already handled */ return; - case Background_Vertical: + case RR_SURFACE_VERTICAL: gradient_vertical(sf, w, h); break; - case Background_Horizontal: + case RR_SURFACE_HORIZONTAL: gradient_horizontal(sf, w, h); break; - case Background_Diagonal: + case RR_SURFACE_DIAGONAL: gradient_diagonal(sf, w, h); break; - case Background_CrossDiagonal: + case RR_SURFACE_CROSS_DIAGONAL: gradient_crossdiagonal(sf, w, h); break; - case Background_Pyramid: + case RR_SURFACE_PYRAMID: gradient_pyramid(sf, w, h); break; - case Background_PipeCross: + case RR_SURFACE_PIPECROSS: gradient_pipecross(sf, w, h); break; - case Background_Rectangle: + case RR_SURFACE_RECTANGLE: gradient_rectangle(sf, w, h); break; default: @@ -43,13 +39,13 @@ void gradient_render(Surface *sf, int w, int h) return; } - if (sf->relief == Flat && sf->border) { + if (sf->relief == RR_RELIEF_FLAT && sf->border) { r = sf->border_color->r; g = sf->border_color->g; b = sf->border_color->b; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); + current = (r << RrDefaultRedOffset) + + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); for (off = 0, x = 0; x < w; ++x, off++) { *(data + off) = current; *(data + off + ((h-1) * w)) = current; @@ -60,37 +56,37 @@ void gradient_render(Surface *sf, int w, int h) } } - if (sf->relief != Flat) { - if (sf->bevel == Bevel1) { + if (sf->relief != RR_RELIEF_FLAT) { + if (sf->bevel == RR_BEVEL_1) { for (off = 1, x = 1; x < w - 1; ++x, off++) highlight(data + off, data + off + (h-1) * w, - sf->relief==Raised); + sf->relief==RR_RELIEF_RAISED); for (off = 0, x = 0; x < h; ++x, off++) highlight(data + off * w, data + off * w + w - 1, - sf->relief==Raised); + sf->relief==RR_RELIEF_RAISED); } - if (sf->bevel == Bevel2) { + if (sf->bevel == RR_BEVEL_2) { for (off = 2, x = 2; x < w - 2; ++x, off++) highlight(data + off + w, data + off + (h-2) * w, - sf->relief==Raised); + sf->relief==RR_RELIEF_RAISED); for (off = 1, x = 1; x < h-1; ++x, off++) highlight(data + off * w + 1, data + off * w + w - 2, - sf->relief==Raised); + sf->relief==RR_RELIEF_RAISED); } } } -void gradient_vertical(Surface *sf, int w, int h) +void gradient_vertical(RrSurface *sf, int w, int h) { - pixel32 *data = sf->pixel_data; - pixel32 current; + RrPixel32 *data = sf->RrPixel_data; + RrPixel32 current; float dr, dg, db; unsigned int r,g,b; int x, y; @@ -108,18 +104,18 @@ void gradient_vertical(Surface *sf, int w, int h) r = sf->primary->r + (int)(dr * y); g = sf->primary->g + (int)(dg * y); b = sf->primary->b + (int)(db * y); - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); + current = (r << RrDefaultRedOffset) + + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); for (x = 0; x < w; ++x, ++data) *data = current; } } -void gradient_horizontal(Surface *sf, int w, int h) +void gradient_horizontal(RrSurface *sf, int w, int h) { - pixel32 *data = sf->pixel_data; - pixel32 current; + RrPixel32 *data = sf->RrPixel_data; + RrPixel32 current; float dr, dg, db; unsigned int r,g,b; int x, y; @@ -137,18 +133,18 @@ void gradient_horizontal(Surface *sf, int w, int h) r = sf->primary->r + (int)(dr * x); g = sf->primary->g + (int)(dg * x); b = sf->primary->b + (int)(db * x); - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); + current = (r << RrDefaultRedOffset) + + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); for (y = 0; y < h; ++y) *(data + y*w) = current; } } -void gradient_diagonal(Surface *sf, int w, int h) +void gradient_diagonal(RrSurface *sf, int w, int h) { - pixel32 *data = sf->pixel_data; - pixel32 current; + RrPixel32 *data = sf->RrPixel_data; + RrPixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y; @@ -175,18 +171,18 @@ void gradient_diagonal(Surface *sf, int w, int h) ((int)(dgx * x) + (int)(dgy * y))/2; b = sf->primary->b + ((int)(dbx * x) + (int)(dby * y))/2; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); + current = (r << RrDefaultRedOffset) + + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); *data = current; } } } -void gradient_crossdiagonal(Surface *sf, int w, int h) +void gradient_crossdiagonal(RrSurface *sf, int w, int h) { - pixel32 *data = sf->pixel_data; - pixel32 current; + RrPixel32 *data = sf->RrPixel_data; + RrPixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y; @@ -213,19 +209,19 @@ void gradient_crossdiagonal(Surface *sf, int w, int h) ((int)(dgx * (x-1)) + (int)(dgy * y))/2; b = sf->primary->b + ((int)(dbx * (x-1)) + (int)(dby * y))/2; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); + current = (r << RrDefaultRedOffset) + + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); *data = current; } } } -void highlight(pixel32 *x, pixel32 *y, gboolean raised) +void highlight(RrPixel32 *x, RrPixel32 *y, gboolean raised) { int r, g, b; - pixel32 *up, *down; + RrPixel32 *up, *down; if (raised) { up = x; down = y; @@ -233,29 +229,29 @@ void highlight(pixel32 *x, pixel32 *y, gboolean raised) up = y; down = x; } - r = (*up >> default_red_offset) & 0xFF; + r = (*up >> RrDefaultRedOffset) & 0xFF; r += r >> 1; - g = (*up >> default_green_offset) & 0xFF; + g = (*up >> RrDefaultGreenOffset) & 0xFF; g += g >> 1; - b = (*up >> default_blue_offset) & 0xFF; + b = (*up >> RrDefaultBlueOffset) & 0xFF; b += b >> 1; if (r > 0xFF) r = 0xFF; if (g > 0xFF) g = 0xFF; if (b > 0xFF) b = 0xFF; - *up = (r << default_red_offset) + (g << default_green_offset) - + (b << default_blue_offset); + *up = (r << RrDefaultRedOffset) + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); - r = (*down >> default_red_offset) & 0xFF; + r = (*down >> RrDefaultRedOffset) & 0xFF; r = (r >> 1) + (r >> 2); - g = (*down >> default_green_offset) & 0xFF; + g = (*down >> RrDefaultGreenOffset) & 0xFF; g = (g >> 1) + (g >> 2); - b = (*down >> default_blue_offset) & 0xFF; + b = (*down >> RrDefaultBlueOffset) & 0xFF; b = (b >> 1) + (b >> 2); - *down = (r << default_red_offset) + (g << default_green_offset) - + (b << default_blue_offset); + *down = (r << RrDefaultRedOffset) + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); } -static void create_bevel_colors(Appearance *l) +static void create_bevel_colors(RrAppearance *l) { int r, g, b; @@ -270,8 +266,8 @@ static void create_bevel_colors(Appearance *l) if (g > 0xFF) g = 0xFF; if (b > 0xFF) b = 0xFF; g_assert(!l->surface.bevel_light); - l->surface.bevel_light = color_new(r, g, b); - color_allocate_gc(l->surface.bevel_light); + l->surface.bevel_light = RrColorNew(l->inst, r, g, b); + RrColorAllocateGC(l->surface.bevel_light); /* dark color */ r = l->surface.primary->r; @@ -281,67 +277,67 @@ static void create_bevel_colors(Appearance *l) b = l->surface.primary->b; b = (b >> 1) + (b >> 2); g_assert(!l->surface.bevel_dark); - l->surface.bevel_dark = color_new(r, g, b); - color_allocate_gc(l->surface.bevel_dark); + l->surface.bevel_dark = RrColorNew(l->inst, r, g, b); + RrColorAllocateGC(l->surface.bevel_dark); } -void gradient_solid(Appearance *l, int x, int y, int w, int h) +void gradient_solid(RrAppearance *l, int x, int y, int w, int h) { - pixel32 pix; + RrPixel32 pix; int i, a, b; - Surface *sp = &l->surface; + RrSurface *sp = &l->surface; int left = x, top = y, right = x + w - 1, bottom = y + h - 1; if (sp->primary->gc == None) - color_allocate_gc(sp->primary); - pix = (sp->primary->r << default_red_offset) - + (sp->primary->g << default_green_offset) - + (sp->primary->b << default_blue_offset); + RrColorAllocateGC(sp->primary); + pix = (sp->primary->r << RrDefaultRedOffset) + + (sp->primary->g << RrDefaultGreenOffset) + + (sp->primary->b << RrDefaultBlueOffset); - for (a = 0; a < l->area.width; a++) - for (b = 0; b < l->area.height; b++) - sp->pixel_data[a + b*l->area.width] = pix; + for (a = 0; a < w; a++) + for (b = 0; b < h; b++) + sp->RrPixel_data[a + b * w] = pix; - XFillRectangle(ob_display, l->pixmap, sp->primary->gc, + XFillRectangle(RrDisplay(l->inst), l->pixmap, sp->primary->gc, x, y, w, h); if (sp->interlaced) { if (sp->secondary->gc == None) - color_allocate_gc(sp->secondary); + RrColorAllocateGC(sp->secondary); for (i = y; i < h; i += 2) - XDrawLine(ob_display, l->pixmap, sp->secondary->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->secondary->gc, x, i, w, i); } switch (sp->relief) { - case Raised: + case RR_RELIEF_RAISED: if (!sp->bevel_dark) create_bevel_colors(l); switch (sp->bevel) { - case Bevel1: - XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + case RR_BEVEL_1: + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc, left, bottom, right, bottom); - XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc, right, bottom, right, top); - XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc, left, top, right, top); - XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc, left, bottom, left, top); break; - case Bevel2: - XDrawLine(ob_display, l->pixmap, + case RR_BEVEL_2: + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc, left + 1, bottom - 2, right - 2, bottom - 2); - XDrawLine(ob_display, l->pixmap, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc, right - 2, bottom - 2, right - 2, top + 1); - XDrawLine(ob_display, l->pixmap, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc, left + 1, top + 1, right - 2, top + 1); - XDrawLine(ob_display, l->pixmap, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc, left + 1, bottom - 2, left + 1, top + 1); break; @@ -349,31 +345,31 @@ void gradient_solid(Appearance *l, int x, int y, int w, int h) g_assert_not_reached(); /* unhandled BevelType */ } break; - case Sunken: + case RR_RELIEF_SUNKEN: if (!sp->bevel_dark) create_bevel_colors(l); switch (sp->bevel) { - case Bevel1: - XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + case RR_BEVEL_1: + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc, left, bottom, right, bottom); - XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc, right, bottom, right, top); - XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc, left, top, right, top); - XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc, left, bottom, left, top); break; - case Bevel2: - XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + case RR_BEVEL_2: + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc, left + 1, bottom - 2, right - 2, bottom - 2); - XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_light->gc, right - 2, bottom - 2, right - 2, top + 1); - XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc, left + 1, top + 1, right - 2, top + 1); - XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + XDrawLine(RrDisplay(l->inst), l->pixmap, sp->bevel_dark->gc, left + 1, bottom - 2, left + 1, top + 1); break; @@ -381,11 +377,11 @@ void gradient_solid(Appearance *l, int x, int y, int w, int h) g_assert_not_reached(); /* unhandled BevelType */ } break; - case Flat: + case RR_RELIEF_FLAT: if (sp->border) { if (sp->border_color->gc == None) - color_allocate_gc(sp->border_color); - XDrawRectangle(ob_display, l->pixmap, sp->border_color->gc, + RrColorAllocateGC(sp->border_color); + XDrawRectangle(RrDisplay(l->inst), l->pixmap, sp->border_color->gc, left, top, right, bottom); } break; @@ -394,29 +390,31 @@ void gradient_solid(Appearance *l, int x, int y, int w, int h) } } -void gradient_pyramid(Surface *sf, int inw, int inh) +void gradient_pyramid(RrSurface *sf, int inw, int inh) { - pixel32 *data = sf->pixel_data; - pixel32 *end = data + inw*inh - 1; - pixel32 current; + RrPixel32 *data = sf->RrPixel_data; + RrPixel32 *end = data + inw*inh - 1; + RrPixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y, h=(inh/2) + 1, w=(inw/2) + 1; - for (y = 0; y < h; ++y) { - drx = (float)(sf->secondary->r - - sf->primary->r); - dry = drx/(float)h; - drx/= (float)w; - dgx = (float)(sf->secondary->g - - sf->primary->g); - dgy = dgx/(float)h; - dgx/= (float)w; + drx = (float)(sf->secondary->r - + sf->primary->r); + dry = drx/(float)h; + drx/= (float)w; - dbx = (float)(sf->secondary->b - - sf->primary->b); - dby = dbx/(float)h; - dbx/= (float)w; + dgx = (float)(sf->secondary->g - + sf->primary->g); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(sf->secondary->b - + sf->primary->b); + dby = dbx/(float)h; + dbx/= (float)w; + + for (y = 0; y < h; ++y) { for (x = 0; x < w; ++x, data) { r = sf->primary->r + ((int)(drx * x) + (int)(dry * y))/2; @@ -424,9 +422,9 @@ void gradient_pyramid(Surface *sf, int inw, int inh) ((int)(dgx * x) + (int)(dgy * y))/2; b = sf->primary->b + ((int)(dbx * x) + (int)(dby * y))/2; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); + current = (r << RrDefaultRedOffset) + + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); *(data+x) = current; *(data+inw-x) = current; *(end-x) = current; @@ -437,41 +435,44 @@ void gradient_pyramid(Surface *sf, int inw, int inh) } } -void gradient_rectangle(Surface *sf, int inw, int inh) +void gradient_rectangle(RrSurface *sf, int inw, int inh) { - pixel32 *data = sf->pixel_data; - pixel32 *end = data + inw*inh - 1; - pixel32 current; + RrPixel32 *data = sf->RrPixel_data; + RrPixel32 *end = data + inw*inh - 1; + RrPixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y, h=(inh/2) + 1, w=(inw/2) + 1; - int val; - for (y = 0; y < h; ++y) { - drx = (float)(sf->primary->r - - sf->secondary->r); - dry = drx/(float)h; - drx/= (float)w; + drx = (float)(sf->primary->r - + sf->secondary->r); + dry = drx/(float)h; + drx/= (float)w; - dgx = (float)(sf->primary->g - - sf->secondary->g); - dgy = dgx/(float)h; - dgx/= (float)w; + dgx = (float)(sf->primary->g - + sf->secondary->g); + dgy = dgx/(float)h; + dgx/= (float)w; - dbx = (float)(sf->primary->b - - sf->secondary->b); - dby = dbx/(float)h; - dbx/= (float)w; + dbx = (float)(sf->primary->b - + sf->secondary->b); + dby = dbx/(float)h; + dbx/= (float)w; + + for (y = 0; y < h; ++y) { for (x = 0; x < w; ++x, data) { - if ((float)x/(float)w < (float)y/(float)h) val = (int)(drx * x); - else val = (int)(dry * y); - - r = sf->secondary->r + val; - g = sf->secondary->g + val; - b = sf->secondary->b + val; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); + if ((float)x/(float)w < (float)y/(float)h) { + r = sf->primary->r + (drx * x); + g = sf->primary->g + (dgx * x); + b = sf->primary->b + (dbx * x); + } else { + r = sf->primary->r + (dry * x); + g = sf->primary->g + (dgy * x); + b = sf->primary->b + (dby * x); + } + current = (r << RrDefaultRedOffset) + + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); *(data+x) = current; *(data+inw-x) = current; *(end-x) = current; @@ -482,41 +483,44 @@ void gradient_rectangle(Surface *sf, int inw, int inh) } } -void gradient_pipecross(Surface *sf, int inw, int inh) +void gradient_pipecross(RrSurface *sf, int inw, int inh) { - pixel32 *data = sf->pixel_data; - pixel32 *end = data + inw*inh - 1; - pixel32 current; + RrPixel32 *data = sf->RrPixel_data; + RrPixel32 *end = data + inw*inh - 1; + RrPixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; int x, y, h=(inh/2) + 1, w=(inw/2) + 1; - int val; - for (y = 0; y < h; ++y) { - drx = (float)(sf->secondary->r - - sf->primary->r); - dry = drx/(float)h; - drx/= (float)w; + drx = (float)(sf->secondary->r - + sf->primary->r); + dry = drx/(float)h; + drx/= (float)w; - dgx = (float)(sf->secondary->g - - sf->primary->g); - dgy = dgx/(float)h; - dgx/= (float)w; + dgx = (float)(sf->secondary->g - + sf->primary->g); + dgy = dgx/(float)h; + dgx/= (float)w; - dbx = (float)(sf->secondary->b - - sf->primary->b); - dby = dbx/(float)h; - dbx/= (float)w; + dbx = (float)(sf->secondary->b - + sf->primary->b); + dby = dbx/(float)h; + dbx/= (float)w; + + for (y = 0; y < h; ++y) { for (x = 0; x < w; ++x, data) { - if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x); - else val = (int)(dry * y); - - r = sf->primary->r + val; - g = sf->primary->g + val; - b = sf->primary->b + val; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); + if ((float)x/(float)w > (float)y/(float)h) { + r = sf->primary->r + (drx * x); + g = sf->primary->g + (dgx * x); + b = sf->primary->b + (dbx * x); + } else { + r = sf->primary->r + (dry * x); + g = sf->primary->g + (dgy * x); + b = sf->primary->b + (dby * x); + } + current = (r << RrDefaultRedOffset) + + (g << RrDefaultGreenOffset) + + (b << RrDefaultBlueOffset); *(data+x) = current; *(data+inw-x) = current; *(end-x) = current; @@ -526,233 +530,3 @@ void gradient_pipecross(Surface *sf, int inw, int inh) end-=inw; } } -#ifdef USE_GL -void render_gl_gradient(Surface *sf, int x, int y, int w, int h) -{ - float pr,pg,pb; - float sr, sg, sb; - float ar, ag, ab; - - pr = (float)sf->primary->r/255.0; - pg = (float)sf->primary->g/255.0; - pb = (float)sf->primary->b/255.0; - if (sf->secondary) { - sr = (float)sf->secondary->r/255.0; - sg = (float)sf->secondary->g/255.0; - sb = (float)sf->secondary->b/255.0; - } - switch (sf->grad) { - case Background_Solid: /* already handled */ - glBegin(GL_TRIANGLES); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glVertex2i(x+w, y); - glVertex2i(x+w, y+h); - - glVertex2i(x+w, y+h); - glVertex2i(x, y+h); - glVertex2i(x, y); - glEnd(); - return; - case Background_Horizontal: - glBegin(GL_TRIANGLES); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w, y); - glVertex2i(x+w, y+h); - - glVertex2i(x+w, y+h); - glColor3f(pr, pg, pb); - glVertex2i(x, y+h); - glVertex2i(x, y); - glEnd(); - break; - case Background_Vertical: - glBegin(GL_TRIANGLES); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glVertex2i(x+w, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w, y+h); - - glVertex2i(x+w, y+h); - glVertex2i(x, y+h); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glEnd(); - break; - case Background_Diagonal: - ar = (pr + sr) / 2.0; - ag = (pg + sg) / 2.0; - ab = (pb + sb) / 2.0; - glBegin(GL_TRIANGLES); - glColor3f(ar, ag, ab); - glVertex2i(x, y); - glColor3f(pr, pg, pb); - glVertex2i(x+w, y); - glColor3f(ar, ag, ab); - glVertex2i(x+w, y+h); - - glColor3f(ar, ag, ab); - glVertex2i(x+w, y+h); - glColor3f(sr, sg, sb); - glVertex2i(x, y+h); - glColor3f(ar, ag, ab); - glVertex2i(x, y); - glEnd(); - break; - case Background_CrossDiagonal: - ar = (pr + sr) / 2.0; - ag = (pg + sg) / 2.0; - ab = (pb + sb) / 2.0; - glBegin(GL_TRIANGLES); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glColor3f(ar, ag, ab); - glVertex2i(x+w, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w, y+h); - - glColor3f(sr, sg, sb); - glVertex2i(x+w, y+h); - glColor3f(ar, ag, ab); - glVertex2i(x, y+h); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glEnd(); - break; - case Background_Pyramid: - ar = (pr + sr) / 2.0; - ag = (pg + sg) / 2.0; - ab = (pb + sb) / 2.0; - glBegin(GL_TRIANGLES); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(ar, ag, ab); - glVertex2i(x, y+h/2); - - glVertex2i(x, y+h/2); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x, y+h); - - glVertex2i(x, y+h); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(ar, ag, ab); - glVertex2i(x+w/2, y+h); - - glVertex2i(x+w/2, y+h); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x+w, y+h); - - glVertex2i(x+w, y+h); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(ar, ag, ab); - glVertex2i(x+w, y+h/2); - - glVertex2i(x+w, y+h/2); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x+w, y); - - glVertex2i(x+w, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(ar, ag, ab); - glVertex2i(x+w/2, y); - - glVertex2i(x+w/2, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glEnd(); - break; - case Background_PipeCross: - glBegin(GL_TRIANGLES); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glVertex2i(x, y+h/2); - - glVertex2i(x, y+h/2); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x, y+h); - - glVertex2i(x, y+h); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glVertex2i(x+w/2, y+h); - - glVertex2i(x+w/2, y+h); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x+w, y+h); - - glVertex2i(x+w, y+h); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glVertex2i(x+w, y+h/2); - - glVertex2i(x+w, y+h/2); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x+w, y); - - glVertex2i(x+w, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glVertex2i(x+w/2, y); - - glVertex2i(x+w/2, y); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glEnd(); - break; - case Background_Rectangle: - glBegin(GL_TRIANGLES); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x, y+h); - - glVertex2i(x, y+h); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x+w, y+h); - - glVertex2i(x+w, y+h); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x+w, y); - - glVertex2i(x+w, y); - glColor3f(sr, sg, sb); - glVertex2i(x+w/2, y+h/2); - glColor3f(pr, pg, pb); - glVertex2i(x, y); - - glEnd(); - break; - default: - g_message("unhandled gradient"); - return; - } -} -#endif /* USE_GL */