X-Git-Url: https://git.brokenzipper.com/gitweb?a=blobdiff_plain;f=src%2FWindow.cc;h=7ccca604229fde0018161a59ac8541b06df0bbe7;hb=628a4ff368c09a10a2eb738bac804b9a3025ed64;hp=cd8716e0769a5bdf46430d4ef8c7ad99d858f76b;hpb=a7515b6d85b9cdb97d2365559109af74e68f6ff8;p=chaz%2Fopenbox diff --git a/src/Window.cc b/src/Window.cc index cd8716e0..7ccca604 100644 --- a/src/Window.cc +++ b/src/Window.cc @@ -316,9 +316,8 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { // get sticky state from our parent window if we've got one if (isTransient() && client.transient_for != (BlackboxWindow *) ~0ul && client.transient_for->isStuck() != flags.stuck) - stick(); + flags.stuck = True; - // the following flags are set by blackbox native apps only if (flags.shaded) { flags.shaded = False; initial_state = current_state; @@ -1941,6 +1940,10 @@ void BlackboxWindow::stick(void) { blackbox_attrib.attrib ^= AttribOmnipresent; flags.stuck = False; + + for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i) + if (i != blackbox_attrib.workspace) + screen->getWorkspace(i)->removeWindow(this, True); if (! flags.iconic) screen->reassociateWindow(this, BSENTINEL, True); @@ -2224,8 +2227,8 @@ void BlackboxWindow::restoreAttributes(void) { current_state = NormalState; } - if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent) { - flags.stuck = False; + if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent && + ! flags.stuck) { stick(); // if the window was on another workspace, it was going to be hidden. this @@ -3077,9 +3080,18 @@ void BlackboxWindow::doMove(int x_root, int y_root) { } } - const int snap_distance = screen->getEdgeSnapThreshold(); + // how much resistance to edges to provide + const int resistance_size = screen->getEdgeSnapThreshold(); + + if (resistance_size > 0) { + RectList rectlist; + + // the amount of space away from the edge to provide resistance + const int resistance_offset = screen->getEdgeSnapThreshold(); + + // find the geomeetery where the moving window currently is + const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing; - if (snap_distance) { // window corners const int wleft = dx, wright = dx + frame.rect.width() - 1, @@ -3090,17 +3102,13 @@ void BlackboxWindow::doMove(int x_root, int y_root) { Workspace *w = screen->getWorkspace(getWorkspaceNumber()); assert(w); - RectList winsnaplist; - - // try snap to another window - - // add windows on the workspace to the snap list + // add windows on the workspace to the rect list const BlackboxWindowList& stack_list = w->getStackingList(); BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); for (st_it = stack_list.begin(); st_it != st_end; ++st_it) - winsnaplist.push_back( (*st_it)->frameRect() ); + rectlist.push_back( (*st_it)->frameRect() ); - // add the toolbar and the slit to the snap list. + // add the toolbar and the slit to the rect list. // (only if they are not hidden) Toolbar *tbar = screen->getToolbar(); Slit *slit = screen->getSlit(); @@ -3110,35 +3118,42 @@ void BlackboxWindow::doMove(int x_root, int y_root) { if (! (screen->doHideToolbar() || tbar->isHidden())) { tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, tbar->getHeight() + bwidth); - winsnaplist.push_back(tbar_rect); + rectlist.push_back(tbar_rect); } if (! slit->isHidden()) { slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, slit->getHeight() + bwidth); - winsnaplist.push_back(slit_rect); + rectlist.push_back(slit_rect); } - RectList::const_iterator it, end = winsnaplist.end(); - for (it = winsnaplist.begin(); it != end; ++it) { + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { bool snapped = False; const Rect &winrect = *it; - int dleft = abs(wright - winrect.left()), - dright = abs(wleft - winrect.right()), - dtop = abs(wbottom - winrect.top()), - dbottom = abs(wtop - winrect.bottom()); + + // if the window is already over top of this snap target, then + // resistance is futile, so just ignore it + if (winrect.intersects(moving)) + continue; + + int dleft = wright - winrect.left(), + dright = winrect.right() - wleft, + dtop = wbottom - winrect.top(), + dbottom = winrect.bottom() - wtop; + // if the windows are in the same plane vertically if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && wtop < (signed)(winrect.y() + winrect.height() - 1)) { // snap left of other window? - if (dleft < snap_distance && dleft <= dright) { + if (dleft >= 0 && dleft < resistance_size) { dx = winrect.left() - frame.rect.width(); snapped = True; } // snap right of other window? - else if (dright < snap_distance) { + else if (dright >= 0 && dright < resistance_size) { dx = winrect.right() + 1; snapped = True; } @@ -3146,28 +3161,36 @@ void BlackboxWindow::doMove(int x_root, int y_root) { if (snapped) { if (screen->getWindowCornerSnap()) { // try corner-snap to its other sides - dtop = abs(wtop - winrect.top()); - dbottom = abs(wbottom - winrect.bottom()); - if (dtop < snap_distance && dtop <= dbottom) - dy = winrect.top(); - else if (dbottom < snap_distance) - dy = winrect.bottom() - frame.rect.height() + 1; + dtop = winrect.top() - wtop; + dbottom = wbottom - winrect.bottom(); + if (dtop > 0 && dtop < resistance_size) { + // if we're already past the top edge, then don't provide + // resistance + if (moving.top() >= winrect.top()) + dy = winrect.top(); + } else if (dbottom > 0 && dbottom < resistance_size) { + // if we're already past the bottom edge, then don't provide + // resistance + if (moving.bottom() <= winrect.bottom()) + dy = winrect.bottom() - frame.rect.height() + 1; + } } continue; } } + // if the windows are on the same plane horizontally if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && wleft < (signed)(winrect.x() + winrect.width() - 1)) { // snap top of other window? - if (dtop < snap_distance && dtop <= dbottom) { + if (dtop >= 0 && dtop < resistance_size) { dy = winrect.top() - frame.rect.height(); snapped = True; } // snap bottom of other window? - else if (dbottom < snap_distance) { + else if (dbottom >= 0 && dbottom < resistance_size) { dy = winrect.bottom() + 1; snapped = True; } @@ -3175,12 +3198,19 @@ void BlackboxWindow::doMove(int x_root, int y_root) { if (snapped) { if (screen->getWindowCornerSnap()) { // try corner-snap to its other sides - dleft = abs(wleft - winrect.left()); - dright = abs(wright - winrect.right()); - if (dleft < snap_distance && dleft <= dright) - dx = winrect.left(); - else if (dright < snap_distance) - dx = winrect.right() - frame.rect.width() + 1; + dleft = winrect.left() - wleft; + dright = wright - winrect.right(); + if (dleft > 0 && dleft < resistance_size) { + // if we're already past the left edge, then don't provide + // resistance + if (moving.left() >= winrect.left()) + dx = winrect.left(); + } else if (dright > 0 && dright < resistance_size) { + // if we're already past the right edge, then don't provide + // resistance + if (moving.right() <= winrect.right()) + dx = winrect.right() - frame.rect.width() + 1; + } } continue; @@ -3189,44 +3219,43 @@ void BlackboxWindow::doMove(int x_root, int y_root) { } } - RectList snaplist; // the list of rects we will try to snap to - // snap to the screen edges (and screen boundaries for xinerama) + rectlist.clear(); + #ifdef XINERAMA if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) { - snaplist.insert(snaplist.begin(), + rectlist.insert(rectlist.begin(), screen->getXineramaAreas().begin(), screen->getXineramaAreas().end()); } else #endif // XINERAMA - snaplist.push_back(screen->getRect()); + rectlist.push_back(screen->getRect()); - RectList::const_iterator it, end = snaplist.end(); - for (it = snaplist.begin(); it != end; ++it) { + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { const Rect &srect = *it; // if we're not in the rectangle then don't snap to it. - if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(), - frame.rect.height()))) + if (! srect.contains(moving)) continue; - int dleft = abs(wleft - srect.left()), - dright = abs(wright - srect.right()), - dtop = abs(wtop - srect.top()), - dbottom = abs(wbottom - srect.bottom()); + int dleft = srect.left() - wleft, + dright = wright - srect.right(), + dtop = srect.top() - wtop, + dbottom = wbottom - srect.bottom(); // snap left? - if (dleft < snap_distance && dleft <= dright) + if (dleft > 0 && dleft < resistance_size) dx = srect.left(); // snap right? - else if (dright < snap_distance) + else if (dright > 0 && dright < resistance_size) dx = srect.right() - frame.rect.width() + 1; // snap top? - if (dtop < snap_distance && dtop <= dbottom) + if (dtop > 0 && dtop < resistance_size) dy = srect.top(); // snap bottom? - else if (dbottom < snap_distance) + else if (dbottom > 0 && dbottom < resistance_size) dy = srect.bottom() - frame.rect.height() + 1; } }