X-Git-Url: https://git.brokenzipper.com/gitweb?a=blobdiff_plain;f=src%2Fframe.hh;h=3937afc21d3c9112d9d7776d97c1cc6360b41d7a;hb=00bc993775b916de76772bdc5e31618076194797;hp=ab1e1b0347eb5c82e4a90fa42cfbc5bc453e76fb;hpb=b8653c3ab8ee785fc0605a960ac83afb97ac7edf;p=chaz%2Fopenbox diff --git a/src/frame.hh b/src/frame.hh index ab1e1b03..3937afc2 100644 --- a/src/frame.hh +++ b/src/frame.hh @@ -18,32 +18,28 @@ extern "C" { #include "otk/screeninfo.hh" #include "otk/style.hh" #include "otk/widget.hh" +#include "otk/ustring.hh" #include namespace ob { -//! Holds and decorates a frame around an OBClient (client window) +//! Holds and decorates a frame around an Client (client window) /*! The frame is responsible for calling XSelectInput on the client window's new parent with the SubstructureRedirectMask so that structure events for the client are sent to the window manager. */ -class OBFrame : public otk::OtkWidget, public OBWidget { +class Frame : public otk::Widget, public WidgetBase { public: //! The event mask to grab on frame windows - static const long event_mask = EnterWindowMask | LeaveWindowMask | - ButtonPressMask | ButtonReleaseMask | - ButtonMotionMask; - + static const long event_mask = EnterWindowMask | LeaveWindowMask; + private: - OBClient *_client; + Client *_client; const otk::ScreenInfo *_screen; - //! The style to use for size and display the decorations - otk::Style *_style; - //! The size of the frame on each side of the client window otk::Strut _size; @@ -51,45 +47,37 @@ private: otk::Strut _innersize; // decoration windows - OBBackgroundWidget _plate; // sits entirely under the client window - OBBackgroundWidget _titlebar; - OBButtonWidget _button_close; - OBButtonWidget _button_iconify; - OBButtonWidget _button_max; - OBButtonWidget _button_stick; - OBLabelWidget _label; - OBBackgroundWidget _handle; - OBButtonWidget _grip_left; - OBButtonWidget _grip_right; + BackgroundWidget _plate; // sits entirely under the client window + BackgroundWidget _titlebar; + ButtonWidget _button_close; + ButtonWidget _button_iconify; + ButtonWidget _button_max; + ButtonWidget _button_stick; + LabelWidget _label; + BackgroundWidget _handle; + ButtonWidget _grip_left; + ButtonWidget _grip_right; //! The decorations to display on the window. /*! - This is by default the same value as in the OBClient::decorations, but it + This is by default the same value as in the Client::decorations, but it is duplicated here so that it can be overridden per-window by the user. */ - OBClient::DecorationFlags _decorations; - - //! Reparents the client window from the root window onto the frame - void grabClient(); - //! Reparents the client window back to the root window - /*! - @param remap Re-map the client window when we're done reparenting? - */ - void releaseClient(bool remap); - - //! Shape the frame window to the client window - void adjustShape(); + Client::DecorationFlags _decorations; public: - //! Constructs an OBFrame object, and reparents the client to itself + //! Constructs an Frame object, and reparents the client to itself /*! - @param client The client window which will be decorated by the new OBFrame + @param client The client window which will be decorated by the new Frame @param style The style to use to decorate the frame */ - OBFrame(OBClient *client, otk::Style *style); - //! Destroys the OBFrame object - virtual ~OBFrame(); + Frame(Client *client, otk::Style *style); + //! Destroys the Frame object + virtual ~Frame(); + //! Returns the size of the frame on each side of the client + const otk::Strut& size() const { return _size; } + //! Set the style to decorate the frame with virtual void setStyle(otk::Style *style); @@ -101,12 +89,19 @@ public: //! Displays unfocused decorations virtual void unfocus(); - void setTitle(const std::string &text); + void setTitle(const otk::ustring &text); + //! Reparents the client window from the root window onto the frame + void grabClient(); + //! Reparents the client window back to the root window + void releaseClient(); + //! Update the frame's size to match the client void adjustSize(); //! Update the frame's position to match the client void adjustPosition(); + //! Shape the frame window to the client window + void adjustShape(); //! Applies gravity to the client's position to find where the frame should //! be positioned.