_positioned = false;
// nothing is disabled unless specified
_disabled_decorations = 0;
+ // no modal children until they set themselves
+ _modal_child = 0;
getArea();
getDesktop();
}
// clean up parents reference to this
+ if (_modal)
+ setModal(false);
if (_transient_for)
_transient_for->_transients.remove(this); // remove from old parent
// if anything has changed...
if (c != _transient_for) {
+ bool m = _modal;
+ if (_modal)
+ setModal(false);
+
if (_transient_for)
_transient_for->_transients.remove(this); // remove from old parent
_transient_for = c;
if (_transient_for)
_transient_for->_transients.push_back(this); // add to new parent
+
+ if (m)
+ setModal(true);
}
}
}
+Client *Client::findModalChild(Client *skip) const
+{
+ Client *ret = 0;
+
+ // find a modal child recursively and try focus it
+ List::const_iterator it, end = _transients.end();
+ for (it = _transients.begin(); it != end; ++it)
+ if ((*it)->_modal && *it != skip)
+ return *it; // got one
+ // none of our direct children are modal, let them try check
+ for (it = _transients.begin(); it != end; ++it)
+ if ((ret = (*it)->findModalChild()))
+ return ret; // got one
+ return ret;
+}
+
+
+void Client::setModal(bool modal)
+{
+ if (modal) {
+ Client *c = this;
+ while (c->_transient_for) {
+ c = c->_transient_for;
+ if (c->_modal_child) break; // already has a modal child
+ c->_modal_child = this;
+ }
+ } else {
+ // try find a replacement modal dialog
+ Client *replacement = 0;
+
+ Client *c = this;
+ while (c->_transient_for) // go up the tree
+ c = c->_transient_for;
+ replacement = c->findModalChild(this); // find a modal child, skipping this
+
+ c = this;
+ while (c->_transient_for) {
+ c = c->_transient_for;
+ if (c->_modal_child != this) break; // has a different modal child
+ c->_modal_child = replacement;
+ }
+ }
+ _modal = modal;
+}
+
+
void Client::setState(StateAction action, long data1, long data2)
{
bool shadestate = _shaded;
bool fsstate = _fullscreen;
bool maxh = _max_horz;
bool maxv = _max_vert;
+ bool modal = _modal;
if (!(action == State_Add || action == State_Remove ||
action == State_Toggle))
if (action == State_Add) {
if (state == otk::Property::atoms.net_wm_state_modal) {
if (_modal) continue;
- _modal = true;
- // XXX: give it focus if another window has focus that shouldnt now
+ modal = true;
} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
maxv = true;
} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
} else { // action == State_Remove
if (state == otk::Property::atoms.net_wm_state_modal) {
if (!_modal) continue;
- _modal = false;
+ modal = false;
} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
maxv = false;
} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
maximize(maxv, 2, true);
}
}
+ if (modal != _modal)
+ setModal(modal);
// change fullscreen state before shading, as it will affect if the window
// can shade or not
if (fsstate != _fullscreen)
{
// these are in a carefully crafted order..
+ if (_modal) {
+ _modal = false;
+ setModal(true);
+ }
+
if (_iconic) {
_iconic = false;
setDesktop(ICONIC_DESKTOP);
}
-bool Client::focusModalChild()
-{
- // find a modal child recursively and try focus it
- List::iterator it, end = _transients.end();
- for (it = _transients.begin(); it != end; ++it)
- if ((*it)->focusModalChild())
- return true; // got one
- // none of our grand-children are modal, try our direct children
- for (it = _transients.begin(); it != end; ++it)
- if ((*it)->modal() && (*it)->focus())
- return true; // got one
- return false;
-}
-
-
bool Client::focus()
{
+ // if we have a modal child, then focus it, not us
+ if (_modal_child)
+ return _modal_child->focus();
+
// won't try focus if the client doesn't want it, or if the window isn't
// visible on the screen
if (!(frame->isVisible() && (_can_focus || _focus_notify))) return false;
if (_focused) return true;
- if (!_modal)
- if (focusModalChild())
- return true;
-
// do a check to see if the window has already been unmapped or destroyed
// do this intelligently while watching out for unmaps we've generated
// (ignore_unmaps > 0)
//! The window uses shape extension to be non-rectangular?
bool _shaped;
+ //! If the window has a modal child window, then this will point to it
+ Client *_modal_child;
+
//! The window is modal, so it must be processed before any windows it is
//! related to can be focused
bool _modal;
by sending it to any other valid desktop.
*/
void setDesktop(long desktop);
+ //! Set whether the window is modal or not
+ /*!
+ This adjusts references in parents etc to match.
+ */
+ void setModal(bool modal);
//! Calculates the stacking layer for the client window
void calcLayer();
void internal_resize(Corner anchor, int w, int h, bool user = true,
int x = INT_MIN, int y = INT_MIN);
- //! Attempts to focus a modal child of this window, recursively.
- /*!
- @return true if a modal child has been found and focused; otherwise, false.
- */
- bool focusModalChild();
+ //! Attempts to find and return a modal child of this window, recursively.
+ Client *findModalChild(Client *skip = 0) const;
public:
#ifndef SWIG
//! Return the client this window is transient for
inline Client *transientFor() const { return _transient_for; }
+ //! Returns the window which is a modal child of this window
+ inline Client *modalChild() const { return _modal_child; }
+
//! Returns if the window is modal
/*!
If the window is modal, then no other windows that it is related to can get
Client::List::iterator it = --_stacking.end();
const Client::List::iterator end = _stacking.begin();
- for (; it != end && (*it)->layer() < client->layer(); --it);
- if (*it == client) return; // already the bottom, return
-
- wins[0] = (*it)->frame->window();
- wins[1] = client->frame->window();
-
- _stacking.remove(client);
- _stacking.insert(++it, client);
+ if (client->modal() && client->transientFor()) {
+ // don't let a modal window lower below its transient_for
+ it = std::find(_stacking.begin(), _stacking.end(), client->transientFor());
+ assert(it != _stacking.end());
+
+ wins[0] = (it == _stacking.begin() ? _focuswindow :
+ ((*(--Client::List::const_iterator(it)))->frame->window()));
+ wins[1] = client->frame->window();
+ if (wins[0] == wins[1]) return; // already right above the window
+
+ _stacking.remove(client);
+ _stacking.insert(it, client);
+ } else {
+ for (; it != end && (*it)->layer() < client->layer(); --it);
+ if (*it == client) return; // already the bottom, return
+
+ wins[0] = (*it)->frame->window();
+ wins[1] = client->frame->window();
+
+ _stacking.remove(client);
+ _stacking.insert(++it, client);
+ }
XRestackWindows(**otk::display, wins, 2);
changeStackingList();
_stacking.insert(it, client);
XRestackWindows(**otk::display, wins, 2);
- changeStackingList();
+
+ // if the window has a modal child, then raise it after us to put it on top
+ if (client->modalChild())
+ raiseWindow(client->modalChild());
+ else
+ changeStackingList(); // no need to do this twice!
}
void Screen::changeDesktop(long desktop)