+ if (moved) {
+ /* find the new coordinates, done after setting the frame.size, for
+ frame_client_gravity. */
+ self->frame.area.x = self->frame.client->area.x;
+ self->frame.area.y = self->frame.client->area.y;
+ frame_client_gravity((Frame*)self,
+ &self->frame.area.x, &self->frame.area.y);
+ }
+
+ /* move and resize the top level frame.
+ shading can change without being moved or resized */
+ XMoveResizeWindow(ob_display, self->frame.window,
+ self->frame.area.x, self->frame.area.y,
+ self->width, self->frame.area.height - self->bwidth * 2);
+