panel->area.width = (float)server.monitor[panel->monitor].width * panel->area.width / 100;
if (panel->pourcenty)
panel->area.height = (float)server.monitor[panel->monitor].height * panel->area.height / 100;
panel->area.width = (float)server.monitor[panel->monitor].width * panel->area.width / 100;
if (panel->pourcenty)
panel->area.height = (float)server.monitor[panel->monitor].height * panel->area.height / 100;
if (panel->area.bg->border.rounded > panel->area.height/2) {
printf("panel_background_id rounded is too big... please fix your tint2rc\n");
g_array_append_val(backgrounds, *panel->area.bg);
if (panel->area.bg->border.rounded > panel->area.height/2) {
printf("panel_background_id rounded is too big... please fix your tint2rc\n");
g_array_append_val(backgrounds, *panel->area.bg);
panel->area.width = (float)server.monitor[panel->monitor].width * old_panel_height / 100;
else
panel->area.width = old_panel_height;
panel->area.width = (float)server.monitor[panel->monitor].width * old_panel_height / 100;
else
panel->area.width = old_panel_height;
if (panel->area.bg->border.rounded > panel->area.width/2) {
printf("panel_background_id rounded is too big... please fix your tint2rc\n");
g_array_append_val(backgrounds, *panel->area.bg);
if (panel->area.bg->border.rounded > panel->area.width/2) {
printf("panel_background_id rounded is too big... please fix your tint2rc\n");
g_array_append_val(backgrounds, *panel->area.bg);