Make waiting_for_sync always present, but it is set to 0 (not waiting) if we aren't using sync.
static gboolean edge_warp_odd = FALSE;
static guint edge_warp_timer = 0;
static ObDirection key_resize_edge = -1;
static gboolean edge_warp_odd = FALSE;
static guint edge_warp_timer = 0;
static ObDirection key_resize_edge = -1;
static guint waiting_for_sync;
static guint waiting_for_sync;
static guint sync_timer = 0;
#endif
static guint sync_timer = 0;
#endif
cur_h = start_ch;
moveresize_in_progress = TRUE;
cur_h = start_ch;
moveresize_in_progress = TRUE;
#ifdef SYNC
if (config_resize_redraw && !moving && obt_display_extension_sync &&
#ifdef SYNC
if (config_resize_redraw && !moving && obt_display_extension_sync &&
XSyncCADelta |
XSyncCAEvents,
&aa);
XSyncCADelta |
XSyncCAEvents,
&aa);
-
- waiting_for_sync = 0;