// changing its gravity
if (frame && _gravity != oldgravity) {
// move our idea of the client's position based on its new gravity
// changing its gravity
if (frame && _gravity != oldgravity) {
// move our idea of the client's position based on its new gravity
_gravity = StaticGravity;
// adjust our idea of position based on StaticGravity, so we stay put
// unless asked
_gravity = StaticGravity;
// adjust our idea of position based on StaticGravity, so we stay put
// unless asked
if (max) {
// because of my little gravity trick in here, we have to set the position
// of the client to what it really is
if (max) {
// because of my little gravity trick in here, we have to set the position
// of the client to what it really is