- switch (frame_context(client, e->xbutton.window)) {
- case Context_Maximize:
- client->frame->max_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
- break;
- case Context_Close:
- client->frame->close_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
- break;
- case Context_Iconify:
- client->frame->iconify_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
- break;
- case Context_AllDesktops:
- client->frame->desk_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
- break;
- case Context_Shade:
- client->frame->shade_press = (e->type == ButtonPress);
- framerender_frame(client->frame);
- break;
- default:
- /* nothing changes with clicks for any other contexts */
- break;
+ /* Wheel buttons don't draw because they are an instant click, so it
+ is a waste of resources to go drawing it. */
+ if (!(e->xbutton.button == 4 || e->xbutton.button == 5)) {
+ switch (frame_context(client, e->xbutton.window)) {
+ case Context_Maximize:
+ client->frame->max_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ case Context_Close:
+ client->frame->close_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ case Context_Iconify:
+ client->frame->iconify_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ case Context_AllDesktops:
+ client->frame->desk_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ case Context_Shade:
+ client->frame->shade_press = (e->type == ButtonPress);
+ framerender_frame(client->frame);
+ break;
+ default:
+ /* nothing changes with clicks for any other contexts */
+ break;
+ }