Rect *a;
guint i;
gint dx = 0, dy = 0;
+ gint pos, half;
for (i = 0; i < screen_num_monitors; ++i) {
a = screen_physical_area_monitor(i);
}
if (!a) a = screen_physical_area_monitor(0);
- dx = MIN(0, (a->x + a->width) - (self->area.x + self->area.width));
- dy = MIN(0, (a->y + a->height) - (self->area.y + self->area.height));
- if (!dx) dx = MAX(0, a->x - self->area.x);
- if (!dy) dy = MAX(0, a->y - self->area.y);
+ half = g_list_length(self->entries) / 2;
+ pos = g_list_index(self->entries, self->selected);
+
+ /* if in the bottom half then check this shit first, will keep the bottom
+ edge of the menu visible */
+ if (pos > half) {
+ dx = MAX(dx, a->x - self->area.x);
+ dy = MAX(dy, a->y - self->area.y);
+ }
+ dx = MIN(dx, (a->x + a->width) - (self->area.x + self->area.width));
+ dy = MIN(dy, (a->y + a->height) - (self->area.y + self->area.height));
+ /* if in the top half then check this shit last, will keep the top
+ edge of the menu visible */
+ if (pos <= half) {
+ dx = MAX(dx, a->x - self->area.x);
+ dy = MAX(dy, a->y - self->area.y);
+ }
if (dx || dy) {
ObMenuFrame *f;