} else {
/* let's make x and y client relative instead of screen relative */
x = x - cx;
- y = y - cy;
- if (y < -4*x*ch/cw+7*ch/3 && y > -ch*x/4/cw+2*ch/3)
+ y = ch - y - cy;
+#define X x*ch/cw
+#define A -4*X + 7*ch/3
+#define B 4*X -15*ch/9
+#define C -X/4 + 2*ch/3
+#define D X/4 + 5*ch/12
+#define E X/4 + ch/3
+#define F -X/4 + 7*ch/12
+#define G 4*X - 4*ch/3
+#define H -4*X + 8*ch/3
+#define a (y > 5*ch/9)
+#define b (x < 4*cw/9)
+#define c (x > 5*cw/9)
+#define d (y < 4*ch/9)
+
+ //1
+ if (y < A && y >= C)
return prop_atoms.net_wm_moveresize_size_topleft;
- else if (y > 5*ch/9 && y > 4*x*ch/cw-15*ch/9)
+ //2
+ else if (y >= A && y >= B && a)
return prop_atoms.net_wm_moveresize_size_top;
- else if (y > ch*x/4/cw+5*ch/12)
+ //3
+ else if (y < B && y >= D)
return prop_atoms.net_wm_moveresize_size_topright;
- else if (x < 4*cw/9 && y > ch*x/4/cw+ch/3)
+ //4
+ else if (y < C && y >= E && b)
return prop_atoms.net_wm_moveresize_size_left;
- else if (x > 5*cw/9 && y > -ch*x/4/cw+7*ch/12)
+ //6
+ else if (y < D && y >= F && c)
return prop_atoms.net_wm_moveresize_size_right;
- else if (y > 4*ch*x/cw-4*ch/3)
+ //7
+ else if (y < E && y >= G)
return prop_atoms.net_wm_moveresize_size_bottomleft;
- else if (y < 4*ch/9 && y < -4*x*ch/cw+8*ch/3)
+ //8
+ else if (y < G && y < H && d)
return prop_atoms.net_wm_moveresize_size_bottom;
- else if (y > 5*cw/9)
+ //9
+ else if (y >= G && y < F)
return prop_atoms.net_wm_moveresize_size_bottomright;
+ //5
else
return prop_atoms.net_wm_moveresize_move;
}
}
+#undef A
+#undef B
+#undef C
+#undef D
+#undef E
+#undef F
+#undef G
+#undef H
+#undef a
+#undef b
+#undef c
+#undef d
void action_moveresize(union ActionData *data)
{