--- /dev/null
+#include "focuswidget.hh"
+
+namespace otk {
+
+OtkFocusWidget::OtkFocusWidget(OtkWidget *parent, Direction direction)
+ : OtkWidget(parent, direction), _unfocus_texture(0), _focused(true)
+{
+ _focus_texture = parent->getTexture();
+}
+
+OtkFocusWidget::OtkFocusWidget(Style *style, Direction direction,
+ Cursor cursor, int bevel_width)
+ : OtkWidget(style, direction, cursor, bevel_width),
+ _unfocus_texture(0), _focused(true)
+{
+}
+
+void OtkFocusWidget::focus(void)
+{
+ if (_focused)
+ return;
+
+ assert(_focus_texture);
+ OtkWidget::setTexture(_focus_texture);
+ OtkWidget::update();
+
+ OtkWidget::OtkWidgetList children = OtkWidget::getChildren();
+
+ OtkWidget::OtkWidgetList::iterator it = children.begin(),
+ end = children.end();
+
+ OtkFocusWidget *tmp = 0;
+ for (; it != end; ++it) {
+ tmp = dynamic_cast<OtkFocusWidget*>(*it);
+ if (tmp) tmp->focus();
+ }
+}
+
+void OtkFocusWidget::unfocus(void)
+{
+ if (! _focused)
+ return;
+
+ assert(_unfocus_texture);
+ OtkWidget::setTexture(_unfocus_texture);
+ OtkWidget::update();
+
+ OtkWidget::OtkWidgetList children = OtkWidget::getChildren();
+
+ OtkWidget::OtkWidgetList::iterator it = children.begin(),
+ end = children.end();
+
+ OtkFocusWidget *tmp = 0;
+ for (; it != end; ++it) {
+ tmp = dynamic_cast<OtkFocusWidget*>(*it);
+ if (tmp) tmp->unfocus();
+ }
+}
+
+void OtkFocusWidget::setTexture(BTexture *texture)
+{
+ OtkWidget::setTexture(texture);
+ _focus_texture = texture;
+}
+
+}
--- /dev/null
+#ifndef __focuswidget_hh
+#define __focuswidget_hh
+
+#include "widget.hh"
+
+namespace otk {
+
+class OtkFocusWidget : public OtkWidget {
+
+public:
+
+ OtkFocusWidget(OtkWidget *parent, Direction = Horizontal);
+ OtkFocusWidget(Style *style, Direction direction = Horizontal,
+ Cursor cursor = 0, int bevel_width = 1);
+
+ virtual void focus(void);
+ virtual void unfocus(void);
+
+ void setTexture(BTexture *texture);
+
+ inline void setUnfocusTexture(BTexture *texture)
+ { _unfocus_texture = texture; }
+ inline BTexture *getUnfocusTexture(void) const
+ { return _unfocus_texture; }
+
+ inline bool isFocused(void) const { return _focused; }
+ inline bool isUnfocused(void) const { return !_focused; }
+
+private:
+
+ BTexture *_unfocus_texture;
+ BTexture *_focus_texture;
+
+ bool _focused;
+};
+
+}
+
+#endif // __focuswidget_hh