static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
{
+ GSList *it, *next;
+
gboolean fired = FALSE;
g_get_current_time(&loop->now);
- while (loop->timers != NULL) {
- ObMainLoopTimer *curr = loop->timers->data; /* get the top element */
+ for (it = loop->timers; it; it = next) {
+ ObMainLoopTimer *curr;
+
+ next = g_slist_next(it);
+
+ curr = it->data;
+
/* since timer_stop doesn't actually free the timer, we have to do our
real freeing in here.
*/
if (curr->del_me) {
/* delete the top */
- loop->timers = g_slist_delete_link(loop->timers, loop->timers);
+ loop->timers = g_slist_delete_link(loop->timers, it);
g_free(curr);
continue;
}
then re-insert. timers maintain their order and may trigger more
than once if they've waited more than one delay's worth of time.
*/
- loop->timers = g_slist_delete_link(loop->timers, loop->timers);
+ loop->timers = g_slist_delete_link(loop->timers, it);
g_time_val_add(&curr->last, curr->delay);
if (curr->func(curr->data)) {
g_time_val_add(&curr->timeout, curr->delay);